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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPrerequisites.h"
- #include "BsModule.h"
- #include "BsPixelData.h"
- #include "BsVector2I.h"
- namespace BansheeEngine
- {
- /**
- * @brief Allows you to manipulate the platform cursor in various ways.
- *
- * @note Thread safe.
- */
- class BS_EXPORT Cursor : public Module<Cursor>
- {
- /**
- * @brief Internal container for data about a single cursor icon.
- */
- struct CustomIcon
- {
- CustomIcon() {}
- CustomIcon(const PixelData& pixelData, const Vector2I& hotSpot)
- :hotSpot(hotSpot), pixelData(pixelData)
- { }
- Vector2I hotSpot;
- PixelData pixelData;
- };
- public:
- Cursor();
- /**
- * @brief Moves the cursor to the specified screen position.
- */
- void setScreenPosition(const Vector2I& screenPos);
- /**
- * @brief Retrieves the cursor position in screen coordinates.
- */
- Vector2I getScreenPosition();
- /**
- * @brief Hides the cursor.
- */
- void hide();
- /**
- * @brief Shows the cursor.
- */
- void show();
- /**
- * @brief Limit cursor movement to the specified window.
- */
- void clipToWindow(const RenderWindow& window);
- /**
- * @brief Limit cursor movement to specific area on the screen.
- */
- void clipToRect(const Rect2I& screenRect);
- /**
- * @brief Disables cursor clipping that was set using any of the "clipTo*" methods.
- */
- void clipDisable();
-
- /**
- * @brief Sets a cursor icon. Uses one of the built-in cursor types.
- */
- void setCursor(CursorType type);
- /**
- * @brief Sets a cursor icon. Uses one of the manually registered icons.
- *
- * @param name The name to identify the cursor, one set previously by calling "setCursorIcon".
- */
- void setCursor(const String& name);
- /**
- * @brief Registers a new custom cursor icon you can then set by calling "setCursor".
- *
- * @param name The name to identify the cursor.
- * @param pixelData Cursor image data.
- * @param hotSpot Offset on the cursor image to where the actual input happens (e.g. tip of the Arrow cursor).
- *
- * @note Stores an internal copy of the pixel data. Clear it by calling "removeCursorIcon".
- * If a custom icon with the same name already exists it will be replaced.
- */
- void setCursorIcon(const String& name, const PixelData& pixelData, const Vector2I& hotSpot);
- /**
- * @brief Registers a new custom cursor icon you can then set by calling "setCursor".
- *
- * @param type One of the built-in cursor types.
- * @param pixelData Cursor image data.
- * @param hotSpot Offset on the cursor image to where the actual input happens (e.g. tip of the Arrow cursor).
- *
- * @note Stores an internal copy of the pixel data. Clear it by calling "removeCursorIcon".
- * If a custom icon with the same type already exists it will be replaced.
- */
- void setCursorIcon(CursorType type, const PixelData& pixelData, const Vector2I& hotSpot);
- /**
- * @brief Removes a custom cursor icon and releases any data associated with it.
- */
- void clearCursorIcon(const String& name);
- /**
- * @brief Removes a custom cursor icon and releases any data associated with it. Restores
- * original icon associated with this cursor type.
- */
- void clearCursorIcon(CursorType type);
- private:
- /**
- * @brief Restores the default cursor icon for the specified cursor type.
- */
- void restoreCursorIcon(CursorType type);
- /**
- * @brief Sends the cursor image to the OS, making it active.
- */
- void updateCursorImage();
- UnorderedMap<String, UINT32> mCustomIconNameToId;
- UnorderedMap<UINT32, CustomIcon> mCustomIcons;
- UINT32 mNextUniqueId;
- INT32 mActiveCursorId;
- };
- }
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