Marko Pintera ddef406ac9 C# profiler overlay vor 10 Jahren
..
BsManagedComponent.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedDiff.cpp 9a0e9b0b78 Linked native and managed diff vor 10 Jahren
BsManagedResource.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly vor 11 Jahren
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management vor 11 Jahren
BsManagedSerializableArray.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableDictionary.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableDiff.cpp 05bef870f2 Unit test for managed diff passes vor 10 Jahren
BsManagedSerializableField.cpp 927a721f58 Added C# Prefab vor 10 Jahren
BsManagedSerializableList.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableObject.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableObjectInfo.cpp 927a721f58 Added C# Prefab vor 10 Jahren
BsScriptAssemblyManager.cpp 927a721f58 Added C# Prefab vor 10 Jahren
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method vor 11 Jahren
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsScriptBuiltin.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) vor 10 Jahren
BsScriptCameraHandler.cpp afca99b5e8 More work on Lights vor 10 Jahren
BsScriptColor.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsScriptComponent.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) vor 11 Jahren
BsScriptContextMenu.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptCursor.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsScriptDebug.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsScriptEnginePlugin.cpp d8f42b37eb Properly cleaning up scene on shutdown vor 10 Jahren
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions vor 10 Jahren
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptGUIElement.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptGUIElementStateStyle.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsScriptGUIElementStyle.cpp d231b89e53 Fixed OpenGL texture binding vor 11 Jahren
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope vor 10 Jahren
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope vor 10 Jahren
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
BsScriptGUILayout.cpp 86f54d6527 Mostly finished with the project library import progress bar vor 10 Jahren
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) vor 10 Jahren
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up vor 10 Jahren
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) vor 10 Jahren
BsScriptGUIToggle.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsScriptGameObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptGameObjectManager.cpp ae583e1ac5 WIP C# DragDropManager vor 10 Jahren
BsScriptHString.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys vor 10 Jahren
BsScriptLightInternal.cpp afca99b5e8 More work on Lights vor 10 Jahren
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh vor 11 Jahren
BsScriptMaterial.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) vor 10 Jahren
BsScriptMesh.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation vor 10 Jahren
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window vor 10 Jahren
BsScriptObjectManager.cpp d8f42b37eb Properly cleaning up scene on shutdown vor 10 Jahren
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D vor 11 Jahren
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility vor 11 Jahren
BsScriptPlainText.cpp 3ef35e0667 Added C# PlainText and ScriptCode vor 10 Jahren
BsScriptPrefab.cpp 927a721f58 Added C# Prefab vor 10 Jahren
BsScriptProfilerOverlayInternal.cpp ddef406ac9 C# profiler overlay vor 10 Jahren
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget vor 11 Jahren
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget vor 11 Jahren
BsScriptRenderTexture2D.cpp b74cf06aa0 C# versions of Shader and Material resources vor 10 Jahren
BsScriptRenderableHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed vor 10 Jahren
BsScriptResource.cpp ade33f8b54 Added drag and drop functionality for prefabs (save & load) vor 10 Jahren
BsScriptResourceManager.cpp 927a721f58 Added C# Prefab vor 10 Jahren
BsScriptScene.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances vor 10 Jahren
BsScriptSceneObject.cpp ed523bc01d Scene view movement is now only active while in focus vor 10 Jahren
BsScriptScriptCode.cpp 3ef35e0667 Added C# PlainText and ScriptCode vor 10 Jahren
BsScriptSerializableArray.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptSerializableDictionary.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially vor 11 Jahren
BsScriptSerializableList.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptSerializableObject.cpp 6bbe6114ce Many fixes to get assembly refresh working vor 11 Jahren
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types vor 11 Jahren
BsScriptShader.cpp b74cf06aa0 C# versions of Shader and Material resources vor 10 Jahren
BsScriptSpriteTexture.cpp fbbe8659aa Refactored how builtin resources are processed and loaded vor 10 Jahren
BsScriptStringTable.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it vor 11 Jahren
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design vor 11 Jahren
BsScriptTexture2D.cpp bdc149073b GUILayout refactor so child layouts properly respect their elements min and max sizes vor 10 Jahren
BsScriptTexture3D.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptTextureCube.cpp 3aa329733b Assembly refresh (WIP - Does not run) vor 11 Jahren
BsScriptTime.cpp ddef406ac9 C# profiler overlay vor 10 Jahren
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces vor 10 Jahren
BsScriptVector2I.cpp 474830fefa C# input and virtual input work vor 11 Jahren
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work vor 11 Jahren
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk vor 10 Jahren