BsBuiltinEditorResources.h 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "GUI/BsGUISkin.h"
  6. #include "Utility/BsModule.h"
  7. #include "GUI/BsGUIContent.h"
  8. #include "BsApplication.h"
  9. namespace bs
  10. {
  11. /** @addtogroup Utility-Editor
  12. * @{
  13. */
  14. /** Types of valid icons used when viewing the project library. */
  15. enum class ProjectIcon
  16. {
  17. Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
  18. PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip
  19. };
  20. /** Types of icons that may be displayed on the tool bar. */
  21. enum class ToolbarIcon
  22. {
  23. NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
  24. NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
  25. SaveScene
  26. };
  27. /** Types of icons that may be displayed in the scene window. */
  28. enum class SceneWindowIcon
  29. {
  30. View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
  31. };
  32. /** Types of icons that may be displayed in the inspector window. */
  33. enum class InspectorWindowIcon
  34. {
  35. Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
  36. };
  37. /** Types of icons that may be displayed in the library window. */
  38. enum class LibraryWindowIcon
  39. {
  40. Home, Up, Clear, Options
  41. };
  42. /** Types of icons that may be displayed in the animation editor window. */
  43. enum class AnimationWindowIcon
  44. {
  45. Play, Record, FrameForward, FrameBack, AddKeyframe, AddEvent, Keyframe, Event
  46. };
  47. /** Types of icons used in various areas throughout the editor. */
  48. enum class EditorIcon
  49. {
  50. X, Component, SceneObject
  51. };
  52. /** Types of icons to be used along with log messages depending on their severity. */
  53. enum class LogMessageIcon
  54. {
  55. Info, Warning, Error
  56. };
  57. /** Contains a set of built-in resources used by the editor. */
  58. class BS_ED_EXPORT BuiltinEditorResources : public bs::Module<BuiltinEditorResources>
  59. {
  60. public:
  61. BuiltinEditorResources();
  62. ~BuiltinEditorResources();
  63. /** Returns the default editor GUI skin. */
  64. const HGUISkin& getSkin() const { return mSkin; }
  65. /** Returns the default font used by the editor. */
  66. const HFont& getDefaultFont() const { return mDefaultFont; }
  67. /** Returns the default antialiased font used by the editor. */
  68. const HFont& getDefaultAAFont() const { return mDefaultAAFont; }
  69. /** Creates a material used for docking drop overlay used by the editor. */
  70. HMaterial createDockDropOverlayMaterial() const;
  71. /** Creates a material used for rendering the scene grid. */
  72. HMaterial createSceneGridMaterial() const;
  73. /** Creates a material used for picking non-transparent objects in scene view. */
  74. HMaterial createPicking(CullingMode cullMode) const;
  75. /** Creates a material used for picking transparent objects in scene view. */
  76. HMaterial createPickingAlpha(CullingMode cullMode) const;
  77. /** Creates a material used for rendering line gizmos. */
  78. HMaterial createLineGizmoMat() const;
  79. /** Creates a material used for rendering solid gizmos. */
  80. HMaterial createSolidGizmoMat() const;
  81. /** Creates a material used for rendering wireframe gizmos. */
  82. HMaterial createWireGizmoMat() const;
  83. /** Creates a material used for rendering icon gizmos. */
  84. HMaterial createIconGizmoMat() const;
  85. /** Creates a material used for picking non-transparent gizmos. */
  86. HMaterial createGizmoPickingMat() const;
  87. /** Creates a material used for picking transparent gizmos. */
  88. HMaterial createAlphaGizmoPickingMat() const;
  89. /** Creates a material used for rendering line handles. */
  90. HMaterial createLineHandleMat() const;
  91. /** Creates a material used for rendering solid handles. */
  92. HMaterial createSolidHandleMat() const;
  93. /** Creates a material used for rendering text for gizmos and handles. */
  94. HMaterial createTextGizmoMat() const;
  95. /** Creates a material used for clearing the alpha channel of the handle rendering texture. */
  96. HMaterial createHandleClearAlphaMat() const;
  97. /** Creates a material used for displaying selected objects. */
  98. HMaterial createSelectionMat() const;
  99. /**
  100. * Retrieves an icon that represents a specific resource type that may be displayed when viewing the project
  101. * library.
