BsScriptCamera.cpp 19 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptCamera.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsCamera.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. #include "BsSceneManager.h"
  13. #include "BsViewport.h"
  14. #include "BsRenderTarget.h"
  15. #include "BsRenderWindow.h"
  16. #include "BsRenderTexture.h"
  17. #include "BsGUIManager.h"
  18. #include "BsStandardPostProcessSettings.h"
  19. #include "BsScriptPostProcessSettings.h"
  20. namespace bs
  21. {
  22. ScriptCamera::ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO)
  23. :ScriptObject(managedInstance), mCamera(nullptr), mLastUpdateHash(0)
  24. {
  25. mCamera = Camera::create(nullptr);
  26. gSceneManager()._registerCamera(mCamera, parentSO);
  27. }
  28. ScriptCamera::~ScriptCamera()
  29. {
  30. }
  31. void ScriptCamera::initRuntimeData()
  32. {
  33. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCamera::internal_Create);
  34. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCamera::internal_GetAspect);
  35. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCamera::internal_SetAspect);
  36. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCamera::internal_GetNearClip);
  37. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCamera::internal_SetNearClip);
  38. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCamera::internal_GetFarClip);
  39. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCamera::internal_SetFarClip);
  40. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCamera::internal_GetFieldOfView);
  41. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCamera::internal_SetFieldOfView);
  42. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCamera::internal_GetViewportRect);
  43. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCamera::internal_SetViewportRect);
  44. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCamera::internal_GetProjectionType);
  45. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCamera::internal_SetProjectionType);
  46. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCamera::internal_GetOrthographicHeight);
  47. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCamera::internal_SetOrthographicHeight);
  48. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCamera::internal_GetOrthographicWidth);
  49. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCamera::internal_GetClearColor);
  50. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCamera::internal_SetClearColor);
  51. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCamera::internal_GetDepthClearValue);
  52. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCamera::internal_SetDepthClearValue);
  53. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCamera::internal_GetStencilClearValue);
  54. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCamera::internal_SetStencilClearValue);
  55. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCamera::internal_GetClearFlags);
  56. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCamera::internal_SetClearFlags);
  57. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCamera::internal_GetPriority);
  58. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCamera::internal_SetPriority);
  59. metaData.scriptClass->addInternalCall("Internal_GetHDR", &ScriptCamera::internal_GetHDR);
  60. metaData.scriptClass->addInternalCall("Internal_SetHDR", &ScriptCamera::internal_SetHDR);
  61. metaData.scriptClass->addInternalCall("Internal_GetPostProcessSettings", &ScriptCamera::internal_GetPostProcessSettings);
  62. metaData.scriptClass->addInternalCall("Internal_SetPostProcessSettings", &ScriptCamera::internal_SetPostProcessSettings);
  63. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCamera::internal_GetLayers);
  64. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCamera::internal_SetLayers);
