CMakeSources.cmake 2.8 KB

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  1. set(BS_BANSHEED3D11RENDERAPI_INC_NOFILTER
  2. "Include/BsD3D11VideoModeInfo.h"
  3. "Include/BsD3D11VertexBuffer.h"
  4. "Include/BsD3D11TimerQuery.h"
  5. "Include/BsD3D11TextureView.h"
  6. "Include/BsD3D11TextureManager.h"
  7. "Include/BsD3D11Texture.h"
  8. "Include/BsD3D11SamplerState.h"
  9. "Include/BsD3D11RenderWindowManager.h"
  10. "Include/BsD3D11RenderWindow.h"
  11. "Include/BsD3D11RenderUtility.h"
  12. "Include/BsD3D11RenderTexture.h"
  13. "Include/BsD3D11RenderStateManager.h"
  14. "Include/BsD3D11RasterizerState.h"
  15. "Include/BsD3D11QueryManager.h"
  16. "Include/BsD3D11Prerequisites.h"
  17. "Include/BsD3D11OcclusionQuery.h"
  18. "Include/BsD3D11Mappings.h"
  19. "Include/BsD3D11InputLayoutManager.h"
  20. "Include/BsD3D11IndexBuffer.h"
  21. "Include/BsD3D11HLSLProgramFactory.h"
  22. "Include/BsD3D11HLSLParamParser.h"
  23. "Include/BsD3D11HardwareBufferManager.h"
  24. "Include/BsD3D11HardwareBuffer.h"
  25. "Include/BsD3D11GpuProgram.h"
  26. "Include/BsD3D11GpuParamBlockBuffer.h"
  27. "Include/BsD3D11GpuBufferView.h"
  28. "Include/BsD3D11GpuBuffer.h"
  29. "Include/BsD3D11EventQuery.h"
  30. "Include/BsD3D11DriverList.h"
  31. "Include/BsD3D11Driver.h"
  32. "Include/BsD3D11Device.h"
  33. "Include/BsD3D11DepthStencilState.h"
  34. "Include/BsD3D11BlendState.h"
  35. "Include/BsD3D11RenderAPI.h"
  36. "Include/BsD3D11RenderAPIFactory.h"
  37. "Include/BsD3D11CommandBuffer.h"
  38. "Include/BsD3D11CommandBufferManager.h"
  39. )
  40. set(BS_BANSHEED3D11RENDERAPI_SRC_NOFILTER
  41. "Source/BsD3D11VideoModeInfo.cpp"
  42. "Source/BsD3D11VertexBuffer.cpp"
  43. "Source/BsD3D11TimerQuery.cpp"
  44. "Source/BsD3D11TextureView.cpp"
  45. "Source/BsD3D11TextureManager.cpp"
  46. "Source/BsD3D11Texture.cpp"
  47. "Source/BsD3D11SamplerState.cpp"
  48. "Source/BsD3D11RenderWindowManager.cpp"
  49. "Source/BsD3D11RenderWindow.cpp"
  50. "Source/BsD3D11RenderUtility.cpp"
  51. "Source/BsD3D11RenderTexture.cpp"
  52. "Source/BsD3D11RenderStateManager.cpp"
  53. "Source/BsD3D11RasterizerState.cpp"
  54. "Source/BsD3D11QueryManager.cpp"
  55. "Source/BsD3D11Plugin.cpp"
  56. "Source/BsD3D11OcclusionQuery.cpp"
  57. "Source/BsD3D11Mappings.cpp"
  58. "Source/BsD3D11InputLayoutManager.cpp"
  59. "Source/BsD3D11IndexBuffer.cpp"
  60. "Source/BsD3D11HLSLProgramFactory.cpp"
  61. "Source/BsD3D11HLSLParamParser.cpp"
  62. "Source/BsD3D11HardwareBufferManager.cpp"
  63. "Source/BsD3D11HardwareBuffer.cpp"
  64. "Source/BsD3D11GpuProgram.cpp"
  65. "Source/BsD3D11GpuParamBlockBuffer.cpp"
  66. "Source/BsD3D11GpuBufferView.cpp"
  67. "Source/BsD3D11GpuBuffer.cpp"
  68. "Source/BsD3D11EventQuery.cpp"
  69. "Source/BsD3D11DriverList.cpp"
  70. "Source/BsD3D11Driver.cpp"
  71. "Source/BsD3D11Device.cpp"
  72. "Source/BsD3D11DepthStencilState.cpp"
  73. "Source/BsD3D11BlendState.cpp"
  74. "Source/BsD3D11RenderAPI.cpp"
  75. "Source/BsD3D11RenderAPIFactory.cpp"
  76. "Source/BsD3D11CommandBuffer.cpp"
  77. "Source/BsD3D11CommandBufferManager.cpp"
  78. )
  79. source_group("Header Files" FILES ${BS_BANSHEED3D11RENDERAPI_INC_NOFILTER})
  80. source_group("Source Files" FILES ${BS_BANSHEED3D11RENDERAPI_SRC_NOFILTER})
  81. set(BS_BANSHEED3D11RENDERAPI_SRC
  82. ${BS_BANSHEED3D11RENDERAPI_INC_NOFILTER}
  83. ${BS_BANSHEED3D11RENDERAPI_SRC_NOFILTER}
  84. )