| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup Window
- * @{
- */
- /// <summary>
- /// Contains various menu item callbacks for the main editor menu bar.
- /// </summary>
- static class MenuItems
- {
- /// <summary>
- /// Adds a camera component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Camera", 7950)]
- private static void AddCamera()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Camera component");
- Camera cam = so.AddComponent<Camera>();
- cam.Main = true;
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a renderable component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Renderable", 7949)]
- private static void AddRenderable()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Renderable component");
- so.AddComponent<Renderable>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a ParticleSystem component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Particle system", 7948)]
- private static void AddParticleSystem()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Particle System component");
- so.AddComponent<ParticleSystem>();
-
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a Decal component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Decal", 7947)]
- private static void AddDecal()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Decal component");
- so.AddComponent<Decal>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a point light component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Radial light", 7900, true)]
- private static void AddPointLight()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Light component");
- Light light = so.AddComponent<Light>();
- light.Type = LightType.Radial;
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a spot light component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Spot light", 7899)]
- private static void AddSpotLight()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Light component");
- Light light = so.AddComponent<Light>();
- light.Type = LightType.Spot;
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a directional light component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Directional light", 7898)]
- private static void AddDirectionalLight()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Light component");
- Light light = so.AddComponent<Light>();
- light.Type = LightType.Directional;
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a Skybox component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Skybox", 7897)]
- private static void AddSkybox()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added an Skybox component");
- so.AddComponent<Skybox>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a ReflectionProbe component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Reflection probe", 7896)]
- private static void AddReflectionProbe()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added an ReflectionProbe component");
- so.AddComponent<ReflectionProbe>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a LightProbeVolume component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Light probe volume", 7895)]
- private static void AddLightProbeVolume()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a Light Probe Volume component");
- so.AddComponent<LightProbeVolume>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a GUI widget component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/GUI widget", 7850, true)]
- private static void AddGUIWidget()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added a GUIWidget component");
- so.AddComponent<GUIWidget>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a BoxCollider component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Box collider", 7800, true)]
- private static void AddBoxCollider()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("BoxCollider");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<BoxCollider>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a BoxCollider component");
- so.AddComponent<BoxCollider>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a SphereCollider component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Sphere collider", 7799)]
- private static void AddSphereCollider()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("SphereCollider");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<SphereCollider>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a SphereCollider component");
- so.AddComponent<SphereCollider>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a CapsuleCollider component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Capsule collider", 7798)]
- private static void AddCapsuleCollider()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("CapsuleCollider");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<CapsuleCollider>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a CapsuleCollider component");
- so.AddComponent<CapsuleCollider>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a MeshCollider component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Mesh collider", 7797)]
- private static void AddMeshCollider()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("MeshCollider");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<MeshCollider>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a MeshCollider component");
- so.AddComponent<MeshCollider>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a PlaneCollider component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Plane collider", 7796)]
- private static void AddPlaneCollider()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("PlaneCollider");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<PlaneCollider>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a PlaneCollider component");
- so.AddComponent<PlaneCollider>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a Rigidbody component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Rigidbody", 7750, true)]
- private static void AddRigidbody()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("Rigidbody");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<Rigidbody>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a Rigidbody component");
- so.AddComponent<Rigidbody>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a CharacterController component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Character controller", 7749)]
- private static void AddCharacterController()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("CharacterController");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<CharacterController>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a CharacterController component");
- so.AddComponent<CharacterController>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a FixedJoint component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Fixed joint", 7600, true)]
- private static void AddFixedJoint()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("FixedJoint");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<FixedJoint>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a FixedJoint component");
- so.AddComponent<FixedJoint>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a DistanceJoint component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Distance joint", 7599)]
- private static void AddDistanceJoint()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("DistanceJoint");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<DistanceJoint>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a DistanceJoint component");
- so.AddComponent<DistanceJoint>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a HingeJoint component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Hinge joint", 7598)]
- private static void AddHingeJoint()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("HingeJoint");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<HingeJoint>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a HingeJoint component");
- so.AddComponent<HingeJoint>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a SphericalJoint component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Spherical joint", 7597)]
- private static void AddSphericalJoint()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("SphericalJoint");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<SphericalJoint>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a SphericalJoint component");
- so.AddComponent<SphericalJoint>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a SliderJoint component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/Slider joint", 7596)]
- private static void AddSliderJoint()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("SliderJoint");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<SliderJoint>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a SliderJoint component");
- so.AddComponent<SliderJoint>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a D6Joint component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Physics/D6 joint", 7595)]
- private static void AddD6Joint()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("D6Joint");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<D6Joint>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a D6Joint component");
- so.AddComponent<D6Joint>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds an AudioListener component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Audio/Listener", 7550, true)]
- private static void AddAudioListener()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("AudioListener");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<AudioListener>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a AudioListener component");
- so.AddComponent<AudioListener>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds an AudioSource component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Audio/Source", 7549)]
- private static void AddAudioSource()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- {
- so = new SceneObject("AudioSource");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<AudioSource>();
- FocusOnHierarchyOrScene();
- }
- else
- {
- GameObjectUndo.RecordSceneObject(so, false, "Added a AudioSource component");
- so.AddComponent<AudioSource>();
- }
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds an Animation component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Animation", 7500, true)]
- private static void AddAnimation()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added an Animation component");
- so.AddComponent<Animation>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Adds a Bone component to the currently selected scene object.
- /// </summary>
- [MenuItem("Components/Bone", 7499)]
- private static void AddBone()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, false, "Added an Bone component");
- so.AddComponent<Bone>();
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new empty scene object.
- /// </summary>
- [MenuItem("Scene Objects/Scene Object", 9000)]
- [ToolbarItem("SceneObject", ToolbarIcon.NewSceneObject, "Creates a new empty scene object", 1601, true)]
- private static void AddEmptySO()
- {
- UndoRedo.CreateSO("SceneObject", "New scene object");
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a Camera component.
- /// </summary>
- [MenuItem("Scene Objects/Camera", 8950, true)]
- [ToolbarItem("Camera", ToolbarIcon.NewCamera, "New camera", 1600, false)]
- private static void AddCameraSO()
- {
- SceneObject so = new SceneObject("Camera");
- GameObjectUndo.RecordNewSceneObject(so);
- Camera cam = so.AddComponent<Camera>();
- cam.Main = true;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a Renderable component.
- /// </summary>
- [MenuItem("Scene Objects/Renderable", 8949)]
- [ToolbarItem("Renderable", ToolbarIcon.NewRenderable, "New renderable", 1599)]
- private static void AddRenderableSO()
- {
- SceneObject so = new SceneObject("Renderable");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<Renderable>();
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a Particle System component.
- /// </summary>
- [MenuItem("Scene Objects/Particle system", 8948)]
- private static void AddParticleSystemSO()
- {
- SceneObject so = new SceneObject("Particle system");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<ParticleSystem>();
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a Decal component.
- /// </summary>
- [MenuItem("Scene Objects/Decal", 8947)]
- private static void AddDecalSO()
- {
- SceneObject so = new SceneObject("Decal");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<Decal>();
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a radial light component.
- /// </summary>
- [MenuItem("Scene Objects/Radial light", 8900, true)]
- [ToolbarItem("Point light", ToolbarIcon.NewPointLight, "New radial light", 1598)]
- private static void AddPointLightSO()
- {
- SceneObject so = new SceneObject("Radial light");
- GameObjectUndo.RecordNewSceneObject(so);
- Light light = so.AddComponent<Light>();
- light.Type = LightType.Radial;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a spot light component.
- /// </summary>
- [MenuItem("Scene Objects/Spot light", 8899)]
- [ToolbarItem("Spot light", ToolbarIcon.NewSpotLight, "New spot light", 1597)]
- private static void AddSpotLightSO()
- {
- SceneObject so = new SceneObject("Spot light");
- GameObjectUndo.RecordNewSceneObject(so);
- Light light = so.AddComponent<Light>();
- light.Type = LightType.Spot;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a directional light component.
