BsManagedResourceManager.cpp 896 B

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  1. #include "BsManagedResourceManager.h"
  2. #include "BsResources.h"
  3. namespace BansheeEngine
  4. {
  5. ManagedResourceManager::ManagedResourceManager()
  6. {
  7. }
  8. ManagedResourceManager::~ManagedResourceManager()
  9. {
  10. clear();
  11. }
  12. void ManagedResourceManager::clear()
  13. {
  14. UnorderedMap<String, WeakResourceHandle<ManagedResource>> resourceCopy = mResources;
  15. for (auto& resourcePair : resourceCopy)
  16. {
  17. WeakResourceHandle<ManagedResource> resource = resourcePair.second;
  18. gResources().release((WeakResourceHandle<Resource>&)resource);
  19. }
  20. mResources.clear();
  21. }
  22. void ManagedResourceManager::registerManagedResource(const WeakResourceHandle<ManagedResource>& resource)
  23. {
  24. mResources.insert(std::make_pair(resource.getUUID(), resource));
  25. }
  26. void ManagedResourceManager::unregisterManagedResource(const WeakResourceHandle<ManagedResource>& resource)
  27. {
  28. mResources.erase(resource.getUUID());
  29. }
  30. }