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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptHandleSlider.h"
- #include "BsHandleSliderDisc.h"
- #include "BsVector3.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptHandleSliderDisc : public ScriptObject <ScriptHandleSliderDisc, ScriptHandleSliderBase>
- {
- public:
- SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "HandleSliderDisc")
- protected:
- virtual HandleSlider* getSlider() const { return mSlider; }
- virtual void destroy();
- private:
- static void internal_CreateInstance(MonoObject* instance, Vector3 normal, float radius, bool fixedScale, float snapValue);
- static void internal_GetDelta(ScriptHandleSliderDisc* nativeInstance, float* value);
- static void internal_GetDeltaDirection(ScriptHandleSliderDisc* nativeInstance, Vector3* value);
- static void internal_GetNewRotation(ScriptHandleSliderDisc* nativeInstance, Quaternion* value);
- ScriptHandleSliderDisc(MonoObject* instance, const Vector3& normal, float radius, bool fixedScale, float snapValue);
- ~ScriptHandleSliderDisc();
- HandleSliderDisc* mSlider;
- };
- }
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