BearishSun a5b71495f3 Bugfix: Properly prune destroyed scene objects when returning the current selection 6 anni fa
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BsGizmoManager.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder 6 anni fa
BsGizmoManager.h 811196db64 Feature: Added Gizmo drawing for the particle system component 7 anni fa
BsSceneGrid.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder 6 anni fa
BsSceneGrid.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsScenePicking.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder 6 anni fa
BsScenePicking.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsSelection.cpp a5b71495f3 Bugfix: Properly prune destroyed scene objects when returning the current selection 6 anni fa
BsSelection.h 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes 7 anni fa
BsSelectionRenderer.cpp dce24d4a55 Refactor: Move scene .cpp files into the proper folder 6 anni fa
BsSelectionRenderer.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 7 anni fa
BsSerializedSceneObject.cpp 0c3f07d747 WIP: UndoRedo refactor 6 anni fa
BsSerializedSceneObject.h 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later 6 anni fa