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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "GUI/BsGUISkin.h"
- #include "Utility/BsModule.h"
- #include "GUI/BsGUIContent.h"
- #include "BsApplication.h"
- namespace bs
- {
- /** @addtogroup Utility-Editor
- * @{
- */
- /** Types of valid icons used when viewing the project library. */
- enum class ProjectIcon
- {
- Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
- PhysicsMaterial, PhysicsMesh, AudioClip, AnimationClip
- };
- /** Types of icons that may be displayed on the tool bar. */
- enum class ToolbarIcon
- {
- NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
- NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
- SaveScene
- };
- /** Types of icons that may be displayed in the scene window. */
- enum class SceneWindowIcon
- {
- View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
- };
- /** Types of icons that may be displayed in the inspector window. */
- enum class InspectorWindowIcon
- {
- Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
- };
- /** Types of icons that may be displayed in the library window. */
- enum class LibraryWindowIcon
- {
- Home, Up, Clear, Options
- };
- /** Types of icons that may be displayed in the animation editor window. */
- enum class AnimationWindowIcon
- {
- Play, Record, FrameForward, FrameBack, AddKeyframe, AddEvent, Keyframe, Event
- };
- /** Types of icons used in various areas throughout the editor. */
- enum class EditorIcon
- {
- X, Component, SceneObject
- };
- /** Types of icons to be used along with log messages depending on their severity. */
- enum class LogMessageIcon
- {
- Info, Warning, Error
- };
- /** Contains a set of built-in resources used by the editor. */
- class BS_ED_EXPORT BuiltinEditorResources : public bs::Module<BuiltinEditorResources>
- {
- public:
- BuiltinEditorResources();
- ~BuiltinEditorResources();
- /** Returns the default editor GUI skin. */
- const HGUISkin& getSkin() const { return mSkin; }
- /** Returns the default font used by the editor. */
- const HFont& getDefaultFont() const { return mDefaultFont; }
- /** Returns the default antialiased font used by the editor. */
- const HFont& getDefaultAAFont() const { return mDefaultAAFont; }
- /** Creates a material used for docking drop overlay used by the editor. */
- HMaterial createDockDropOverlayMaterial() const;
- /** Creates a material used for rendering the scene grid. */
- HMaterial createSceneGridMaterial() const;
- /** Creates a material used for picking non-transparent objects in scene view. */
- HMaterial createPicking(CullingMode cullMode) const;
- /** Creates a material used for picking transparent objects in scene view. */
- HMaterial createPickingAlpha(CullingMode cullMode) const;
- /** Creates a material used for rendering line gizmos. */
- HMaterial createLineGizmoMat() const;
- /** Creates a material used for rendering solid gizmos. */
- HMaterial createSolidGizmoMat() const;
- /** Creates a material used for rendering wireframe gizmos. */
- HMaterial createWireGizmoMat() const;
- /** Creates a material used for rendering icon gizmos. */
- HMaterial createIconGizmoMat() const;
- /** Creates a material used for picking non-transparent gizmos. */
- HMaterial createGizmoPickingMat() const;
- /** Creates a material used for picking transparent gizmos. */
- HMaterial createAlphaGizmoPickingMat() const;
- /** Creates a material used for rendering line handles. */
- HMaterial createLineHandleMat() const;
- /** Creates a material used for rendering solid handles. */
- HMaterial createSolidHandleMat() const;
- /** Creates a material used for rendering text for gizmos and handles. */
- HMaterial createTextGizmoMat() const;
- /** Creates a material used for clearing the alpha channel of the handle rendering texture. */
- HMaterial createHandleClearAlphaMat() const;
- /** Creates a material used for displaying selected objects. */
- HMaterial createSelectionMat() const;
- /**
- * Retrieves an icon that represents a specific resource type that may be displayed when viewing the project
- * library.
