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- using System;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// Base class for all resources. Resources can be persistently referenced by scene objects or other resources.
- /// </summary>
- public class Resource : ScriptObject
- {
- /// <summary>
- /// Name of the resource. Use primarily for easier identification and not important to the engine itself.
- /// </summary>
- public string Name
- {
- get { return Internal_GetName(mCachedPtr); }
- }
- /// <summary>
- /// Returns a universally unique identifier of this resource.
- /// </summary>
- public string UUID
- {
- get { return Internal_GetUUID(mCachedPtr); }
- }
- /// <summary>
- /// Releases an internal reference to the resource held by the resources system. <see cref="Resources.Release"/>
- /// </summary>
- public void Release()
- {
- Internal_Release(mCachedPtr);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetName(IntPtr nativeInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern string Internal_GetUUID(IntPtr nativeInstance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_Release(IntPtr nativeInstance);
- }
- }
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