BsScriptHandleManager.h 1.8 KB

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  1. #pragma once
  2. #include "BsScriptEditorPrerequisites.h"
  3. #include "BsHandleManager.h"
  4. #include <mono/jit/jit.h>
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BED_EXPORT ScriptHandleManager : public HandleManager
  8. {
  9. struct CustomHandleData
  10. {
  11. UINT32 assemblyId;
  12. MonoClass* handleType;
  13. MonoClass* componentType;
  14. MonoMethod* ctor;
  15. };
  16. struct ActiveCustomHandleData
  17. {
  18. MonoObject* object;
  19. uint32_t gcHandle;
  20. };
  21. struct ActiveCustomHandles
  22. {
  23. HSceneObject selectedObject;
  24. Vector<ActiveCustomHandleData> handles;
  25. };
  26. public:
  27. ScriptHandleManager(const HCamera& camera, RuntimeScriptObjects& scriptObjectManager);
  28. ~ScriptHandleManager();
  29. void update();
  30. protected:
  31. void refreshHandles();
  32. void triggerHandles();
  33. void queueDrawCommands();
  34. void reloadAssembly(MonoAssembly* assembly);
  35. bool isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor);
  36. void callPreInput(MonoObject* instance);
  37. void callPostInput(MonoObject* instance);
  38. void callDraw(MonoObject* instance);
  39. void callDestroy(MonoObject* instance);
  40. RuntimeScriptObjects& mScriptObjectManager;
  41. HEvent mAssemblyRefreshedConn;
  42. Map<String, UINT32> mAssemblyNameToId;
  43. Map<String, CustomHandleData> mHandles;
  44. UINT32 mNextAssemblyId = 0;
  45. ActiveCustomHandles mActiveHandleData;
  46. MonoObject* mDefaultHandleManager = nullptr;
  47. uint32_t mDefaultHandleManagerGCHandle = 0;
  48. MonoClass* mCustomHandleAttribute = nullptr;
  49. MonoField* mTypeField = nullptr;
  50. MonoClass* mHandleBaseClass = nullptr;
  51. MonoClass* mDefaultHandleManagerClass = nullptr;
  52. typedef void(__stdcall *DestroyThunkDef) (MonoObject*, MonoException**);
  53. MonoMethod* mPreInputMethod;
  54. MonoMethod* mPostInputMethod;
  55. MonoMethod* mDrawMethod;
  56. DestroyThunkDef mDestroyThunk;
  57. };
  58. }