- */
- HSpriteTexture getLibraryIcon(ProjectIcon icon, int size) const;
- /** Retrieves an icon that may be displayed on the main window's toolbar. */
- HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
- /** Retrieves an icon that may be displayed on the scene window. */
- GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the library window. */
- HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the inspector window. */
- HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
- /** Retrieves an icon that may be displayed on the animation editor window. */
- GUIContentImages getAnimationWindowIcon(AnimationWindowIcon icon) const;
- /** Retrieves an icon that represents a specific generic editor icon. */
- HSpriteTexture getIcon(EditorIcon icon) const;
- /** Retrieves an icon that represents a specific log message type. */
- HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
- /** Returns text contained in the default "empty" shader. */
- String getEmptyShaderCode() const;
- /** Returns text contained in the default "empty" C# script. */
- String getEmptyCSScriptCode() const;
- /** Returns image data the Banshee Engine splash screen. */
- static SPtr<PixelData> getSplashScreen();
- /** Returns absolute path to the builtin shader include folder. */
- static Path getShaderIncludeFolder();
- /** Returns absolute path to the default widget layout file. */
- static Path getDefaultWidgetLayoutPath();
- static const String ObjectFieldStyleName;
- static const String ObjectFieldLabelStyleName;
- static const String ObjectFieldDropBtnStyleName;
- static const String ObjectFieldClearBtnStyleName;
- static const String TextureFieldStyleName;
- static const String TextureFieldLabelStyleName;
- static const String TextureFieldDropStyleName;
- static const String TextureFieldClearBtnStyleName;
- private:
- /**
- * Imports all necessary resources and converts them to engine-ready format.
- *
- * @note
- * Normally you only want to use this during development phase and then ship with engine-ready format only.
- */
- void preprocess(bool forceImport, time_t lastUpdateTime);
- /** Generates the default editor skin and all GUI element styles. */
- SPtr<GUISkin> generateGUISkin();
- /** Loads a GUI skin texture with the specified filename. */
- HSpriteTexture getGUITexture(const String& name) const;
- /** Loads a GUI icon with the specified filename. */
- HSpriteTexture getGUIIcon(const String& name) const;
- /** Loads a shader with the specified filename */
- HShader getShader(const String& name) const;
- HShader mShaderDockOverlay;
- HShader mShaderSceneGrid;
- HShader mShaderPicking[3];
- HShader mShaderPickingAlpha[3];
- HShader mShaderGizmoSolid;
- HShader mShaderGizmoWire;
- HShader mShaderGizmoLine;
- HShader mShaderGizmoIcon;
- HShader mShaderGizmoPicking;
- HShader mShaderGizmoAlphaPicking;
- HShader mShaderGizmoText;
- HShader mShaderHandleSolid;
- HShader mShaderHandleLine;
- HShader mShaderHandleClearAlpha;
- HShader mShaderSelection;
- HFont mDefaultFont;
- HFont mDefaultAAFont;
- HGUISkin mSkin;
- SPtr<ResourceManifest> mResourceManifest;
- static const char* DataListFile;
- static const char* ShaderFolder;
- static const char* SkinFolder;
- static const char* IconFolder;
- static const char* ShaderIncludeFolder;
- static const char* SpriteSubFolder;
- Path BuiltinDataFolder;
- Path EditorSkinFolder;
- Path EditorSkinSpritesFolder;
- Path EditorIconFolder;
- Path EditorIconSpritesFolder;
- Path EditorShaderFolder;
- Path EditorShaderIncludeFolder;
- Path BuiltinRawDataFolder;
- Path EditorRawSkinFolder;
- Path EditorRawIconsFolder;
- Path EditorRawShaderIncludeFolder;
- Path EditorRawShaderFolder;
- Path ResourceManifestPath;
- static const String DefaultFontFilename;
- static const String DefaultAAFontFilename;
- static const UINT32 DefaultFontSize;
- static const UINT32 TitleFontSize;
- static const Color TextNormalColor;
- static const Color TextActiveColor;
- static const String GUISkinFile;
