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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Displays GUI for a serializable property containing a string.
- /// </summary>
- public class InspectableString : InspectableField
- {
- private string propertyValue;
- private GUITextField guiField;
- private bool isInitialized;
- /// <summary>
- /// Creates a new inspectable string GUI for the specified property.
- /// </summary>
- /// <param name="title">Name of the property, or some other value to set as the title.</param>
- /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may
- /// contain other fields, in which case you should increase this value by one.</param>
- /// <param name="layout">Parent layout that all the field elements will be added to.</param>
- /// <param name="property">Serializable property referencing the array whose contents to display.</param>
- public InspectableString(string title, int depth, InspectableFieldLayout layout, SerializableProperty property)
- : base(title, depth, layout, property)
- {
- }
- /// <summary>
- /// Initializes the GUI elements the first time <see cref="Update"/> gets called.
- /// </summary>
- /// <param name="layoutIndex">Index at which to insert the GUI elements.</param>
- private void Initialize(int layoutIndex)
- {
- if (property.Type == SerializableProperty.FieldType.String)
- {
- guiField = new GUITextField(new GUIContent(title));
- guiField.OnChanged += OnFieldValueChanged;
- layout.AddElement(layoutIndex, guiField);
- }
- isInitialized = true;
- }
- /// <inheritdoc/>
- protected override bool IsModified()
- {
- if (!isInitialized)
- return true;
- string newPropertyValue = property.GetValue<string>();
- if (propertyValue != newPropertyValue)
- return true;
- return base.IsModified();
- }
- /// <inheritdoc/>
- protected override void Update(int layoutIndex)
- {
- base.Update(layoutIndex);
- if (!isInitialized)
- Initialize(layoutIndex);
- propertyValue = property.GetValue<string>();
- if (guiField != null)
- {
- if (guiField.HasInputFocus())
- return;
- guiField.Value = propertyValue;
- }
- }
- /// <summary>
- /// Triggered when the user inputs a new string.
- /// </summary>
- /// <param name="newValue">New value of the string field.</param>
- private void OnFieldValueChanged(string newValue)
- {
- property.SetValue(newValue);
- }
- }
- }
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