BsGUISceneTreeView.cpp 18 KB

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  1. #include "BsGUISceneTreeView.h"
  2. #include "BsSceneObject.h"
  3. #include "BsSceneManager.h"
  4. #include "BsGUISkin.h"
  5. #include "BsCmdRecordSO.h"
  6. #include "BsCmdReparentSO.h"
  7. #include "BsCmdDeleteSO.h"
  8. #include "BsCmdCloneSO.h"
  9. #include "BsCmdCreateSO.h"
  10. #include "BsDragAndDropManager.h"
  11. #include "BsSelection.h"
  12. #include "BsGUIResourceTreeView.h"
  13. #include "BsProjectLibrary.h"
  14. #include "BsProjectResourceMeta.h"
  15. #include "BsPrefab.h"
  16. #include "BsResources.h"
  17. #include "BsGUIContextMenu.h"
  18. namespace BansheeEngine
  19. {
  20. const MessageId GUISceneTreeView::SELECTION_CHANGED_MSG = MessageId("SceneTreeView_SelectionChanged");
  21. DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
  22. :numObjects(numObjects)
  23. {
  24. objects = bs_newN<HSceneObject>(numObjects);
  25. }
  26. DraggedSceneObjects::~DraggedSceneObjects()
  27. {
  28. bs_deleteN(objects, numObjects);
  29. objects = nullptr;
  30. }
  31. GUISceneTreeView::GUISceneTreeView(const String& backgroundStyle, const String& elementBtnStyle,
  32. const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
  33. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle, const GUIDimensions& dimensions)
  34. :GUITreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle,
  35. dragSepHighlightStyle, dimensions), mCutFlag(false)
  36. {
  37. SceneTreeViewLocator::_provide(this);
  38. GUIContextMenuPtr contextMenu = bs_shared_ptr<GUIContextMenu>();
  39. contextMenu->addMenuItem(L"New", std::bind(&GUISceneTreeView::createNewSO, this), 50);
  40. contextMenu->addMenuItem(L"Rename", std::bind(&GUISceneTreeView::renameSelected, this), 49, ShortcutKey(ButtonModifier::None, BC_F2));
  41. contextMenu->addMenuItem(L"Delete", std::bind(&GUISceneTreeView::deleteSelection, this), 48, ShortcutKey(ButtonModifier::None, BC_DELETE));
  42. contextMenu->addSeparator(L"", 40);
  43. contextMenu->addMenuItem(L"Duplicate", std::bind(&GUISceneTreeView::duplicateSelection, this), 39, ShortcutKey(ButtonModifier::Ctrl, BC_D));
  44. contextMenu->addMenuItem(L"Copy", std::bind(&GUISceneTreeView::copySelection, this), 38, ShortcutKey(ButtonModifier::Ctrl, BC_C));
  45. contextMenu->addMenuItem(L"Cut", std::bind(&GUISceneTreeView::cutSelection, this), 37, ShortcutKey(ButtonModifier::Ctrl, BC_X));
  46. contextMenu->addMenuItem(L"Paste", std::bind(&GUISceneTreeView::paste, this), 36, ShortcutKey(ButtonModifier::Ctrl, BC_V));
  47. setContextMenu(contextMenu);
  48. }
  49. GUISceneTreeView::~GUISceneTreeView()
  50. {
  51. SceneTreeViewLocator::_provide(nullptr);
  52. }
  53. GUISceneTreeView* GUISceneTreeView::create(const String& backgroundStyle, const String& elementBtnStyle, const String& foldoutBtnStyle,
  54. const String& highlightBackgroundStyle, const String& selectionBackgroundStyle, const String& editBoxStyle, const String& dragHighlightStyle,
  55. const String& dragSepHighlightStyle)
  56. {
  57. return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle,
  58. highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create());
  59. }
  60. GUISceneTreeView* GUISceneTreeView::create(const GUIOptions& options, const String& backgroundStyle, const String& elementBtnStyle,
  61. const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
  62. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle)
  63. {
  64. return new (bs_alloc<GUISceneTreeView, PoolAlloc>()) GUISceneTreeView(backgroundStyle, elementBtnStyle,
  65. foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle,
  66. dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create(options));
  67. }
  68. void GUISceneTreeView::updateTreeElement(SceneTreeElement* element)
