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- #include "BsScriptSceneObject.h"
- #include "BsScriptGameObjectManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsSceneObject.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
- :ScriptObject(instance), mSceneObject(sceneObject)
- {
- }
- void ScriptSceneObject::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
- metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
- metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
- metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
- metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
- metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
- metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
- metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
- metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
- metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
- metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
- metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
- metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
- metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
- metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
- }
- void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
- {
- HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
- ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
- }
- void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
- {
- ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
- nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
- }
- MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
- {
- HSceneObject parent = nativeInstance->mSceneObject->getParent();
- ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
- if(parentScriptSO == nullptr)
- parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
- return parentScriptSO->getManagedInstance();
- }
- UINT32 ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance)
- {
- return nativeInstance->mSceneObject->getNumChildren();
- }
- MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
- {
- UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
- if(idx >= numChildren)
- {
- LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
- + "\". Valid range: [0 .. " + toString(numChildren) + ")");
- return nullptr;
- }
- HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
- ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
- if(childScriptSO == nullptr)
- childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
- return childScriptSO->getManagedInstance();
- }
- void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
- {
- *value = nativeInstance->mSceneObject->getWorldPosition();
- }
- void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
- {
- *value = nativeInstance->mSceneObject->getPosition();
- }
- void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
- {
- *value = nativeInstance->mSceneObject->getWorldRotation();
- }
- void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
- {
- *value = nativeInstance->mSceneObject->getRotation();
- }
- void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
- {
- *value = nativeInstance->mSceneObject->getWorldScale();
- }
- void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
- {
- *value = nativeInstance->mSceneObject->getWorldScale();
- }
- void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
- {
- nativeInstance->mSceneObject->setWorldPosition(value);
- }
- void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
- {
- nativeInstance->mSceneObject->setPosition(value);
- }
- void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
- {
- nativeInstance->mSceneObject->setWorldRotation(value);
- }
- void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
- {
- nativeInstance->mSceneObject->setRotation(value);
- }
- void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
- {
- nativeInstance->mSceneObject->setScale(value);
- }
- void ScriptSceneObject::_onManagedInstanceDeleted()
- {
- mManagedInstance = nullptr;
- ScriptGameObjectManager::instance().destroyScriptGameObject(this);
- }
- void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
- {
- mSceneObject = static_object_cast<SceneObject>(gameObject);
- }
- }
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