Marko Pintera d0c5ecfb11 Global frame alloc 10 jaren geleden
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GLSL d0c5ecfb11 Global frame alloc 10 jaren geleden
win32 21e4301182 More documentation 11 jaren geleden
BsGLContext.cpp 21e4301182 More documentation 11 jaren geleden
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 jaren geleden
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 jaren geleden
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 jaren geleden
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 jaren geleden
BsGLRenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 jaren geleden
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 jaren geleden
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 jaren geleden
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 jaren geleden
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 jaren geleden
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 jaren geleden
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 jaren geleden
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 jaren geleden
BsGLVertexArrayObjectManager.cpp d0c5ecfb11 Global frame alloc 10 jaren geleden
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 jaren geleden
BsWin32GLSupport.cpp c3ae94dc8a Progress bar shouldn't appear for just one frame 10 jaren geleden
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 jaren geleden
BsWin32Window.cpp 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 jaren geleden
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 jaren geleden