- static const String FolderIconTex;
- static const String MeshIconTex;
- static const String TextureIconTex;
- static const String FontIconTex;
- static const String PlainTextIconTex;
- static const String ScriptCodeIconTex;
- static const String ShaderIconTex;
- static const String ShaderIncludeIconTex;
- static const String MaterialIconTex;
- static const String SpriteTextureIconTex;
- static const String PrefabIconTex;
- static const String GUISkinIconTex;
- static const String PhysicsMaterialIconTex;
- static const String PhysicsMeshIconTex;
- static const String AudioClipIconTex;
- static const String AnimationClipIconTex;
- static const String WindowBackgroundTex;
- static const String WindowFrameNormal;
- static const String WindowFrameFocused;
- static const String TabBarBackgroundTex;
- static const String TitleBarBackgroundTex;
- static const String CloseButtonNormalTex;
- static const String CloseButtonHoverTex;
- static const String CloseButtonActiveTex;
- static const String MinButtonNormalTex;
- static const String MinButtonHoverTex;
- static const String MinButtonActiveTex;
- static const String MaxButtonNormalTex;
- static const String MaxButtonHoverTex;
- static const String MaxButtonActiveTex;
- static const String TabButtonNormalTex;
- static const String TabButtonFocusedTex;
- static const String ButtonNormalTex;
- static const String ButtonHoverTex;
- static const String ButtonActiveTex;
- static const String ButtonLeftNormalTex;
- static const String ButtonLeftHoverTex;
- static const String ButtonLeftActiveTex;
- static const String ButtonRightNormalTex;
- static const String ButtonRightHoverTex;
- static const String ButtonRightActiveTex;
- static const String ToggleNormalTex;
- static const String ToggleHoverTex;
- static const String ToggleNormalOnTex;
- static const String ToggleHoverOnTex;
- static const String ObjectDropBtnNormalTex;
- static const String ObjectDropBtnNormalOnTex;
- static const String ObjectClearBtnNormalTex;
- static const String ObjectClearBtnHoverTex;
- static const String ObjectClearBtnActiveTex;
- static const String SliderHBackgroundTex;
- static const String SliderHFillTex;
- static const String SliderVBackgroundTex;
- static const String SliderVFillTex;
- static const String SliderHandleNormalTex;
- static const String SliderHandleHoverTex;
- static const String SliderHandleActiveTex;
- static const String FoldoutOpenNormalTex;
- static const String FoldoutOpenHoverTex;
- static const String FoldoutOpenActiveTex;
- static const String FoldoutClosedNormalTex;
- static const String FoldoutClosedHoverTex;
- static const String FoldoutClosedActiveTex;
- static const String InputBoxNormalTex;
- static const String InputBoxHoverTex;
- static const String InputBoxFocusedTex;
- static const String ScrollBarUpNormalTex;
- static const String ScrollBarUpHoverTex;
- static const String ScrollBarUpActiveTex;
- static const String ScrollBarDownNormalTex;
- static const String ScrollBarDownHoverTex;
- static const String ScrollBarDownActiveTex;
- static const String ScrollBarLeftNormalTex;
- static const String ScrollBarLeftHoverTex;
- static const String ScrollBarLeftActiveTex;
- static const String ScrollBarRightNormalTex;
- static const String ScrollBarRightHoverTex;
- static const String ScrollBarRightActiveTex;
- static const String ScrollBarHandleHorzNormalTex;
- static const String ScrollBarHandleHorzHoverTex;
- static const String ScrollBarHandleHorzActiveTex;
- static const String ScrollBarHandleVertNormalTex;
- static const String ScrollBarHandleVertHoverTex;
- static const String ScrollBarHandleVertActiveTex;
- static const String ScrollBarResizeableHandleHorzNormalTex;
- static const String ScrollBarResizeableHandleHorzHoverTex;
- static const String ScrollBarResizeableHandleHorzActiveTex;
- static const String ScrollBarResizeableHandleVertNormalTex;
- static const String ScrollBarResizeableHandleVertHoverTex;
- static const String ScrollBarResizeableHandleVertActiveTex;