  69. {
  70. HSceneObject currentSO = element->mSceneObject;
  71. // Check if SceneObject has changed in any way and update the tree element
  72. // Early exit case - Most commonly there will be no changes between active and cached data so
  73. // we first do a quick check in order to avoid expensive comparison later
  74. bool completeMatch = true;
  75. UINT32 visibleChildCount = 0;
  76. for (UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  77. {
  78. if (i >= element->mChildren.size())
  79. {
  80. completeMatch = false;
  81. break;
  82. }
  83. HSceneObject currentSOChild = currentSO->getChild(i);
  84. #if BS_DEBUG_MODE == 0
  85. if (currentSOChild->hasFlag(SOF_Internal))
  86. continue;
  87. #endif
  88. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[visibleChildCount]);
  89. visibleChildCount++;
  90. UINT64 curId = currentSOChild->getInstanceId();
  91. if (curId != currentChild->mId)
  92. {
  93. completeMatch = false;
  94. break;
  95. }
  96. }
  97. completeMatch &= visibleChildCount == element->mChildren.size();
  98. // Not a complete match, compare everything and insert/delete elements as needed
  99. bool needsUpdate = false;
  100. if(!completeMatch)
  101. {
  102. Vector<TreeElement*> newChildren;
  103. bool* tempToDelete = (bool*)bs_stack_alloc(sizeof(bool) * (UINT32)element->mChildren.size());
  104. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  105. tempToDelete[i] = true;
  106. for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  107. {
  108. HSceneObject currentSOChild = currentSO->getChild(i);
  109. #if BS_DEBUG_MODE == 0
  110. if (currentSOChild->hasFlag(SOF_Internal))
  111. continue;
  112. #endif
  113. UINT64 curId = currentSOChild->getInstanceId();
  114. bool found = false;
  115. for(UINT32 j = 0; j < element->mChildren.size(); j++)
  116. {
  117. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[j]);
  118. if(curId == currentChild->mId)
  119. {
  120. tempToDelete[j] = false;
  121. currentChild->mSortedIdx = (UINT32)newChildren.size();
  122. newChildren.push_back(currentChild);
  123. found = true;
  124. break;
  125. }
  126. }
  127. if(!found)
  128. {
  129. SceneTreeElement* newChild = bs_new<SceneTreeElement>();
  130. newChild->mParent = element;
  131. newChild->mSceneObject = currentSOChild;
  132. newChild->mId = currentSOChild->getInstanceId();
  133. newChild->mName = currentSOChild->getName();
  134. newChild->mSortedIdx = (UINT32)newChildren.size();
  135. newChild->mIsVisible = element->mIsVisible && element->mIsExpanded;
  136. newChildren.push_back(newChild);
  137. updateElementGUI(newChild);
  138. }
  139. }
  140. for(UINT32 i = 0; i < element->mChildren.size(); i++)
  141. {
  142. if(!tempToDelete[i])
  143. continue;
  144. deleteTreeElementInternal(element->mChildren[i]);
  145. }
  146. bs_stack_free(tempToDelete);
  147. element->mChildren = newChildren;
  148. needsUpdate = true;
  149. }
  150. // Check if name needs updating
  151. const String& name = element->mSceneObject->getName();
  152. if(element->mName != name)
  153. {
  154. element->mName = name;
  155. needsUpdate = true;
  156. }
  157. if(needsUpdate)
  158. updateElementGUI(element);
  159. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  160. {
  161. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(element->mChildren[i]);
  162. updateTreeElement(sceneElement);
  163. }
  164. // Calculate the sorted index of the elements based on their name
  165. bs_frame_mark();
  166. FrameVector<SceneTreeElement*> sortVector;
  167. for (auto& child : element->mChildren)
  168. sortVector.push_back(static_cast<SceneTreeElement*>(child));
  169. std::sort(sortVector.begin(), sortVector.end(),
