BearishSun 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
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DragDrop.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
EdAnimationCurve.cs ec77a59680 AnimationClip and all related classes ported to use the script binding %!s(int64=8) %!d(string=hai) anos
EditorBuiltin.cs 7896f9f7f4 Animation editor field display and field selection WIP %!s(int64=9) %!d(string=hai) anos
EditorUtility.cs 63b00eadef Conformity with the engine code conventions %!s(int64=9) %!d(string=hai) anos
FolderMonitor.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
OSDropTarget.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
PrefabUtility.cs 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation %!s(int64=8) %!d(string=hai) anos
SerializedDiff.cs 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# %!s(int64=9) %!d(string=hai) anos
SerializedObject.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
SerializedSceneObject.cs 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request %!s(int64=9) %!d(string=hai) anos
UndoRedo.cs 684adaecc1 Undo/redo implemented for the animation window %!s(int64=9) %!d(string=hai) anos
UndoableCommand.cs f243fadd5e Added a base undo/redo command class to scripting, so that custom undo/redo operations can be recorded %!s(int64=9) %!d(string=hai) anos