  102. */
  103. HSpriteTexture getLibraryIcon(ProjectIcon icon, int size) const;
  104. /** Retrieves an icon that may be displayed on the main window's toolbar. */
  105. HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
  106. /** Retrieves an icon that may be displayed on the scene window. */
  107. GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
  108. /** Retrieves an icon that may be displayed on the library window. */
  109. HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
  110. /** Retrieves an icon that may be displayed on the inspector window. */
  111. HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
  112. /** Retrieves an icon that may be displayed on the animation editor window. */
  113. GUIContentImages getAnimationWindowIcon(AnimationWindowIcon icon) const;
  114. /** Retrieves an icon that represents a specific generic editor icon. */
  115. HSpriteTexture getIcon(EditorIcon icon) const;
  116. /** Retrieves an icon that represents a specific log message type. */
  117. HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
  118. /** Returns text contained in the default "empty" shader. */
  119. String getEmptyShaderCode() const;
  120. /** Returns text contained in the default "empty" C# script. */
  121. String getEmptyCSScriptCode() const;
  122. /** Returns image data the Banshee Engine splash screen. */
  123. static SPtr<PixelData> getSplashScreen();
  124. /** Returns absolute path to the builtin shader include folder. */
  125. static Path getShaderIncludeFolder();
  126. /** Returns absolute path to the default widget layout file. */
  127. static Path getDefaultWidgetLayoutPath();
  128. static const String ObjectFieldStyleName;
  129. static const String ObjectFieldLabelStyleName;
  130. static const String ObjectFieldDropBtnStyleName;
  131. static const String ObjectFieldClearBtnStyleName;
  132. static const String TextureFieldStyleName;
  133. static const String TextureFieldLabelStyleName;
  134. static const String TextureFieldDropStyleName;
  135. static const String TextureFieldClearBtnStyleName;
  136. private:
  137. /**
  138. * Imports all necessary resources and converts them to engine-ready format.
  139. *
  140. * @note
  141. * Normally you only want to use this during development phase and then ship with engine-ready format only.
  142. */
  143. void preprocess(bool forceImport, time_t lastUpdateTime);
  144. /** Generates the default editor skin and all GUI element styles. */
  145. SPtr<GUISkin> generateGUISkin();
  146. /** Loads a GUI skin texture with the specified filename. */
  147. HSpriteTexture getGUITexture(const String& name) const;
  148. /** Loads a GUI icon with the specified filename. */
  149. HSpriteTexture getGUIIcon(const String& name) const;
  150. /** Loads a shader with the specified filename */
  151. HShader getShader(const String& name) const;
  152. HShader mShaderDockOverlay;
  153. HShader mShaderSceneGrid;
  154. HShader mShaderPicking[3];
  155. HShader mShaderPickingAlpha[3];
  156. HShader mShaderGizmoSolid;
  157. HShader mShaderGizmoWire;
  158. HShader mShaderGizmoLine;
  159. HShader mShaderGizmoIcon;
  160. HShader mShaderGizmoPicking;
  161. HShader mShaderGizmoAlphaPicking;
  162. HShader mShaderGizmoText;
  163. HShader mShaderHandleSolid;
  164. HShader mShaderHandleLine;
  165. HShader mShaderHandleClearAlpha;
  166. HShader mShaderSelection;
  167. HFont mDefaultFont;
  168. HFont mDefaultAAFont;
  169. HGUISkin mSkin;
  170. SPtr<ResourceManifest> mResourceManifest;
  171. static const char* DataListFile;
  172. static const char* ShaderFolder;
  173. static const char* SkinFolder;
  174. static const char* IconFolder;
  175. static const char* ShaderIncludeFolder;
  176. static const char* SpriteSubFolder;
  177. Path BuiltinDataFolder;
  178. Path EditorSkinFolder;
  179. Path EditorSkinSpritesFolder;
  180. Path EditorIconFolder;
  181. Path EditorIconSpritesFolder;
  182. Path EditorShaderFolder;
  183. Path EditorShaderIncludeFolder;
  184. Path BuiltinRawDataFolder;
  185. Path EditorRawSkinFolder;
  186. Path EditorRawIconsFolder;
  187. Path EditorRawShaderIncludeFolder;
  188. Path EditorRawShaderFolder;
  189. Path ResourceManifestPath;
  190. static const String DefaultFontFilename;
  191. static const String DefaultAAFontFilename;
  192. static const UINT32 DefaultFontSize;
  193. static const UINT32 TitleFontSize;
  194. static const Color TextNormalColor;