- /// </summary>
- [MenuItem("Scene Objects/Directional light", 8898)]
- [ToolbarItem("Directional light", ToolbarIcon.NewDirLight, "New directional light", 1596)]
- private static void AddDirectionalLightSO()
- {
- SceneObject so = new SceneObject("Directional light");
- GameObjectUndo.RecordNewSceneObject(so);
- Light light = so.AddComponent<Light>();
- light.Type = LightType.Directional;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a GUI widget component.
- /// </summary>
- [MenuItem("Scene Objects/GUI widget", 8850, true)]
- private static void AddGUIWidgetSO()
- {
- SceneObject so = new SceneObject("GUI widget");
- GameObjectUndo.RecordNewSceneObject(so);
- so.AddComponent<GUIWidget>();
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a box primitive.
- /// </summary>
- [MenuItem("Scene Objects/3D primitives/Box", 8100, true)]
- [ToolbarItem("Cube", ToolbarIcon.NewCube, "Creates a scene object with a box primitive", 1700, true)]
- private static void Add3DBox()
- {
- SceneObject so = new SceneObject("Box");
- GameObjectUndo.RecordNewSceneObject(so);
- Renderable renderable = so.AddComponent<Renderable>();
- renderable.Mesh = Builtin.Box;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a sphere primitive.
- /// </summary>
- [MenuItem("Scene Objects/3D primitives/Sphere", 8099)]
- [ToolbarItem("Sphere", ToolbarIcon.NewSphere, "Creates a scene object with a sphere primitive", 1699)]
- private static void Add3DSphere()
- {
- SceneObject so = new SceneObject("Sphere");
- GameObjectUndo.RecordNewSceneObject(so);
- Renderable renderable = so.AddComponent<Renderable>();
- renderable.Mesh = Builtin.Sphere;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a cone primitive.
- /// </summary>
- [MenuItem("Scene Objects/3D primitives/Cone", 8098)]
- [ToolbarItem("Cone", ToolbarIcon.NewCone, "Creates a scene object with a cone primitive", 1698)]
- private static void Add3DCone()
- {
- SceneObject so = new SceneObject("Cone");
- GameObjectUndo.RecordNewSceneObject(so);
- Renderable renderable = so.AddComponent<Renderable>();
- renderable.Mesh = Builtin.Cone;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a quad primitive.
- /// </summary>
- [MenuItem("Scene Objects/3D primitives/Quad", 8097)]
- [ToolbarItem("Quad", ToolbarIcon.NewQuad, "Creates a scene object with a quad primitive", 1697)]
- private static void Add3DQuad()
- {
- SceneObject so = new SceneObject("Quad");
- GameObjectUndo.RecordNewSceneObject(so);
- Renderable renderable = so.AddComponent<Renderable>();
- renderable.Mesh = Builtin.Quad;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Creates a new scene object with a disc primitive.
- /// </summary>
- [MenuItem("Scene Objects/3D primitives/Disc", 8096)]
- private static void Add3DDisc()
- {
- SceneObject so = new SceneObject("Disc");
- GameObjectUndo.RecordNewSceneObject(so);
- Renderable renderable = so.AddComponent<Renderable>();
- renderable.Mesh = Builtin.Disc;
- GameObjectUndo.ResolveDiffs();
- FocusOnHierarchyOrScene();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Applies changes from the prefab instance to the prefab resource.
- /// </summary>
- [MenuItem("Scene Objects/Apply prefab", 8025, true)]
- private static void ApplyPrefab()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- PrefabUtility.ApplyPrefab(so);
- }
- /// <summary>
- /// Reverts a prefab instance to the original state of its prefab.
- /// </summary>
- [MenuItem("Scene Objects/Revert to prefab", 8024)]
- private static void RevertToPrefab()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- GameObjectUndo.RecordSceneObject(so, true, "Reverting \"" + so.Name + "\" to prefab.");
- PrefabUtility.RevertPrefab(so);
- GameObjectUndo.ResolveDiffs();
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Breaks a link between a prefab and its instance.
