BsScriptScriptCode.cpp 5.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptScriptCode.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoManager.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptAssemblyManager.h"
  11. #include "BsManagedSerializableObjectInfo.h"
  12. #include <regex>
  13. using namespace std::placeholders;
  14. namespace bs
  15. {
  16. ScriptScriptCode::ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode)
  17. :TScriptResource(instance, scriptCode)
  18. {
  19. }
  20. void ScriptScriptCode::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptScriptCode::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetText", &ScriptScriptCode::internal_getText);
  24. metaData.scriptClass->addInternalCall("Internal_SetText", &ScriptScriptCode::internal_setText);
  25. metaData.scriptClass->addInternalCall("Internal_IsEditorScript", &ScriptScriptCode::internal_isEditorScript);
  26. metaData.scriptClass->addInternalCall("Internal_SetEditorScript", &ScriptScriptCode::internal_setEditorScript);
  27. metaData.scriptClass->addInternalCall("Internal_GetTypes", &ScriptScriptCode::internal_getTypes);
  28. }
  29. void ScriptScriptCode::internal_createInstance(MonoObject* instance, MonoString* text)
  30. {
  31. WString strText = MonoUtil::monoToWString(text);
  32. HScriptCode scriptCode = ScriptCode::create(strText);
  33. ScriptScriptCode* scriptInstance;
  34. ScriptResourceManager::instance().createScriptResource(instance, scriptCode, &scriptInstance);
  35. }
  36. MonoString* ScriptScriptCode::internal_getText(ScriptScriptCode* thisPtr)
  37. {
  38. HScriptCode scriptCode = thisPtr->getHandle();
  39. if (!scriptCode.isLoaded())
  40. MonoUtil::wstringToMono(L"");
  41. return MonoUtil::wstringToMono(scriptCode->getString());
  42. }
  43. void ScriptScriptCode::internal_setText(ScriptScriptCode* thisPtr, MonoString* text)
  44. {
  45. HScriptCode scriptCode = thisPtr->getHandle();
  46. if (!scriptCode.isLoaded())
  47. return;
  48. scriptCode->setString(MonoUtil::monoToWString(text));
  49. }
  50. bool ScriptScriptCode::internal_isEditorScript(ScriptScriptCode* thisPtr)
  51. {
  52. HScriptCode scriptCode = thisPtr->getHandle();
  53. if (!scriptCode.isLoaded())
  54. return false;
  55. return scriptCode->getIsEditorScript();
  56. }
  57. void ScriptScriptCode::internal_setEditorScript(ScriptScriptCode* thisPtr, bool value)
  58. {
  59. HScriptCode scriptCode = thisPtr->getHandle();
  60. if (!scriptCode.isLoaded())
  61. return;
  62. scriptCode->setIsEditorScript(value);
  63. }
  64. MonoArray* ScriptScriptCode::internal_getTypes(ScriptScriptCode* thisPtr)
  65. {
  66. HScriptCode scriptCode = thisPtr->getHandle();
  67. Vector<FullTypeName> types;
  68. if (scriptCode.isLoaded())
  69. types = parseTypes(scriptCode->getString());
  70. Vector<MonoReflectionType*> validTypes;
  71. for (auto& type : types)
  72. {
  73. SPtr<ManagedSerializableObjectInfo> objInfo;
  74. if (ScriptAssemblyManager::instance().getSerializableObjectInfo(toString(type.first), toString(type.second), objInfo))
  75. validTypes.push_back(MonoUtil::getType(objInfo->mTypeInfo->getMonoClass()));
  76. }
  77. UINT32 numValidTypes = (UINT32)validTypes.size();
  78. MonoClass* typeClass = ScriptAssemblyManager::instance().getSystemTypeClass();
  79. ScriptArray scriptArray(typeClass->_getInternalClass(), numValidTypes);
  80. for (UINT32 i = 0; i < numValidTypes; i++)
  81. scriptArray.set(i, validTypes[i]);
  82. return scriptArray.getInternal();
  83. }
  84. MonoObject* ScriptScriptCode::createInstance()
  85. {
  86. return metaData.scriptClass->createInstance();
  87. }
  88. Vector<ScriptScriptCode::FullTypeName> ScriptScriptCode::parseTypes(const WString& code)
  89. {
  90. struct NamespaceData
  91. {
  92. WString ns;
  93. INT32 bracketIdx;
  94. };
  95. Vector<FullTypeName> output;
  96. Stack<NamespaceData> namespaces;
  97. // TODO: Won't match non latin characters because C++ regex doesn't support unicode character classes
  98. // and writing out Unicode ranges for all the characters C# supports as identifiers is too tedious at the moment.
  99. // Classes that need to match: \p{Lu}\p{Ll}\p{Lt}\p{Lm}\p{Lo}\p{Nl}\p{Mn}\p{Mc}\p{Nd}\p{Pc}\p{Cf}
  100. WString identifierPattern = LR"([_@a-zA-Z][_\da-zA-Z]*)";
  101. std::wregex identifierRegex(identifierPattern);
  102. WString nsToken = L"namespace";
  103. WString classToken = L"class";
  104. UINT32 idx = 0;
  105. INT32 bracketIdx = 0;
  106. for (auto iter = code.begin(); iter != code.end(); ++iter)
  107. {
  108. wchar_t ch = *iter;
  109. if (code.compare(idx, classToken.size(), classToken) == 0)
  110. {
  111. std::wsmatch results;
  112. if (std::regex_search(iter + classToken.size(), code.end(), results, identifierRegex))
  113. {
  114. WString ns = L"";
  115. if (!namespaces.empty())
  116. ns = namespaces.top().ns;
  117. std::wstring tempStr = results[0];
  118. WString typeName = tempStr.c_str();
  119. output.push_back(FullTypeName());
  120. FullTypeName& nsTypePair = output.back();
  121. nsTypePair.first = ns;
  122. nsTypePair.second = typeName;
  123. }
  124. }
  125. else if (code.compare(idx, nsToken.size(), nsToken) == 0)
  126. {
  127. std::wsmatch results;
  128. if (std::regex_search(iter + nsToken.size(), code.end(), results, identifierRegex))
  129. {
  130. std::wstring tempStr = results[0];
  131. WString ns = tempStr.c_str();
  132. namespaces.push({ ns, bracketIdx + 1 });
  133. }
  134. }
  135. else if (ch == '{')
  136. {
  137. bracketIdx++;
  138. }
  139. else if (ch == '}')
  140. {
  141. bracketIdx--;
  142. }
  143. idx++;
  144. }
  145. return output;
  146. }
  147. }