  170. [&](const SceneTreeElement* lhs, const SceneTreeElement* rhs)
  171. {
  172. return StringUtil::compare(lhs->mName, rhs->mName, false) < 0;
  173. });
  174. UINT32 idx = 0;
  175. for (auto& child : sortVector)
  176. {
  177. child->mSortedIdx = idx;
  178. idx++;
  179. }
  180. bs_frame_clear();
  181. }
  182. void GUISceneTreeView::updateTreeElementHierarchy()
  183. {
  184. HSceneObject root = gCoreSceneManager().getRootNode();
  185. mRootElement.mSceneObject = root;
  186. mRootElement.mId = root->getInstanceId();
  187. mRootElement.mSortedIdx = 0;
  188. mRootElement.mIsExpanded = true;
  189. updateTreeElement(&mRootElement);
  190. }
  191. void GUISceneTreeView::renameTreeElement(GUITreeView::TreeElement* element, const WString& name)
  192. {
  193. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  194. HSceneObject so = sceneTreeElement->mSceneObject;
  195. CmdRecordSO::execute(so, L"Renamed \"" + toWString(so->getName()) + L"\"");
  196. so->setName("mName");
  197. }
  198. void GUISceneTreeView::deleteTreeElement(TreeElement* element)
  199. {
  200. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  201. HSceneObject so = sceneTreeElement->mSceneObject;
  202. CmdDeleteSO::execute(so, L"Deleted \"" + toWString(so->getName()) + L"\"");
  203. }
  204. void GUISceneTreeView::deleteTreeElementInternal(GUITreeView::TreeElement* element)
  205. {
  206. closeTemporarilyExpandedElements(); // In case this element is one of them
  207. if (element->mIsHighlighted)
  208. clearPing();
  209. if(element->mIsSelected)
  210. unselectElement(element);
  211. bs_delete(element);
  212. }
  213. bool GUISceneTreeView::acceptDragAndDrop() const
  214. {
  215. return DragAndDropManager::instance().isDragInProgress() &&
  216. (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject ||
  217. DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::Resources);
  218. }
  219. void GUISceneTreeView::dragAndDropStart()
  220. {
  221. DraggedSceneObjects* draggedSceneObjects = bs_new<DraggedSceneObjects>((UINT32)mSelectedElements.size());
  222. UINT32 cnt = 0;
  223. for(auto& selectedElement : mSelectedElements)
  224. {
  225. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElement.element);
  226. draggedSceneObjects->objects[cnt] = sceneTreeElement->mSceneObject;
  227. cnt++;
  228. }
  229. DragAndDropManager::instance().startDrag((UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
  230. std::bind(&GUISceneTreeView::dragAndDropFinalize, this), false);
  231. }
  232. void GUISceneTreeView::dragAndDropEnded(TreeElement* overTreeElement)
  233. {
  234. UINT32 dragTypeId = DragAndDropManager::instance().getDragTypeId();
  235. if (dragTypeId == (UINT32)DragAndDropType::SceneObject)
  236. {
  237. if (overTreeElement != nullptr)
  238. {
  239. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  240. Vector<HSceneObject> sceneObjects;
  241. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  242. HSceneObject newParent = sceneTreeElement->mSceneObject;
  243. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  244. {
  245. if (draggedSceneObjects->objects[i] != newParent)
  246. sceneObjects.push_back(draggedSceneObjects->objects[i]);
  247. }
  248. CmdReparentSO::execute(sceneObjects, newParent);
  249. }
  250. }
  251. else if (dragTypeId == (UINT32)DragAndDropType::Resources)
  252. {
  253. DraggedResources* draggedResources = reinterpret_cast<DraggedResources*>(DragAndDropManager::instance().getDragData());
  254. HSceneObject newParent;
  255. if (overTreeElement != nullptr)
  256. {
  257. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  258. newParent = sceneTreeElement->mSceneObject;
  259. }
  260. for (auto& path : draggedResources->resourcePaths)
  261. {
  262. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  263. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  264. {
  265. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  266. if (resEntry->meta->getTypeID() == TID_Prefab)
  267. {
  268. HPrefab prefab = static_resource_cast<Prefab>(gResources().loadFromUUID(resEntry->meta->getUUID()));
  269. if (prefab != nullptr)
  270. {
  271. HSceneObject instance = prefab->instantiate();
  272. if (newParent != nullptr)
  273. instance->setParent(newParent);
  274. }
  275. }
  276. }
  277. }
  278. }
  279. }
  280. void GUISceneTreeView::dragAndDropFinalize()
  281. {
  282. mDragInProgress = false;
  283. _markLayoutAsDirty();
  284. if (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
  285. {
  286. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  287. bs_delete(draggedSceneObjects);
  288. }
  289. }
  290. bool GUISceneTreeView::_acceptDragAndDrop(const Vector2I position, UINT32 typeId) const
  291. {
  292. return typeId == (UINT32)DragAndDropType::SceneObject || typeId == (UINT32)DragAndDropType::Resources;
  293. }
  294. void GUISceneTreeView::selectionChanged()
  295. {
  296. onSelectionChanged();
  297. sendMessage(SELECTION_CHANGED_MSG);
  298. }
  299. Vector<HSceneObject> GUISceneTreeView::getSelection() const
  300. {
  301. Vector<HSceneObject> selectedSOs;
  302. for (auto& selectedElem : mSelectedElements)
  303. {
  304. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElem.element);
  305. selectedSOs.push_back(sceneTreeElement->mSceneObject);
  306. }
  307. return selectedSOs;
  308. }
  309. void GUISceneTreeView::setSelection(const Vector<HSceneObject>& objects)
  310. {
  311. unselectAll();
  312. SceneTreeElement& root = mRootElement;
  313. Stack<SceneTreeElement*> todo;
  314. todo.push(&mRootElement);
  315. while (!todo.empty())
  316. {
  317. SceneTreeElement* currentElem = todo.top();
  318. todo.pop();
  319. auto iterFind = std::find(objects.begin(), objects.end(), currentElem->mSceneObject);
  320. if (iterFind != objects.end())
  321. {
  322. expandToElement(currentElem);
  323. selectElement(currentElem);
  324. }
  325. for (auto& child : currentElem->mChildren)
  326. {
  327. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  328. todo.push(sceneChild);
  329. }
  330. }
  331. }
  332. void GUISceneTreeView::ping(const HSceneObject& object)
  333. {
  334. SceneTreeElement& root = mRootElement;
  335. Stack<SceneTreeElement*> todo;
  336. todo.push(&mRootElement);
  337. while (!todo.empty())
  338. {
  339. SceneTreeElement* currentElem = todo.top();
  340. todo.pop();
  341. if (currentElem->mSceneObject == object)
  342. {
  343. GUITreeView::ping(currentElem);
  344. break;
  345. }
  346. for (auto& child : currentElem->mChildren)
  347. {
  348. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  349. todo.push(sceneChild);
  350. }
  351. }
  352. }
  353. GUISceneTreeView::SceneTreeElement* GUISceneTreeView::findTreeElement(const HSceneObject& so)
  354. {
  355. SceneTreeElement& root = mRootElement;
  356. Stack<SceneTreeElement*> todo;
  357. todo.push(&mRootElement);
  358. while (!todo.empty())
  359. {
  360. SceneTreeElement* currentElem = todo.top();
  361. todo.pop();
  362. if (so == currentElem->mSceneObject)
  363. return currentElem;
  364. for (auto& child : currentElem->mChildren)
  365. {
  366. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  367. todo.push(sceneChild);
  368. }
  369. }
  370. return nullptr;
  371. }
  372. void GUISceneTreeView::duplicateSelection()
  373. {
  374. Vector<HSceneObject> duplicateList;
  375. for (auto& selectedElem : mSelectedElements)
  376. {
  377. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  378. duplicateList.push_back(sceneElement->mSceneObject);
  379. }
