BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 yıl önce
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
Default.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
DeferredDirectionalLightPass.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
Diffuse.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPCreateTonemapLUT.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPDownsample.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPEyeAdaptHistogramReduce.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
PPTonemapping.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 yıl önce
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 yıl önce
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 yıl önce
SpriteText.bsl 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 yıl önce
TestFX.bsl e4637da406 Added tags to material techniques 9 yıl önce