BsScriptGUIRenderTexture.cpp 2.0 KB

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  1. #include "BsScriptGUIRenderTexture.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsSpriteTexture.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUILayout.h"
  9. #include "BsGUIRenderTexture.h"
  10. #include "BsGUIOptions.h"
  11. #include "BsScriptGUIElementStyle.h"
  12. #include "BsScriptGUILayout.h"
  13. #include "BsScriptGUIArea.h"
  14. #include "BsScriptHString.h"
  15. #include "BsScriptGUIContent.h"
  16. #include "BsScriptRenderTexture2D.h"
  17. namespace BansheeEngine
  18. {
  19. ScriptGUIRenderTexture::ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture)
  20. :TScriptGUIElement(instance, texture)
  21. {
  22. }
  23. void ScriptGUIRenderTexture::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIRenderTexture::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIRenderTexture::internal_setTexture);
  27. }
  28. void ScriptGUIRenderTexture::internal_createInstance(MonoObject* instance,
  29. ScriptRenderTexture2D* texture, MonoString* style, MonoArray* guiOptions)
  30. {
  31. GUIOptions options;
  32. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  33. for (UINT32 i = 0; i < arrayLen; i++)
  34. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  35. RenderTexturePtr renderTexture;
  36. if (texture != nullptr)
  37. renderTexture = texture->getRenderTexture();
  38. GUIRenderTexture* guiTexture = GUIRenderTexture::create(renderTexture, options, toString(MonoUtil::monoToWString(style)));
  39. ScriptGUIRenderTexture* nativeInstance = new (bs_alloc<ScriptGUIRenderTexture>()) ScriptGUIRenderTexture(instance, guiTexture);
  40. }
  41. void ScriptGUIRenderTexture::internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture2D* texture)
  42. {
  43. RenderTexturePtr renderTexture;
  44. if (texture != nullptr)
  45. renderTexture = texture->getRenderTexture();
  46. GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
  47. guiTexture->setRenderTexture(renderTexture);
  48. }
  49. }