  380. cleanDuplicates(duplicateList);
  381. if (duplicateList.size() == 0)
  382. return;
  383. WString message;
  384. if (duplicateList.size() == 1)
  385. message = L"Duplicated " + toWString(duplicateList[0]->getName());
  386. else
  387. message = L"Duplicated " + toWString(duplicateList.size()) + L" elements";
  388. CmdCloneSO::execute(duplicateList, message);
  389. }
  390. void GUISceneTreeView::copySelection()
  391. {
  392. clearCopyList();
  393. for (auto& selectedElem : mSelectedElements)
  394. {
  395. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  396. mCopyList.push_back(sceneElement->mSceneObject);
  397. }
  398. mCutFlag = false;
  399. }
  400. void GUISceneTreeView::cutSelection()
  401. {
  402. clearCopyList();
  403. for (auto& selectedElem : mSelectedElements)
  404. {
  405. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  406. mCopyList.push_back(sceneElement->mSceneObject);
  407. sceneElement->mIsGrayedOut = true;
  408. updateElementGUI(sceneElement);
  409. }
  410. mCutFlag = true;
  411. _markLayoutAsDirty();
  412. }
  413. void GUISceneTreeView::paste()
  414. {
  415. cleanDuplicates(mCopyList);
  416. if (mCopyList.size() == 0)
  417. return;
  418. HSceneObject parent = mRootElement.mSceneObject;
  419. if (mSelectedElements.size() > 0)
  420. {
  421. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
  422. parent = sceneElement->mSceneObject;
  423. }
  424. if (mCutFlag)
  425. {
  426. WString message;
  427. if (mCopyList.size() == 1)
  428. message = L"Moved " + toWString(mCopyList[0]->getName());
  429. else
  430. message = L"Moved " + toWString(mCopyList.size()) + L" elements";
  431. CmdReparentSO::execute(mCopyList, parent, message);
  432. clearCopyList();
  433. }
  434. else
  435. {
  436. WString message;
  437. if (mCopyList.size() == 1)
  438. message = L"Copied " + toWString(mCopyList[0]->getName());
  439. else
  440. message = L"Copied " + toWString(mCopyList.size()) + L" elements";
  441. CmdCloneSO::execute(mCopyList, message);
  442. }
  443. }
  444. void GUISceneTreeView::clearCopyList()
  445. {
  446. for (auto& so : mCopyList)
  447. {
  448. if (so.isDestroyed())
  449. continue;
  450. TreeElement* treeElem = findTreeElement(so);
  451. if (treeElem != nullptr)
  452. {
  453. treeElem->mIsGrayedOut = false;
  454. updateElementGUI(treeElem);
  455. }
  456. }
  457. mCopyList.clear();
  458. _markLayoutAsDirty();
  459. }
  460. void GUISceneTreeView::createNewSO()
  461. {
  462. HSceneObject newSO = CmdCreateSO::execute("New", 0, L"Created a new SceneObject");
  463. if (mSelectedElements.size() > 0)
  464. {
  465. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
  466. newSO->setParent(sceneElement->mSceneObject);
  467. }
  468. updateTreeElementHierarchy();
  469. setSelection({ newSO });
  470. renameSelected();
  471. }
  472. void GUISceneTreeView::cleanDuplicates(Vector<HSceneObject>& objects)
  473. {
  474. auto isChildOf = [&](const HSceneObject& parent, const HSceneObject& child)
  475. {
  476. HSceneObject elem = child;
  477. while (elem != nullptr && elem != parent)
  478. elem = child->getParent();
  479. return elem == parent;
  480. };
  481. Vector<HSceneObject> cleanList;
  482. for (UINT32 i = 0; i < (UINT32)objects.size(); i++)
  483. {
  484. bool foundParent = false;
  485. for (UINT32 j = 0; j < (UINT32)objects.size(); j++)
  486. {
  487. if (i != j && isChildOf(objects[j], objects[i]))
  488. {
  489. foundParent = true;
  490. break;
  491. }
  492. }
  493. if (!foundParent)
  494. cleanList.push_back(objects[i]);
  495. }
  496. objects = cleanList;
  497. }
  498. const String& GUISceneTreeView::getGUITypeName()
  499. {
  500. static String typeName = "SceneTreeView";
  501. return typeName;
  502. }
  503. }