  65. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCamera::internal_GetProjMatrix);
  66. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCamera::internal_GetProjMatrixInv);
  67. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCamera::internal_GetViewMatrix);
  68. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCamera::internal_GetViewMatrixInv);
  69. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCamera::internal_GetWidthPixels);
  70. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCamera::internal_GetHeightPixels);
  71. metaData.scriptClass->addInternalCall("Internal_WorldToViewport", &ScriptCamera::internal_WorldToViewport);
  72. metaData.scriptClass->addInternalCall("Internal_WorldToNDC", &ScriptCamera::internal_WorldToNDC);
  73. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCamera::internal_WorldToView);
  74. metaData.scriptClass->addInternalCall("Internal_ScreenToViewport", &ScriptCamera::internal_ScreenToViewport);
  75. metaData.scriptClass->addInternalCall("Internal_ViewportToWorld", &ScriptCamera::internal_ViewportToWorld);
  76. metaData.scriptClass->addInternalCall("Internal_ViewportToView", &ScriptCamera::internal_ViewportToView);
  77. metaData.scriptClass->addInternalCall("Internal_ViewportToNDC", &ScriptCamera::internal_ViewportToNDC);
  78. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCamera::internal_ViewToWorld);
  79. metaData.scriptClass->addInternalCall("Internal_ViewToViewport", &ScriptCamera::internal_ViewToViewport);
  80. metaData.scriptClass->addInternalCall("Internal_ViewToNDC", &ScriptCamera::internal_ViewToNDC);
  81. metaData.scriptClass->addInternalCall("Internal_NDCToWorld", &ScriptCamera::internal_NDCToWorld);
  82. metaData.scriptClass->addInternalCall("Internal_NDCToView", &ScriptCamera::internal_NDCToView);
  83. metaData.scriptClass->addInternalCall("Internal_NDCToViewport", &ScriptCamera::internal_NDCToViewport);
  84. metaData.scriptClass->addInternalCall("Internal_ViewportToWorldRay", &ScriptCamera::internal_ViewportToWorldRay);
  85. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCamera::internal_ScreenToWorldRay);
  86. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCamera::internal_ProjectPoint);
  87. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCamera::internal_UnprojectPoint);
  88. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCamera::internal_SetRenderTarget);
  89. metaData.scriptClass->addInternalCall("Internal_GetMain", &ScriptCamera::internal_GetMain);
  90. metaData.scriptClass->addInternalCall("Internal_SetMain", &ScriptCamera::internal_SetMain);
  91. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCamera::internal_UpdateView);
  92. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCamera::internal_OnDestroy);
  93. }
  94. void ScriptCamera::updateView(const HSceneObject& parent)
  95. {
  96. if (parent.isDestroyed())
  97. return;
  98. UINT32 curHash = parent->getTransformHash();
  99. if (curHash != mLastUpdateHash)
  100. {
  101. mCamera->setPosition(parent->getWorldPosition());
  102. mCamera->setRotation(parent->getWorldRotation());
  103. mLastUpdateHash = curHash;
  104. }
  105. if (parent->getActive() != mCamera->getIsActive())
  106. {
  107. mCamera->setIsActive(parent->getActive());
  108. }
  109. }
  110. void ScriptCamera::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  111. {
  112. HSceneObject so;
  113. if (parentSO != nullptr)
  114. so = parentSO->getNativeHandle();
  115. new (bs_alloc<ScriptCamera>()) ScriptCamera(managedInstance, so);
  116. }
  117. float ScriptCamera::internal_GetAspect(ScriptCamera* instance)
  118. {
  119. return instance->mCamera->getAspectRatio();
  120. }
  121. void ScriptCamera::internal_SetAspect(ScriptCamera* instance, float value)
  122. {
  123. instance->mCamera->setAspectRatio(value);
  124. }
