BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 anos atrás
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 anos atrás
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 anos atrás
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anos atrás
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anos atrás
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 anos atrás
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 anos atrás
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 anos atrás
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anos atrás
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 anos atrás
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 anos atrás
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anos atrás
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anos atrás
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptObject.h 5c8a8ab593 More work on documentation 8 anos atrás
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 anos atrás
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 anos atrás
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 anos atrás
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 anos atrás
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 anos atrás
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anos atrás
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 anos atrás