BearishSun e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 years ago
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GUI e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 years ago
Math c580127a4b Scene axes handle WIP 10 years ago
Properties e51cbce52c Started work on scripting 12 years ago
AsyncOp.cs 4df779fdd5 Documentation 10 years ago
Bounds.cs 7466dd0d2f Documentation 10 years ago
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 years ago
Camera.cs ccbe3fdbb0 More work scene axis handle GUI 10 years ago
Color.cs d70d5aa4cf Added negative handles to scene axes handle 10 years ago
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 years ago
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
Debug.cs 2d83c7c4c0 Log window properly parses and displays managed exceptions 10 years ago
DirectoryEx.cs 7466dd0d2f Documentation 10 years ago
DontSerializeField.cs df620543a7 Documentation 10 years ago
FileEx.cs df620543a7 Documentation 10 years ago
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
GameObject.cs df620543a7 Documentation 10 years ago
HideInInspector.cs df620543a7 Documentation 10 years ago
Input.cs 4df779fdd5 Documentation 10 years ago
InputConfiguration.cs 0ddc6c09b5 Working on new UI 10 years ago
Layers.cs e99b926919 Added multi-select list boxes (untested) 10 years ago
Light.cs a689342efc WIP GUI widgets for main and custom cameras in managed code 10 years ago
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 years ago
MBansheeEngine.csproj a689342efc WIP GUI widgets for main and custom cameras in managed code 10 years ago
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
Mesh.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 years ago
MeshData.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 years ago
MissingComponent.cs 0ddc6c09b5 Working on new UI 10 years ago
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 years ago
NativeGUIWidget.cs e9f6e3fac3 Fixing managed GUIWidgets (WIP) 10 years ago
NativeLight.cs a689342efc WIP GUI widgets for main and custom cameras in managed code 10 years ago
NativeRenderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 years ago
PathEx.cs 1f31bf9385 Documentation 10 years ago
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
Prefab.cs 1f31bf9385 Documentation 10 years ago
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 years ago
ProfilerOverlayInternal.cs 1f31bf9385 Documentation 10 years ago
Program.cs 1f31bf9385 Documentation 10 years ago
Range.cs 5efdd7772b Added Camera inspector 10 years ago
RenderTarget.cs 1f31bf9385 Documentation 10 years ago
RenderTexture.cs 9c07b1508e Documentation 10 years ago
RenderTexture2D.cs 9c07b1508e Documentation 10 years ago
Renderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 years ago
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 years ago
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 years ago
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 years ago
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 years ago
SceneObject.cs e81f552e28 Added gizmos for the Light component 10 years ago
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 years ago
ScriptObject.cs d4f4151761 Documentation 10 years ago
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types 10 years ago
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializableObject.cs 5efdd7772b Added Camera inspector 10 years ago
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 years ago
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) 10 years ago
SerializeField.cs 91148fd66b Documentation 10 years ago
SerializeObject.cs 91148fd66b Documentation 10 years ago
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 years ago
ShaderInclude.cs d3b00942e8 In-editor compilation 10 years ago
ShortcutKey.cs 91148fd66b Documentation 10 years ago
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 years ago
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 years ago
StringTables.cs ee3552b8d8 More work on GUI dictionary fields 10 years ago
Texture.cs 4df779fdd5 Documentation 10 years ago
Texture2D.cs 4df779fdd5 Documentation 10 years ago
Texture3D.cs 4df779fdd5 Documentation 10 years ago
TextureCube.cs 4df779fdd5 Documentation 10 years ago
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 years ago
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 years ago