Marko Pintera 9fbd25a56f Added free rotate and free scale handles (WIP) 11 rokov pred
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Win32 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI 11 rokov pred
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 rokov pred
BsBinarySerializer.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 rokov pred
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsCapsule.cpp a4c60121f4 WIP work on handles 11 rokov pred
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsConvexVolume.cpp 331d4ac2aa Frustum culling working 11 rokov pred
BsDataStream.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDebug.cpp 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs 11 rokov pred
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsDynLib.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDynLibManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsException.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFileSerializer.cpp eb4de059fc Advanced resource loading WIP stage 1 11 rokov pred
BsFrameAlloc.cpp 4fdb3da864 Made Pass/Shader/Technique immutable 11 rokov pred
BsHString.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsLineSegment3.cpp a4c60121f4 WIP work on handles 11 rokov pred
BsLog.cpp 8069c9bdeb Some fixes for input handling 11 rokov pred
BsManagedDataBlock.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMath.cpp 547d3f9c59 Added root finding code to Math 11 rokov pred
BsMatrix3.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMatrix4.cpp 17e7648476 Work on handles: 11 rokov pred
BsMemStack.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMemorySerializer.cpp 6bbe6114ce Many fixes to get assembly refresh working 11 rokov pred
BsMessageHandler.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsPath.cpp 4ee72a455c ProjectLibrary::create added and working 11 rokov pred
BsPlane.cpp 331d4ac2aa Frustum culling working 11 rokov pred
BsQuaternion.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 rokov pred
BsRay.cpp fb655afe7f Started work on C# camera 11 rokov pred
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsRect2I.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 rokov pred
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) 11 rokov pred
BsSphere.cpp fb655afe7f Started work on C# camera 11 rokov pred
BsString.cpp 17e7648476 Work on handles: 11 rokov pred
BsStringTable.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsTaskScheduler.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing 11 rokov pred
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 rokov pred
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 rokov pred
BsTexAtlasGenerator.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsThreadPool.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 rokov pred
BsTime.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants 11 rokov pred
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVector2I.cpp 17e7648476 Work on handles: 11 rokov pred
BsVector3.cpp 17e7648476 Work on handles: 11 rokov pred
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred