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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Displays GUI for a serializable property containing an array. Array contents are displayed as rows of entries
- /// that can be shown, hidden or manipulated.
- /// </summary>
- public class InspectableArray : InspectableField
- {
- /// <summary>
- /// Contains GUI elements for a single entry in the array.
- /// </summary>
- private class EntryRow
- {
- public GUILayoutY contentLayout;
- private GUILayoutX rowLayout;
- private GUILayoutX titleLayout;
- private bool ownsTitleLayout;
- /// <summary>
- /// Constructs a new entry row object.
- /// </summary>
- /// <param name="parentLayout">Parent layout that row GUI elements will be added to.</param>
- public EntryRow(GUILayout parentLayout)
- {
- rowLayout = parentLayout.AddLayoutX();
- contentLayout = rowLayout.AddLayoutY();
- }
- /// <summary>
- /// Recreates all row GUI elements.
- /// </summary>
- /// <param name="child">Inspectable field of the array entry.</param>
- /// <param name="seqIndex">Sequential index of the array entry.</param>
- /// <param name="parent">Parent array object that the entry is contained in.</param>
- public void Refresh(InspectableField child, int seqIndex, InspectableArray parent)
- {
- if (ownsTitleLayout || (titleLayout != null && titleLayout == child.GetTitleLayout()))
- return;
- titleLayout = child.GetTitleLayout();
- if (titleLayout == null)
- {
- GUILayoutY buttonCenter = rowLayout.AddLayoutY();
- buttonCenter.AddFlexibleSpace();
- titleLayout = buttonCenter.AddLayoutX();
- buttonCenter.AddFlexibleSpace();
- ownsTitleLayout = true;
- }
- GUIContent cloneIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clone));
- GUIContent deleteIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Delete));
- GUIContent moveUp = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveUp));
- GUIContent moveDown = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveDown));
- GUIButton cloneBtn = new GUIButton(cloneIcon, GUIOption.FixedWidth(30));
- GUIButton deleteBtn = new GUIButton(deleteIcon, GUIOption.FixedWidth(30));
- GUIButton moveUpBtn = new GUIButton(moveUp, GUIOption.FixedWidth(30));
- GUIButton moveDownBtn = new GUIButton(moveDown, GUIOption.FixedWidth(30));
- cloneBtn.OnClick += () => parent.OnCloneButtonClicked(seqIndex);
- deleteBtn.OnClick += () => parent.OnDeleteButtonClicked(seqIndex);
- moveUpBtn.OnClick += () => parent.OnMoveUpButtonClicked(seqIndex);
- moveDownBtn.OnClick += () => parent.OnMoveDownButtonClicked(seqIndex);
- titleLayout.AddElement(cloneBtn);
- titleLayout.AddElement(deleteBtn);
- titleLayout.AddElement(moveUpBtn);
- titleLayout.AddElement(moveDownBtn);
- }
- /// <summary>
- /// Destroys all row GUI elements.
- /// </summary>
- public void Destroy()
- {
- rowLayout.Destroy();
- }
- }
- private const int IndentAmount = 5;
- private object propertyValue; // TODO - This will unnecessarily hold references to the object
- private int numArrayElements;
- private List<EntryRow> rows = new List<EntryRow>();
- private GUIIntField guiSizeField;
- private GUILayoutX guiChildLayout;
- private GUILayoutX guiTitleLayout;
- private bool isExpanded;
- private bool forceUpdate = true;
- /// <summary>
- /// Creates a new inspectable array GUI for the specified property.