  125. float ScriptCamera::internal_GetNearClip(ScriptCamera* instance)
  126. {
  127. return instance->mCamera->getNearClipDistance();
  128. }
  129. void ScriptCamera::internal_SetNearClip(ScriptCamera* instance, float value)
  130. {
  131. instance->mCamera->setNearClipDistance(value);
  132. }
  133. float ScriptCamera::internal_GetFarClip(ScriptCamera* instance)
  134. {
  135. return instance->mCamera->getFarClipDistance();
  136. }
  137. void ScriptCamera::internal_SetFarClip(ScriptCamera* instance, float value)
  138. {
  139. instance->mCamera->setFarClipDistance(value);
  140. }
  141. void ScriptCamera::internal_GetFieldOfView(ScriptCamera* instance, Degree* value)
  142. {
  143. *value = instance->mCamera->getHorzFOV();
  144. }
  145. void ScriptCamera::internal_SetFieldOfView(ScriptCamera* instance, Degree* value)
  146. {
  147. instance->mCamera->setHorzFOV(*value);
  148. }
  149. void ScriptCamera::internal_GetViewportRect(ScriptCamera* instance, Rect2* value)
  150. {
  151. *value = instance->mCamera->getViewport()->getNormArea();
  152. }
  153. void ScriptCamera::internal_SetViewportRect(ScriptCamera* instance, Rect2* value)
  154. {
  155. instance->mCamera->getViewport()->setArea(value->x, value->y, value->width, value->height);
  156. }
  157. UINT32 ScriptCamera::internal_GetProjectionType(ScriptCamera* instance)
  158. {
  159. return instance->mCamera->getProjectionType();
  160. }
  161. void ScriptCamera::internal_SetProjectionType(ScriptCamera* instance, UINT32 value)
  162. {
  163. instance->mCamera->setProjectionType((ProjectionType)value);
  164. }
  165. float ScriptCamera::internal_GetOrthographicHeight(ScriptCamera* instance)
  166. {
  167. return instance->mCamera->getOrthoWindowHeight();
  168. }
  169. void ScriptCamera::internal_SetOrthographicHeight(ScriptCamera* instance, float value)
  170. {
  171. instance->mCamera->setOrthoWindowHeight(value);
  172. }
  173. float ScriptCamera::internal_GetOrthographicWidth(ScriptCamera* instance)
  174. {
  175. return instance->mCamera->getOrthoWindowWidth();
  176. }
  177. void ScriptCamera::internal_GetClearColor(ScriptCamera* instance, Color* value)
  178. {
  179. *value = instance->mCamera->getViewport()->getClearColor();
  180. }
  181. void ScriptCamera::internal_SetClearColor(ScriptCamera* instance, Color* value)
  182. {
  183. SPtr<Viewport> vp = instance->mCamera->getViewport();
  184. vp->setClearValues(*value, vp->getClearDepthValue(), vp->getClearStencilValue());
  185. }
  186. float ScriptCamera::internal_GetDepthClearValue(ScriptCamera* instance)
  187. {
  188. return instance->mCamera->getViewport()->getClearDepthValue();
  189. }
  190. void ScriptCamera::internal_SetDepthClearValue(ScriptCamera* instance, float value)
  191. {
  192. SPtr<Viewport> vp = instance->mCamera->getViewport();
  193. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  194. }
  195. UINT16 ScriptCamera::internal_GetStencilClearValue(ScriptCamera* instance)
  196. {
  197. return instance->mCamera->getViewport()->getClearStencilValue();
  198. }
  199. void ScriptCamera::internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value)
  200. {
  201. SPtr<Viewport> vp = instance->mCamera->getViewport();
  202. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  203. }
  204. UINT32 ScriptCamera::internal_GetClearFlags(ScriptCamera* instance)
  205. {
  206. SPtr<Viewport> vp = instance->mCamera->getViewport();
  207. UINT32 clearFlags = 0;
  208. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  209. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  210. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  211. return clearFlags;
  212. }
  213. void ScriptCamera::internal_SetClearFlags(ScriptCamera* instance, UINT32 value)
  214. {
  215. SPtr<Viewport> vp = instance->mCamera->getViewport();
  216. vp->setRequiresClear((value & 0x01) != 0,