- static const String ScrollBarHBgTex;
- static const String ScrollBarVBgTex;
- static const String DropDownBtnNormalTex;
- static const String DropDownBtnHoverTex;
- static const String DropDownBtnActiveTex;
- static const String DropDownBoxBgTex;
- static const String DropDownBoxSideBgTex;
- static const String DropDownBoxHandleTex;
- static const String DropDownBoxEntryNormalTex;
- static const String DropDownBoxEntryHoverTex;
- static const String DropDownBoxEntryToggleNormalTex;
- static const String DropDownBoxEntryToggleHoverTex;
- static const String DropDownBoxEntryToggleNormalOnTex;
- static const String DropDownBoxEntryToggleHoverOnTex;
- static const String DropDownBoxBtnUpNormalTex;
- static const String DropDownBoxBtnUpHoverTex;
- static const String DropDownBoxBtnDownNormalTex;
- static const String DropDownBoxBtnDownHoverTex;
- static const String DropDownBoxEntryExpNormalTex;
- static const String DropDownBoxEntryExpHoverTex;
- static const String DropDownSeparatorTex;
- static const String MenuBarBgTex;
- static const String MenuBarBansheeLogoTex;
- static const String MenuBarBtnNormalTex;
- static const String MenuBarBtnHoverTex;
- static const String MenuBarBtnActiveTex;
- static const String MenuBarLineNormalTex;
- static const String MenuBarLineActiveTex;
- static const String ToolBarBtnNormalTex;
- static const String ToolBarBtnHoverTex;
- static const String ToolBarBtnActiveTex;
- static const String ToolBarSeparatorTex;
- static const String TreeViewExpandButtonOffNormal;
- static const String TreeViewExpandButtonOffHover;
- static const String TreeViewExpandButtonOnNormal;
- static const String TreeViewExpandButtonOnHover;
- static const String TreeViewHighlightBackground;
- static const String TreeViewEditBox;
- static const String TreeViewElementHighlight;
- static const String TreeViewElementSepHighlight;
- static const String ColorPickerSliderHorzHandleTex;
- static const String ColorPickerSliderVertHandleTex;
- static const String ColorPickerSlider2DHandleTex;
- static const String ProgressBarFillTex;
- static const String ProgressBarBgTex;
- static const String SelectionAreaTex;
- static const String SelectionBgTex;
- static const String TextureDropTex;
- static const String TextureDropOnTex;
- static const String XButtonNormalTex;
- static const String XButtonHoverTex;
- static const String XButtonActiveTex;
- static const String StatusBarBgTex;
- static const String ScrollAreaBgTex;
- static const String InspectorTitleBgTex;
- static const String InspectorContentBgTex;
- static const String InspectorContentBgAlternateTex;
- static const String LibraryEntryFirstBgTex;
- static const String LibraryEntryBgTex;
- static const String LibraryEntryLastBgTex;
- static const String LibraryEntryVertFirstBgTex;
- static const String LibraryEntryVertBgTex;
- static const String LibraryEntryVertLastBgTex;
- static const String ShaderDockOverlayFile;
- static const String ShaderSceneGridFile;
- static const String ShaderPickingCullNoneFile;
- static const String ShaderPickingCullCWFile;
- static const String ShaderPickingCullCCWFile;
- static const String ShaderPickingAlphaCullNoneFile;
- static const String ShaderPickingAlphaCullCWFile;
- static const String ShaderPickingAlphaCullCCWFile;
- static const String ShaderLineGizmoFile;
- static const String ShaderSolidGizmoFile;
- static const String ShaderWireGizmoFile;
- static const String ShaderLineHandleFile;
- static const String ShaderSolidHandleFile;
- static const String ShaderHandleClearAlphaFile;
- static const String ShaderIconGizmoFile;
- static const String ShaderGizmoPickingFile;
- static const String ShaderGizmoPickingAlphaFile;
- static const String ShaderTextGizmoFile;
- static const String ShaderSelectionFile;
- static const String EmptyShaderCodeFile;
- static const String EmptyCSScriptCodeFile;
- static const char* SplashScreenName;
- };
- /** @} */
- }
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