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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptGUIElementStateStyle.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsScriptSpriteTexture.h"
- #include "BsScriptResourceManager.h"
- #include "BsGUIElementStyle.h"
- #include "BsScriptColor.h"
- namespace bs
- {
- ScriptGUIElementStateStyle::ScriptGUIElementStateStyle(MonoObject* instance)
- :ScriptObject(instance)
- {
- }
- void ScriptGUIElementStateStyle::initRuntimeData()
- {
- }
- ScriptGUIElementStateStyleStruct ScriptGUIElementStateStyle::toManaged(const GUIElementStyle::GUIElementStateStyle& state)
- {
- ScriptSpriteTexture* scriptTexture = nullptr;
- if (state.texture != nullptr)
- ScriptResourceManager::instance().getScriptResource(state.texture, &scriptTexture, true);
- ScriptGUIElementStateStyleStruct output;
- output.texture = scriptTexture != nullptr ? scriptTexture->getManagedInstance() : nullptr;
- output.textColor = state.textColor;
- return output;
- }
- GUIElementStyle::GUIElementStateStyle ScriptGUIElementStateStyle::toNative(const ScriptGUIElementStateStyleStruct& instance)
- {
- GUIElementStyle::GUIElementStateStyle output;
- if (instance.texture != nullptr)
- {
- ScriptSpriteTexture* scriptTexture = ScriptSpriteTexture::toNative(instance.texture);
- output.texture = scriptTexture->getHandle();
- }
- output.textColor = instance.textColor;
- return output;
- }
- }
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