BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 年之前
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BsGpuResourcePool.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 年之前
BsImageBasedLighting.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 年之前
BsLightGrid.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 年之前
BsLightRendering.h 418150005f Fix for area spot light shadows, as the stencil geometry didn't account for the extra radius 8 年之前
BsObjectRendering.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 年之前
BsPostProcessing.h 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 年之前
BsRenderBeast.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 年之前
BsRenderBeastFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 年之前
BsRenderBeastOptions.h 2f3745e7be Bulk of code for shadow depth rendering & shadow projection done 8 年之前
BsRenderBeastPrerequisites.h d22b0e2a63 Renamed RendererCamera -> RendererView 8 年之前
BsRenderTargets.h 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 年之前
BsRendererObject.h 9bc64c077b Reflection probe support added to forward path shaders 8 年之前
BsRendererScene.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 年之前
BsRendererView.h 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 年之前
BsSamplerOverrides.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 年之前
BsShadowRendering.h 8e8b4a86b9 Cascaded shadow maps mostly functional 8 年之前
BsStandardDeferredLighting.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 年之前