  195. static const Color TextActiveColor;
  196. static const String GUISkinFile;
  197. static const String FolderIconTex;
  198. static const String MeshIconTex;
  199. static const String TextureIconTex;
  200. static const String FontIconTex;
  201. static const String PlainTextIconTex;
  202. static const String ScriptCodeIconTex;
  203. static const String ShaderIconTex;
  204. static const String ShaderIncludeIconTex;
  205. static const String MaterialIconTex;
  206. static const String SpriteTextureIconTex;
  207. static const String PrefabIconTex;
  208. static const String GUISkinIconTex;
  209. static const String PhysicsMaterialIconTex;
  210. static const String PhysicsMeshIconTex;
  211. static const String AudioClipIconTex;
  212. static const String AnimationClipIconTex;
  213. static const String WindowBackgroundTex;
  214. static const String WindowFrameNormal;
  215. static const String WindowFrameFocused;
  216. static const String TabBarBackgroundTex;
  217. static const String TitleBarBackgroundTex;
  218. static const String CloseButtonNormalTex;
  219. static const String CloseButtonHoverTex;
  220. static const String CloseButtonActiveTex;
  221. static const String MinButtonNormalTex;
  222. static const String MinButtonHoverTex;
  223. static const String MinButtonActiveTex;
  224. static const String MaxButtonNormalTex;
  225. static const String MaxButtonHoverTex;
  226. static const String MaxButtonActiveTex;
  227. static const String TabButtonNormalTex;
  228. static const String TabButtonFocusedTex;
  229. static const String ButtonNormalTex;
  230. static const String ButtonHoverTex;
  231. static const String ButtonActiveTex;
  232. static const String ButtonLeftNormalTex;
  233. static const String ButtonLeftHoverTex;
  234. static const String ButtonLeftActiveTex;
  235. static const String ButtonRightNormalTex;
  236. static const String ButtonRightHoverTex;
  237. static const String ButtonRightActiveTex;
  238. static const String ToggleNormalTex;
  239. static const String ToggleHoverTex;
  240. static const String ToggleNormalOnTex;
  241. static const String ToggleHoverOnTex;
  242. static const String ObjectDropBtnNormalTex;
  243. static const String ObjectDropBtnNormalOnTex;
  244. static const String ObjectClearBtnNormalTex;
  245. static const String ObjectClearBtnHoverTex;
  246. static const String ObjectClearBtnActiveTex;
  247. static const String SliderHBackgroundTex;
  248. static const String SliderHFillTex;
  249. static const String SliderVBackgroundTex;
  250. static const String SliderVFillTex;
  251. static const String SliderHandleNormalTex;
  252. static const String SliderHandleHoverTex;
  253. static const String SliderHandleActiveTex;
  254. static const String FoldoutOpenNormalTex;
  255. static const String FoldoutOpenHoverTex;
  256. static const String FoldoutOpenActiveTex;
  257. static const String FoldoutClosedNormalTex;
  258. static const String FoldoutClosedHoverTex;
  259. static const String FoldoutClosedActiveTex;
  260. static const String InputBoxNormalTex;
  261. static const String InputBoxHoverTex;
  262. static const String InputBoxFocusedTex;
  263. static const String ScrollBarUpNormalTex;
  264. static const String ScrollBarUpHoverTex;
  265. static const String ScrollBarUpActiveTex;
  266. static const String ScrollBarDownNormalTex;
  267. static const String ScrollBarDownHoverTex;
  268. static const String ScrollBarDownActiveTex;
  269. static const String ScrollBarLeftNormalTex;
  270. static const String ScrollBarLeftHoverTex;
  271. static const String ScrollBarLeftActiveTex;
  272. static const String ScrollBarRightNormalTex;
  273. static const String ScrollBarRightHoverTex;
  274. static const String ScrollBarRightActiveTex;
  275. static const String ScrollBarHandleHorzNormalTex;
  276. static const String ScrollBarHandleHorzHoverTex;
  277. static const String ScrollBarHandleHorzActiveTex;
  278. static const String ScrollBarHandleVertNormalTex;
  279. static const String ScrollBarHandleVertHoverTex;
  280. static const String ScrollBarHandleVertActiveTex;
  281. static const String ScrollBarResizeableHandleHorzNormalTex;
  282. static const String ScrollBarResizeableHandleHorzHoverTex;
  283. static const String ScrollBarResizeableHandleHorzActiveTex;
  284. static const String ScrollBarResizeableHandleVertNormalTex;