  217. (value & 0x02) != 0, (value & 0x04) != 0);
  218. }
  219. int ScriptCamera::internal_GetPriority(ScriptCamera* instance)
  220. {
  221. return instance->mCamera->getPriority();
  222. }
  223. void ScriptCamera::internal_SetPriority(ScriptCamera* instance, int value)
  224. {
  225. instance->mCamera->setPriority(value);
  226. }
  227. bool ScriptCamera::internal_GetHDR(ScriptCamera* instance)
  228. {
  229. return instance->mCamera->getFlags().isSet(CameraFlag::HDR);
  230. }
  231. void ScriptCamera::internal_SetHDR(ScriptCamera* instance, bool value)
  232. {
  233. instance->mCamera->setFlag(CameraFlag::HDR, value);
  234. }
  235. MonoObject* ScriptCamera::internal_GetPostProcessSettings(ScriptCamera* instance)
  236. {
  237. SPtr<PostProcessSettings> ppSettings = instance->mCamera->getPostProcessSettings();
  238. SPtr<StandardPostProcessSettings> standardPPSettings;
  239. if(ppSettings != nullptr)
  240. {
  241. if (!rtti_is_of_type<StandardPostProcessSettings>(ppSettings))
  242. {
  243. assert(false && "Invalid post process settings type.");
  244. }
  245. else
  246. standardPPSettings = std::static_pointer_cast<StandardPostProcessSettings>(ppSettings);
  247. }
  248. if (standardPPSettings == nullptr)
  249. standardPPSettings = bs_shared_ptr_new<StandardPostProcessSettings>();
  250. return ScriptPostProcessSettings::toManaged(standardPPSettings);
  251. }
  252. void ScriptCamera::internal_SetPostProcessSettings(ScriptCamera* instance, MonoObject* value)
  253. {
  254. instance->mCamera->setPostProcessSettings(ScriptPostProcessSettings::toNative(value));
  255. }
  256. UINT64 ScriptCamera::internal_GetLayers(ScriptCamera* instance)
  257. {
  258. return instance->mCamera->getLayers();
  259. }
  260. void ScriptCamera::internal_SetLayers(ScriptCamera* instance, UINT64 value)
  261. {
  262. instance->mCamera->setLayers(value);
  263. }
  264. void ScriptCamera::internal_GetProjMatrix(ScriptCamera* instance, Matrix4* output)
  265. {
  266. *output = instance->mCamera->getProjectionMatrixRS();
  267. }
  268. void ScriptCamera::internal_GetProjMatrixInv(ScriptCamera* instance, Matrix4* output)
  269. {
  270. *output = instance->mCamera->getProjectionMatrixRSInv();
  271. }
  272. void ScriptCamera::internal_GetViewMatrix(ScriptCamera* instance, Matrix4* output)
  273. {
  274. *output = instance->mCamera->getViewMatrix();
  275. }
  276. void ScriptCamera::internal_GetViewMatrixInv(ScriptCamera* instance, Matrix4* output)
  277. {
  278. *output = instance->mCamera->getViewMatrixInv();
  279. }
  280. int ScriptCamera::internal_GetWidthPixels(ScriptCamera* instance)
  281. {
  282. SPtr<Viewport> vp = instance->mCamera->getViewport();
  283. return vp->getWidth();
  284. }
  285. int ScriptCamera::internal_GetHeightPixels(ScriptCamera* instance)
  286. {
  287. SPtr<Viewport> vp = instance->mCamera->getViewport();
  288. return vp->getHeight();
  289. }
  290. void ScriptCamera::internal_WorldToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
  291. {
  292. *output = instance->mCamera->worldToScreenPoint(*value);
  293. }
  294. void ScriptCamera::internal_WorldToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
  295. {
  296. *output = instance->mCamera->worldToNdcPoint(*value);
  297. }
  298. void ScriptCamera::internal_WorldToView(ScriptCamera* instance, Vector3* value, Vector3* output)
  299. {
  300. *output = instance->mCamera->worldToViewPoint(*value);
  301. }
  302. void ScriptCamera::internal_ScreenToViewport(ScriptCamera* instance, Vector2I* value, Vector2I* output)
  303. {
  304. SceneCameraData mainCamera = gSceneManager().getMainCamera();
  305. if (mainCamera.camera == nullptr)
  306. return;
  307. // The main camera could be rendering to a standalone window, or be a part of the editor GUI. Find out which
  308. // and transform the pointer position appropriately.
