BearishSun 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 years ago
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 years ago
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 years ago
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 years ago
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 years ago
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 years ago
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 years ago
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 years ago
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedResourceRTTI.h eb562f23fc Documentation 10 years ago
BsManagedSerializableArray.h a9b0455b1c Documentation 10 years ago
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 years ago
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 years ago
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 years ago
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 years ago
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 years ago
BsManagedSerializableList.h 4527457d2f Documentation 10 years ago
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 years ago
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 years ago
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 years ago
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 years ago
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 years ago
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 years ago
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 years ago
BsScriptAsyncOp.h 598f1785c6 Documentation 10 years ago
BsScriptBoneWeight.h 598f1785c6 Documentation 10 years ago
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptColor.h 598f1785c6 Documentation 10 years ago
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 years ago
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 years ago
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 years ago
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 years ago
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 years ago
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 years ago
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 years ago
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 years ago
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 years ago
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIRenderTexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 years ago
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 years ago
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 years ago
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 years ago
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 years ago
BsScriptInput.h 8dbbf30c09 Documentation 10 years ago
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 years ago
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 years ago
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 years ago
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptMeshData.h a2831fc54b Documentation 10 years ago
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 years ago
BsScriptObjectImpl.h a2831fc54b Documentation 10 years ago
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 years ago
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 years ago
BsScriptRenderTarget.h a2831fc54b Documentation 10 years ago
BsScriptRenderTexture.h a2831fc54b Documentation 10 years ago
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 years ago
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 years ago
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 years ago
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 years ago
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableField.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableList.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 years ago
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 years ago
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 years ago
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 years ago
BsScriptTexture.h 6d0bba2023 Documentation 10 years ago
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 years ago
BsScriptVector.h 6d0bba2023 Documentation 10 years ago
BsScriptVector2I.h 6d0bba2023 Documentation 10 years ago
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 years ago
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago