BsScriptRenderTarget.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptRenderTargetBase : public ScriptObjectBase
  7. {
  8. protected:
  9. friend class ScriptResourceManager;
  10. ScriptRenderTargetBase(MonoObject* instance)
  11. :ScriptObjectBase(instance)
  12. { }
  13. virtual ~ScriptRenderTargetBase() {}
  14. virtual RenderTargetPtr getNativeValue() const = 0;
  15. };
  16. class BS_SCR_BE_EXPORT ScriptRenderTarget : public ScriptObject<ScriptRenderTarget, ScriptRenderTargetBase>
  17. {
  18. public:
  19. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "RenderTarget")
  20. private:
  21. ScriptRenderTarget(MonoObject* instance);
  22. static void internal_getWidth(ScriptRenderTarget* thisPtr, int* value);
  23. static void internal_getHeight(ScriptRenderTarget* thisPtr, int* value);
  24. static void internal_getGammaCorrection(ScriptRenderTarget* thisPtr, bool* value);
  25. static void internal_getSampleCount(ScriptRenderTarget* thisPtr, int* value);
  26. static void internal_getPriority(ScriptRenderTarget* thisPtr, int* value);
  27. static void internal_setPriority(ScriptRenderTarget* thisPtr, int value);
  28. };
  29. }