  309. SPtr<RenderTarget> target = mainCamera.camera->getViewport()->getTarget();
  310. if (target == nullptr)
  311. return;
  312. if (target->getProperties().isWindow())
  313. {
  314. SPtr<RenderWindow> window = std::static_pointer_cast<RenderWindow>(target);
  315. *output = window->screenToWindowPos(*value);
  316. }
  317. else
  318. {
  319. SPtr<RenderTexture> texture = std::static_pointer_cast<RenderTexture>(target);
  320. SPtr<RenderWindow> window = GUIManager::instance().getBridgeWindow(texture);
  321. if (window == nullptr)
  322. return;
  323. *output = window->screenToWindowPos(*value);
  324. *output = GUIManager::instance().windowToBridgedCoords(target, *output);
  325. }
  326. }
  327. void ScriptCamera::internal_ViewportToWorld(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  328. {
  329. *output = instance->mCamera->screenToWorldPoint(*value, depth);
  330. }
  331. void ScriptCamera::internal_ViewportToView(ScriptCamera* instance, Vector2I* value, float depth, Vector3* output)
  332. {
  333. *output = instance->mCamera->screenToViewPoint(*value, depth);
  334. }
  335. void ScriptCamera::internal_ViewportToNDC(ScriptCamera* instance, Vector2I* value, Vector2* output)
  336. {
  337. *output = instance->mCamera->screenToNdcPoint(*value);
  338. }
  339. void ScriptCamera::internal_ViewToWorld(ScriptCamera* instance, Vector3* value, Vector3* output)
  340. {
  341. *output = instance->mCamera->viewToWorldPoint(*value);
  342. }
  343. void ScriptCamera::internal_ViewToViewport(ScriptCamera* instance, Vector3* value, Vector2I* output)
  344. {
  345. *output = instance->mCamera->viewToScreenPoint(*value);
  346. }
  347. void ScriptCamera::internal_ViewToNDC(ScriptCamera* instance, Vector3* value, Vector2* output)
  348. {
  349. *output = instance->mCamera->viewToNdcPoint(*value);
  350. }
  351. void ScriptCamera::internal_NDCToWorld(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  352. {
  353. *output = instance->mCamera->ndcToWorldPoint(*value, depth);
  354. }
  355. void ScriptCamera::internal_NDCToView(ScriptCamera* instance, Vector2* value, float depth, Vector3* output)
  356. {
  357. *output = instance->mCamera->ndcToViewPoint(*value, depth);
  358. }
  359. void ScriptCamera::internal_NDCToViewport(ScriptCamera* instance, Vector2* value, Vector2I* output)
  360. {
  361. *output = instance->mCamera->ndcToScreenPoint(*value);
  362. }
  363. void ScriptCamera::internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
  364. {
  365. Vector2I viewportPos;
  366. internal_ScreenToViewport(instance, value, &viewportPos);
  367. internal_ViewportToWorldRay(instance, &viewportPos, output);
  368. }
  369. void ScriptCamera::internal_ViewportToWorldRay(ScriptCamera* instance, Vector2I* value, Ray* output)
  370. {
  371. *output = instance->mCamera->screenPointToRay(*value);
  372. }
  373. void ScriptCamera::internal_ProjectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  374. {
  375. *output = instance->mCamera->projectPoint(*value);
  376. }
  377. void ScriptCamera::internal_UnprojectPoint(ScriptCamera* instance, Vector3* value, Vector3* output)
  378. {
  379. *output = instance->mCamera->unprojectPoint(*value);
  380. }
  381. void ScriptCamera::internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target)
  382. {
  383. if (target == nullptr)
  384. instance->mCamera->getViewport()->setTarget(nullptr);
  385. else
  386. instance->mCamera->getViewport()->setTarget(target->getNativeValue());
  387. }
  388. bool ScriptCamera::internal_GetMain(ScriptCamera* instance)
  389. {
  390. return instance->mCamera->isMain();
  391. }
  392. void ScriptCamera::internal_SetMain(ScriptCamera* instance, bool main)
  393. {
  394. instance->mCamera->setMain(main);
  395. gSceneManager()._notifyMainCameraStateChanged(instance->mCamera);
  396. }
  397. void ScriptCamera::internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent)
  398. {
  399. HSceneObject parentSO = parent->getNativeSceneObject();
  400. instance->updateView(parentSO);
  401. }
  402. void ScriptCamera::internal_OnDestroy(ScriptCamera* instance)
  403. {
  404. instance->destroy();
  405. }
  406. void ScriptCamera::destroy()
  407. {
  408. if (mCamera->isDestroyed())
  409. return;
  410. gSceneManager()._unregisterCamera(mCamera);
  411. mCamera->destroy();
  412. }
  413. void ScriptCamera::_onManagedInstanceDeleted()
  414. {
  415. destroy();
  416. ScriptObject::_onManagedInstanceDeleted();
  417. }
  418. }