BsScriptTime.h 756 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for Time.
  8. */
  9. class BS_SCR_BE_EXPORT ScriptTime : public ScriptObject <ScriptTime>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Time")
  13. private:
  14. ScriptTime(MonoObject* instance);
  15. /************************************************************************/
  16. /* CLR HOOKS */
  17. /************************************************************************/
  18. static float internal_getRealElapsed();
  19. static float internal_getElapsed();
  20. static float internal_getFrameDelta();
  21. static UINT64 internal_getFrameNumber();
  22. static UINT64 internal_getPrecise();
  23. };
  24. }