- /// </summary>
- [MenuItem("Scene Objects/Break prefab link", 8023)]
- private static void BreakPrefabLink()
- {
- SceneObject so = Selection.SceneObject;
- if (so == null)
- return;
- UndoRedo.BreakPrefab(so, "Breaking prefab link for " + so.Name);
- EditorApplication.SetSceneDirty();
- }
- /// <summary>
- /// Cuts the currently selected scene object or resource.
- /// </summary>
- [MenuItem("Edit/Cut", 9450, true)]
- public static void Cut()
- {
- EditorApplication.TriggerGlobalShortcut(EditorApplication.CutKey);
- }
- /// <summary>
- /// Copies the currently selected scene object or resource.
- /// </summary>
- [MenuItem("Edit/Copy", 9449)]
- public static void Copy()
- {
- EditorApplication.TriggerGlobalShortcut(EditorApplication.CopyKey);
- }
- /// <summary>
- /// Pastes the scene objects or resources that were previously cut or copied.
- /// </summary>
- [MenuItem("Edit/Paste", 9448)]
- public static void Paste()
- {
- EditorApplication.TriggerGlobalShortcut(EditorApplication.PasteKey);
- }
- /// <summary>
- /// Deletes currently selected scene objects or resources.
- /// </summary>
- [MenuItem("Edit/Delete", 9447)]
- public static void Delete()
- {
- EditorApplication.TriggerGlobalShortcut(EditorApplication.DeleteKey);
- }
- /// <summary>
- /// Duplicates currently selected scene objects or resources.
- /// </summary>
- [MenuItem("Edit/Duplicate", 9446)]
- public static void Duplicate()
- {
- EditorApplication.TriggerGlobalShortcut(EditorApplication.DuplicateKey);
- }
- /// <summary>
- /// Executes the last command on the undo stack, undoing its operations.
- /// </summary>
- [MenuItem("Edit/Undo", ButtonModifier.Ctrl, ButtonCode.Z, 9500, true)]
- [ToolbarItem("Undo", ToolbarIcon.Undo, "Undo (Ctrl + Z)", 1900, true)]
- public static void Undo()
- {
- EditorWindow[] allWindows = EditorWindow.AllWindows;
- foreach (var window in allWindows)
- {
- if (!window.HasFocus)
- continue;
- UndoRedo localStack = window.UndoRedo;
- if (localStack == null)
- continue;
- localStack.Undo();
- return;
- }
- GameObjectUndo.ResolveDiffs();
- UndoRedo.Global.Undo();
- }
- /// <summary>
- /// Executes the last command on the redo stack (last command we called undo on), re-applying its operation.
- /// </summary>
- [MenuItem("Edit/Redo", ButtonModifier.Ctrl, ButtonCode.Y, 9499)]
- [ToolbarItem("Redo", ToolbarIcon.Redo, "Redo (Ctrl + Y)", 1899)]
- public static void Redo()
- {
- EditorWindow[] allWindows = EditorWindow.AllWindows;
- foreach (var window in allWindows)
- {
- if (!window.HasFocus)
- continue;
- UndoRedo localStack = window.UndoRedo;
- if (localStack == null)
- continue;
- localStack.Redo();
- return;
- }
- UndoRedo.Global.Redo();
- }
- /// <summary>
- /// Sets keyboard focus to the Hierarchy or Scene windows if open.
- /// </summary>
- private static void FocusOnHierarchyOrScene()
- {
- SceneWindow sceneWindow = EditorWindow.GetWindow<SceneWindow>();
- if (sceneWindow != null)
- {
- sceneWindow.HasFocus = true;
- return;
- }
- HierarchyWindow hierarchyWindow = EditorWindow.GetWindow<HierarchyWindow>();
- if (hierarchyWindow != null)
- hierarchyWindow.HasFocus = true;
- }
- }
- /** @} */
- }
|