- /// </summary>
- /// <param name="title">Name of the property, or some other value to set as the title.</param>
- /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field.Some fields may
- /// contain other fields, in which case you should increase this value by one.</param>
- /// <param name="layout">Parent layout that all the field elements will be added to.</param>
- /// <param name="property">Serializable property referencing the array whose contents to display.</param>
- public InspectableArray(string title, int depth, InspectableFieldLayout layout, SerializableProperty property)
- : base(title, depth, layout, property)
- {
- }
- /// <inheritdoc/>
- public override GUILayoutX GetTitleLayout()
- {
- return guiTitleLayout;
- }
- /// <inheritdoc/>
- protected override bool IsModified()
- {
- if (forceUpdate)
- return true;
- object newPropertyValue = property.GetValue<object>();
- if (propertyValue == null)
- return newPropertyValue != null;
- if (newPropertyValue == null)
- return propertyValue != null;
- SerializableArray array = property.GetArray();
- if (array.GetLength() != numArrayElements)
- return true;
- return base.IsModified();
- }
- /// <inheritdoc/>
- public override bool Refresh(int layoutIndex)
- {
- bool anythingModified = false;
- if (IsModified())
- {
- Update(layoutIndex);
- anythingModified = true;
- }
- for (int i = 0; i < ChildCount; i++)
- {
- InspectableField child = GetChild(i);
- bool childModified = child.Refresh(0);
- if (childModified)
- rows[i].Refresh(child, i, this);
- anythingModified |= childModified;
- }
- return anythingModified;
- }
- /// <inheritdoc/>
- protected override void Update(int layoutIndex)
- {
- base.Update(layoutIndex);
- forceUpdate = false;
- guiTitleLayout = null;
- if (property.Type != SerializableProperty.FieldType.Array || property.InternalType.GetArrayRank() != 1) // We don't support multirank arrays
- return;
- foreach (var row in rows)
- row.Destroy();
- rows.Clear();
- layout.DestroyElements();
- propertyValue = property.GetValue<object>();
- if (propertyValue == null)
- {
- guiChildLayout = null;
- guiTitleLayout = layout.AddLayoutX(layoutIndex);
- guiTitleLayout.AddElement(new GUILabel(title));
- guiTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));
- if (!property.IsValueType)
- {
- GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create));
- GUIButton createBtn = new GUIButton(createIcon, GUIOption.FixedWidth(30));
- createBtn.OnClick += OnCreateButtonClicked;
- guiTitleLayout.AddElement(createBtn);
- }
- numArrayElements = 0;
- }
- else
- {
- GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
- guiFoldout.Value = isExpanded;
- guiFoldout.OnToggled += OnFoldoutToggled;
- guiSizeField = new GUIIntField("", GUIOption.FixedWidth(50));
- guiSizeField.SetRange(0, int.MaxValue);
- GUIContent resizeIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Resize));
- GUIButton guiResizeBtn = new GUIButton(resizeIcon, GUIOption.FixedWidth(30));
- guiResizeBtn.OnClick += OnResizeButtonClicked;
- GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear));
- GUIButton guiClearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(30));
- guiClearBtn.OnClick += OnClearButtonClicked;
- guiTitleLayout = layout.AddLayoutX(layoutIndex);
- guiTitleLayout.AddElement(guiFoldout);
- guiTitleLayout.AddElement(guiSizeField);
- guiTitleLayout.AddElement(guiResizeBtn);
- guiTitleLayout.AddElement(guiClearBtn);
- SerializableArray array = property.GetArray();
- numArrayElements = array.GetLength();
- guiSizeField.Value = numArrayElements;
- if (isExpanded)
- {
- if (numArrayElements > 0)
- {
- guiChildLayout = layout.AddLayoutX(layoutIndex);
- guiChildLayout.AddSpace(IndentAmount);
- GUIPanel guiContentPanel = guiChildLayout.AddPanel();
- GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
- guiIndentLayoutX.AddSpace(IndentAmount);
- GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- GUILayoutY guiContentLayout = guiIndentLayoutY.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiIndentLayoutX.AddSpace(IndentAmount);
- guiChildLayout.AddSpace(IndentAmount);
- short backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
- string bgPanelStyle = depth % 2 == 0
- ? EditorStyles.InspectorContentBgAlternate
- : EditorStyles.InspectorContentBg;
-
- GUIPanel backgroundPanel = guiContentPanel.AddPanel(backgroundDepth);
- GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
- backgroundPanel.AddElement(inspectorContentBg);
- for (int i = 0; i < numArrayElements; i++)
- {
- EntryRow newRow = new EntryRow(guiContentLayout);
- rows.Add(newRow);
- InspectableField childObj = CreateInspectable(i + ".", depth + 1,
- new InspectableFieldLayout(newRow.contentLayout), array.GetProperty(i));
- AddChild(childObj);
- childObj.Refresh(0);
- rows[i].Refresh(childObj, i, this);
- }
- }
- }
- else
- guiChildLayout = null;
- }
- }
- /// <summary>
- /// Triggered when the user clicks on the expand/collapse toggle in the title bar.