  285. static const String ScrollBarResizeableHandleVertHoverTex;
  286. static const String ScrollBarResizeableHandleVertActiveTex;
  287. static const String ScrollBarHBgTex;
  288. static const String ScrollBarVBgTex;
  289. static const String DropDownBtnNormalTex;
  290. static const String DropDownBtnHoverTex;
  291. static const String DropDownBtnActiveTex;
  292. static const String DropDownBoxBgTex;
  293. static const String DropDownBoxSideBgTex;
  294. static const String DropDownBoxHandleTex;
  295. static const String DropDownBoxEntryNormalTex;
  296. static const String DropDownBoxEntryHoverTex;
  297. static const String DropDownBoxEntryToggleNormalTex;
  298. static const String DropDownBoxEntryToggleHoverTex;
  299. static const String DropDownBoxEntryToggleNormalOnTex;
  300. static const String DropDownBoxEntryToggleHoverOnTex;
  301. static const String DropDownBoxBtnUpNormalTex;
  302. static const String DropDownBoxBtnUpHoverTex;
  303. static const String DropDownBoxBtnDownNormalTex;
  304. static const String DropDownBoxBtnDownHoverTex;
  305. static const String DropDownBoxEntryExpNormalTex;
  306. static const String DropDownBoxEntryExpHoverTex;
  307. static const String DropDownSeparatorTex;
  308. static const String MenuBarBgTex;
  309. static const String MenuBarBansheeLogoTex;
  310. static const String MenuBarBtnNormalTex;
  311. static const String MenuBarBtnHoverTex;
  312. static const String MenuBarBtnActiveTex;
  313. static const String MenuBarLineNormalTex;
  314. static const String MenuBarLineActiveTex;
  315. static const String ToolBarBtnNormalTex;
  316. static const String ToolBarBtnHoverTex;
  317. static const String ToolBarBtnActiveTex;
  318. static const String ToolBarSeparatorTex;
  319. static const String TreeViewExpandButtonOffNormal;
  320. static const String TreeViewExpandButtonOffHover;
  321. static const String TreeViewExpandButtonOnNormal;
  322. static const String TreeViewExpandButtonOnHover;
  323. static const String TreeViewHighlightBackground;
  324. static const String TreeViewEditBox;
  325. static const String TreeViewElementHighlight;
  326. static const String TreeViewElementSepHighlight;
  327. static const String ColorPickerSliderHorzHandleTex;
  328. static const String ColorPickerSliderVertHandleTex;
  329. static const String ColorPickerSlider2DHandleTex;
  330. static const String ProgressBarFillTex;
  331. static const String ProgressBarBgTex;
  332. static const String SelectionAreaTex;
  333. static const String SelectionBgTex;
  334. static const String TextureDropTex;
  335. static const String TextureDropOnTex;
  336. static const String XButtonNormalTex;
  337. static const String XButtonHoverTex;
  338. static const String XButtonActiveTex;
  339. static const String StatusBarBgTex;
  340. static const String ScrollAreaBgTex;
  341. static const String InspectorTitleBgTex;
  342. static const String InspectorContentBgTex;
  343. static const String InspectorContentBgAlternateTex;
  344. static const String LibraryEntryFirstBgTex;
  345. static const String LibraryEntryBgTex;
  346. static const String LibraryEntryLastBgTex;
  347. static const String LibraryEntryVertFirstBgTex;
  348. static const String LibraryEntryVertBgTex;
  349. static const String LibraryEntryVertLastBgTex;
  350. static const String ShaderDockOverlayFile;
  351. static const String ShaderSceneGridFile;
  352. static const String ShaderPickingCullNoneFile;
  353. static const String ShaderPickingCullCWFile;
  354. static const String ShaderPickingCullCCWFile;
  355. static const String ShaderPickingAlphaCullNoneFile;
  356. static const String ShaderPickingAlphaCullCWFile;
  357. static const String ShaderPickingAlphaCullCCWFile;
  358. static const String ShaderLineGizmoFile;
  359. static const String ShaderSolidGizmoFile;
  360. static const String ShaderWireGizmoFile;
  361. static const String ShaderLineHandleFile;
  362. static const String ShaderSolidHandleFile;
  363. static const String ShaderHandleClearAlphaFile;
  364. static const String ShaderIconGizmoFile;
  365. static const String ShaderGizmoPickingFile;
  366. static const String ShaderGizmoPickingAlphaFile;
  367. static const String ShaderTextGizmoFile;
  368. static const String ShaderSelectionFile;
  369. static const String EmptyShaderCodeFile;
  370. static const String EmptyCSScriptCodeFile;
  371. static const char* SplashScreenName;
  372. };
  373. /** @} */
  374. }