BsScriptGUIWidget.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /** Interop class between C++ & CLR for GUIWidget. */
  7. class BS_SCR_BE_EXPORT ScriptGUIWidget : public ScriptObject <ScriptGUIWidget>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeGUIWidget")
  11. /** Gets the wrapped native GUIWidget object. */
  12. SPtr<GUIWidget> getInternal() const { return mGUIWidget; }
  13. private:
  14. ScriptGUIWidget(MonoObject* managedInstance);
  15. ~ScriptGUIWidget();
  16. /** Destroys the internal GUI widget handler object. */
  17. void destroy();
  18. /** @copydoc ScriptObject::_onManagedInstanceDeleted */
  19. void _onManagedInstanceDeleted() override;
  20. SPtr<GUIWidget> mGUIWidget;
  21. ScriptGUILayout* mPanel;
  22. UINT32 mLastUpdateHash;
  23. static MonoField* sGUIPanelField;
  24. /************************************************************************/
  25. /* CLR HOOKS */
  26. /************************************************************************/
  27. static void internal_Create(MonoObject* instance);
  28. static void internal_UpdateTransform(ScriptGUIWidget* instance, ScriptSceneObject* parentSO);
  29. static void internal_UpdateMainCamera(ScriptGUIWidget* instance, ScriptCamera* camera);
  30. static void internal_SetSkin(ScriptGUIWidget* instance, ScriptGUISkin* skin);
  31. static void internal_SetCamera(ScriptGUIWidget* instance, ScriptCamera* camera);
  32. static void internal_Destroy(ScriptGUIWidget* instance);
  33. };
  34. }