- /// </summary>
- /// <param name="expanded">Determines whether the contents were expanded or collapsed.</param>
- private void OnFoldoutToggled(bool expanded)
- {
- isExpanded = expanded;
- forceUpdate = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the resize button on the title bar. Changes the size of the array while
- /// preserving existing contents.
- /// </summary>
- private void OnResizeButtonClicked()
- {
- int size = guiSizeField.Value; // TODO - Support multi-rank arrays
- Array newArray = property.CreateArrayInstance(new int[] {size});
- Array array = property.GetValue<Array>();
- int maxSize = MathEx.Min(size, array.Length);
- for (int i = 0; i < maxSize; i++)
- newArray.SetValue(array.GetValue(i), i);
- property.SetValue(newArray);
- }
- /// <summary>
- /// Triggered when the user clicks on the delete button next to the array entry. Deletes an element in the array.
- /// </summary>
- /// <param name="index">Sequential index of the element in the array to remove.</param>
- private void OnDeleteButtonClicked(int index)
- {
- Array array = property.GetValue<Array>();
- int size = MathEx.Max(0, array.Length - 1);
- Array newArray = property.CreateArrayInstance(new int[] { size });
- int destIdx = 0;
- for (int i = 0; i < array.Length; i++)
- {
- if (i == index)
- continue;
- newArray.SetValue(array.GetValue(i), destIdx);
- destIdx++;
- }
- property.SetValue(newArray);
- }
- /// <summary>
- /// Triggered when the user clicks on the clone button next to the array entry. Clones an element in the array and
- /// adds the clone to the back of the array.
- /// </summary>
- /// <param name="index">Sequential index of the element in the array to clone.</param>
- private void OnCloneButtonClicked(int index)
- {
- SerializableArray array = property.GetArray();
- int size = array.GetLength() + 1;
- Array newArray = property.CreateArrayInstance(new int[] { size });
- object clonedEntry = null;
- for (int i = 0; i < array.GetLength(); i++)
- {
- object value = array.GetProperty(i).GetValue<object>();
- newArray.SetValue(value, i);
- if (i == index)
- {
- clonedEntry = array.GetProperty(i).GetValueCopy<object>();
- }
- }
- newArray.SetValue(clonedEntry, size - 1);
- property.SetValue(newArray);
- }
- /// <summary>
- /// Triggered when the user clicks on the move up button next to the array entry. Moves an element from the current
- /// array index to the one right before it, if not at zero.
- /// </summary>
- /// <param name="index">Sequential index of the element in the array to move.</param>
- private void OnMoveUpButtonClicked(int index)
- {
- Array array = property.GetValue<Array>();
- if ((index - 1) >= 0)
- {
- object previousEntry = array.GetValue(index - 1);
- array.SetValue(array.GetValue(index), index - 1);
- array.SetValue(previousEntry, index);
- }
- }
- /// <summary>
- /// Triggered when the user clicks on the move down button next to the array entry. Moves an element from the current
- /// array index to the one right after it, if the element isn't already the last element.
- /// </summary>
- /// <param name="index">Sequential index of the element in the array to move.</param>
- private void OnMoveDownButtonClicked(int index)
- {
- Array array = property.GetValue<Array>();
- if ((index + 1) < array.Length)
- {
- object nextEntry = array.GetValue(index + 1);
- array.SetValue(array.GetValue(index), index + 1);
- array.SetValue(nextEntry, index);
- }
- }
- /// <summary>
- /// Triggered when the user clicks on the create button on the title bar. Creates a brand new array with zero
- /// elements in the place of the current array.
- /// </summary>
- private void OnCreateButtonClicked()
- {
- property.SetValue(property.CreateArrayInstance(new int[1] { 0 }));
- }
- /// <summary>
- /// Triggered when the user clicks on the clear button on the title bar. Deletes the current array and sets
- /// the reference to the array in the parent object to null.
- /// </summary>
- private void OnClearButtonClicked()
- {
- property.SetValue<object>(null);
- }
- }
- }
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