BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues vor 9 Jahren
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
Default.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
DeferredDirectionalLightPass.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
DeferredPointLightPassIn.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
DeferredPointLightPassOut.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
Diffuse.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
PPCreateTonemapLUT.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
PPDownsample.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread vor 9 Jahren
PPEyeAdaptHistogram.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread vor 9 Jahren
PPEyeAdaptHistogramReduce.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread vor 9 Jahren
PPEyeAdaptation.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread vor 9 Jahren
PPTonemapping.bsl b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread vor 9 Jahren
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
SpriteImageAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
SpriteImageNoAlpha.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
SpriteLine.bsl 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues vor 9 Jahren
SpriteText.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
TestFX.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren