BsScriptPhysics.generated.cpp 19 KB

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  1. #include "BsScriptPhysics.generated.h"
  2. #include "BsMonoMethod.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoUtil.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsPhysics.h"
  6. #include "BsScriptResourceManager.h"
  7. #include "BsScriptGameObjectManager.h"
  8. #include "BsScriptPhysicsQueryHit.generated.h"
  9. #include "BsScriptPhysicsMesh.generated.h"
  10. #include "Wrappers/BsScriptVector.h"
  11. #include "Wrappers/BsScriptQuaternion.h"
  12. #include "BsScriptCCollider.generated.h"
  13. namespace bs
  14. {
  15. ScriptPhysics::ScriptPhysics(MonoObject* managedInstance)
  16. :ScriptObject(managedInstance)
  17. {
  18. }
  19. void ScriptPhysics::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_rayCast", (void*)&ScriptPhysics::Internal_rayCast);
  22. metaData.scriptClass->addInternalCall("Internal_rayCast0", (void*)&ScriptPhysics::Internal_rayCast0);
  23. metaData.scriptClass->addInternalCall("Internal_boxCast", (void*)&ScriptPhysics::Internal_boxCast);
  24. metaData.scriptClass->addInternalCall("Internal_sphereCast", (void*)&ScriptPhysics::Internal_sphereCast);
  25. metaData.scriptClass->addInternalCall("Internal_capsuleCast", (void*)&ScriptPhysics::Internal_capsuleCast);
  26. metaData.scriptClass->addInternalCall("Internal_convexCast", (void*)&ScriptPhysics::Internal_convexCast);
  27. metaData.scriptClass->addInternalCall("Internal_rayCastAll", (void*)&ScriptPhysics::Internal_rayCastAll);
  28. metaData.scriptClass->addInternalCall("Internal_rayCastAll0", (void*)&ScriptPhysics::Internal_rayCastAll0);
  29. metaData.scriptClass->addInternalCall("Internal_boxCastAll", (void*)&ScriptPhysics::Internal_boxCastAll);
  30. metaData.scriptClass->addInternalCall("Internal_sphereCastAll", (void*)&ScriptPhysics::Internal_sphereCastAll);
  31. metaData.scriptClass->addInternalCall("Internal_capsuleCastAll", (void*)&ScriptPhysics::Internal_capsuleCastAll);
  32. metaData.scriptClass->addInternalCall("Internal_convexCastAll", (void*)&ScriptPhysics::Internal_convexCastAll);
  33. metaData.scriptClass->addInternalCall("Internal_rayCastAny", (void*)&ScriptPhysics::Internal_rayCastAny);
  34. metaData.scriptClass->addInternalCall("Internal_rayCastAny0", (void*)&ScriptPhysics::Internal_rayCastAny0);
  35. metaData.scriptClass->addInternalCall("Internal_boxCastAny", (void*)&ScriptPhysics::Internal_boxCastAny);
  36. metaData.scriptClass->addInternalCall("Internal_sphereCastAny", (void*)&ScriptPhysics::Internal_sphereCastAny);
  37. metaData.scriptClass->addInternalCall("Internal_capsuleCastAny", (void*)&ScriptPhysics::Internal_capsuleCastAny);
  38. metaData.scriptClass->addInternalCall("Internal_convexCastAny", (void*)&ScriptPhysics::Internal_convexCastAny);
  39. metaData.scriptClass->addInternalCall("Internal_boxOverlap", (void*)&ScriptPhysics::Internal_boxOverlap);
  40. metaData.scriptClass->addInternalCall("Internal_sphereOverlap", (void*)&ScriptPhysics::Internal_sphereOverlap);
  41. metaData.scriptClass->addInternalCall("Internal_capsuleOverlap", (void*)&ScriptPhysics::Internal_capsuleOverlap);
  42. metaData.scriptClass->addInternalCall("Internal_convexOverlap", (void*)&ScriptPhysics::Internal_convexOverlap);
  43. metaData.scriptClass->addInternalCall("Internal_boxOverlapAny", (void*)&ScriptPhysics::Internal_boxOverlapAny);
  44. metaData.scriptClass->addInternalCall("Internal_sphereOverlapAny", (void*)&ScriptPhysics::Internal_sphereOverlapAny);
  45. metaData.scriptClass->addInternalCall("Internal_capsuleOverlapAny", (void*)&ScriptPhysics::Internal_capsuleOverlapAny);
  46. metaData.scriptClass->addInternalCall("Internal_convexOverlapAny", (void*)&ScriptPhysics::Internal_convexOverlapAny);
  47. metaData.scriptClass->addInternalCall("Internal_getGravity", (void*)&ScriptPhysics::Internal_getGravity);
  48. metaData.scriptClass->addInternalCall("Internal_setGravity", (void*)&ScriptPhysics::Internal_setGravity);
  49. metaData.scriptClass->addInternalCall("Internal_addBroadPhaseRegion", (void*)&ScriptPhysics::Internal_addBroadPhaseRegion);
  50. metaData.scriptClass->addInternalCall("Internal_removeBroadPhaseRegion", (void*)&ScriptPhysics::Internal_removeBroadPhaseRegion);
  51. metaData.scriptClass->addInternalCall("Internal_clearBroadPhaseRegions", (void*)&ScriptPhysics::Internal_clearBroadPhaseRegions);
  52. metaData.scriptClass->addInternalCall("Internal_toggleCollision", (void*)&ScriptPhysics::Internal_toggleCollision);
  53. metaData.scriptClass->addInternalCall("Internal_isCollisionEnabled", (void*)&ScriptPhysics::Internal_isCollisionEnabled);
  54. metaData.scriptClass->addInternalCall("Internal__isUpdateInProgress", (void*)&ScriptPhysics::Internal__isUpdateInProgress);
  55. }
  56. bool ScriptPhysics::Internal_rayCast(Ray* ray, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  57. {
  58. bool tmp__output;
  59. PhysicsQueryHit tmphit;
  60. tmp__output = Physics::instance().rayCast(*ray, tmphit, layer, max);
  61. bool __output;
  62. __output = tmp__output;
  63. __PhysicsQueryHitInterop interophit;
  64. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  65. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  66. return __output;
  67. }
  68. bool ScriptPhysics::Internal_rayCast0(Vector3* origin, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  69. {
  70. bool tmp__output;
  71. PhysicsQueryHit tmphit;
  72. tmp__output = Physics::instance().rayCast(*origin, *unitDir, tmphit, layer, max);
  73. bool __output;
  74. __output = tmp__output;
  75. __PhysicsQueryHitInterop interophit;
  76. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  77. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  78. return __output;
  79. }
  80. bool ScriptPhysics::Internal_boxCast(AABox* box, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  81. {
  82. bool tmp__output;
  83. PhysicsQueryHit tmphit;
  84. tmp__output = Physics::instance().boxCast(*box, *rotation, *unitDir, tmphit, layer, max);
  85. bool __output;
  86. __output = tmp__output;
  87. __PhysicsQueryHitInterop interophit;
  88. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  89. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  90. return __output;
  91. }
  92. bool ScriptPhysics::Internal_sphereCast(Sphere* sphere, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  93. {
  94. bool tmp__output;
  95. PhysicsQueryHit tmphit;
  96. tmp__output = Physics::instance().sphereCast(*sphere, *unitDir, tmphit, layer, max);
  97. bool __output;
  98. __output = tmp__output;
  99. __PhysicsQueryHitInterop interophit;
  100. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  101. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  102. return __output;
  103. }
  104. bool ScriptPhysics::Internal_capsuleCast(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  105. {
  106. bool tmp__output;
  107. PhysicsQueryHit tmphit;
  108. tmp__output = Physics::instance().capsuleCast(*capsule, *rotation, *unitDir, tmphit, layer, max);
  109. bool __output;
  110. __output = tmp__output;
  111. __PhysicsQueryHitInterop interophit;
  112. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  113. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  114. return __output;
  115. }
  116. bool ScriptPhysics::Internal_convexCast(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, __PhysicsQueryHitInterop* hit, uint64_t layer, float max)
  117. {
  118. bool tmp__output;
  119. ResourceHandle<PhysicsMesh> tmpmesh;
  120. ScriptPhysicsMesh* scriptmesh;
  121. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  122. if(scriptmesh != nullptr)
  123. tmpmesh = scriptmesh->getHandle();
  124. PhysicsQueryHit tmphit;
  125. tmp__output = Physics::instance().convexCast(tmpmesh, *position, *rotation, *unitDir, tmphit, layer, max);
  126. bool __output;
  127. __output = tmp__output;
  128. __PhysicsQueryHitInterop interophit;
  129. interophit = ScriptPhysicsQueryHit::toInterop(tmphit);
  130. MonoUtil::valueCopy(hit, &interophit, ScriptPhysicsQueryHit::getMetaData()->scriptClass->_getInternalClass());
  131. return __output;
  132. }
  133. MonoArray* ScriptPhysics::Internal_rayCastAll(Ray* ray, uint64_t layer, float max)
  134. {
  135. Vector<PhysicsQueryHit> vec__output;
  136. vec__output = Physics::instance().rayCastAll(*ray, layer, max);
  137. MonoArray* __output;
  138. int arraySize__output = (int)vec__output.size();
  139. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  140. for(int i = 0; i < arraySize__output; i++)
  141. {
  142. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  143. }
  144. __output = array__output.getInternal();
  145. return __output;
  146. }
  147. MonoArray* ScriptPhysics::Internal_rayCastAll0(Vector3* origin, Vector3* unitDir, uint64_t layer, float max)
  148. {
  149. Vector<PhysicsQueryHit> vec__output;
  150. vec__output = Physics::instance().rayCastAll(*origin, *unitDir, layer, max);
  151. MonoArray* __output;
  152. int arraySize__output = (int)vec__output.size();
  153. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  154. for(int i = 0; i < arraySize__output; i++)
  155. {
  156. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  157. }
  158. __output = array__output.getInternal();
  159. return __output;
  160. }
  161. MonoArray* ScriptPhysics::Internal_boxCastAll(AABox* box, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  162. {
  163. Vector<PhysicsQueryHit> vec__output;
  164. vec__output = Physics::instance().boxCastAll(*box, *rotation, *unitDir, layer, max);
  165. MonoArray* __output;
  166. int arraySize__output = (int)vec__output.size();
  167. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  168. for(int i = 0; i < arraySize__output; i++)
  169. {
  170. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  171. }
  172. __output = array__output.getInternal();
  173. return __output;
  174. }
  175. MonoArray* ScriptPhysics::Internal_sphereCastAll(Sphere* sphere, Vector3* unitDir, uint64_t layer, float max)
  176. {
  177. Vector<PhysicsQueryHit> vec__output;
  178. vec__output = Physics::instance().sphereCastAll(*sphere, *unitDir, layer, max);
  179. MonoArray* __output;
  180. int arraySize__output = (int)vec__output.size();
  181. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  182. for(int i = 0; i < arraySize__output; i++)
  183. {
  184. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  185. }
  186. __output = array__output.getInternal();
  187. return __output;
  188. }
  189. MonoArray* ScriptPhysics::Internal_capsuleCastAll(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  190. {
  191. Vector<PhysicsQueryHit> vec__output;
  192. vec__output = Physics::instance().capsuleCastAll(*capsule, *rotation, *unitDir, layer, max);
  193. MonoArray* __output;
  194. int arraySize__output = (int)vec__output.size();
  195. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  196. for(int i = 0; i < arraySize__output; i++)
  197. {
  198. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  199. }
  200. __output = array__output.getInternal();
  201. return __output;
  202. }
  203. MonoArray* ScriptPhysics::Internal_convexCastAll(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  204. {
  205. Vector<PhysicsQueryHit> vec__output;
  206. ResourceHandle<PhysicsMesh> tmpmesh;
  207. ScriptPhysicsMesh* scriptmesh;
  208. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  209. if(scriptmesh != nullptr)
  210. tmpmesh = scriptmesh->getHandle();
  211. vec__output = Physics::instance().convexCastAll(tmpmesh, *position, *rotation, *unitDir, layer, max);
  212. MonoArray* __output;
  213. int arraySize__output = (int)vec__output.size();
  214. ScriptArray array__output = ScriptArray::create<ScriptPhysicsQueryHit>(arraySize__output);
  215. for(int i = 0; i < arraySize__output; i++)
  216. {
  217. array__output.set(i, ScriptPhysicsQueryHit::toInterop(vec__output[i]));
  218. }
  219. __output = array__output.getInternal();
  220. return __output;
  221. }
  222. bool ScriptPhysics::Internal_rayCastAny(Ray* ray, uint64_t layer, float max)
  223. {
  224. bool tmp__output;
  225. tmp__output = Physics::instance().rayCastAny(*ray, layer, max);
  226. bool __output;
  227. __output = tmp__output;
  228. return __output;
  229. }
  230. bool ScriptPhysics::Internal_rayCastAny0(Vector3* origin, Vector3* unitDir, uint64_t layer, float max)
  231. {
  232. bool tmp__output;
  233. tmp__output = Physics::instance().rayCastAny(*origin, *unitDir, layer, max);
  234. bool __output;
  235. __output = tmp__output;
  236. return __output;
  237. }
  238. bool ScriptPhysics::Internal_boxCastAny(AABox* box, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  239. {
  240. bool tmp__output;
  241. tmp__output = Physics::instance().boxCastAny(*box, *rotation, *unitDir, layer, max);
  242. bool __output;
  243. __output = tmp__output;
  244. return __output;
  245. }
  246. bool ScriptPhysics::Internal_sphereCastAny(Sphere* sphere, Vector3* unitDir, uint64_t layer, float max)
  247. {
  248. bool tmp__output;
  249. tmp__output = Physics::instance().sphereCastAny(*sphere, *unitDir, layer, max);
  250. bool __output;
  251. __output = tmp__output;
  252. return __output;
  253. }
  254. bool ScriptPhysics::Internal_capsuleCastAny(Capsule* capsule, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  255. {
  256. bool tmp__output;
  257. tmp__output = Physics::instance().capsuleCastAny(*capsule, *rotation, *unitDir, layer, max);
  258. bool __output;
  259. __output = tmp__output;
  260. return __output;
  261. }
  262. bool ScriptPhysics::Internal_convexCastAny(MonoObject* mesh, Vector3* position, Quaternion* rotation, Vector3* unitDir, uint64_t layer, float max)
  263. {
  264. bool tmp__output;
  265. ResourceHandle<PhysicsMesh> tmpmesh;
  266. ScriptPhysicsMesh* scriptmesh;
  267. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  268. if(scriptmesh != nullptr)
  269. tmpmesh = scriptmesh->getHandle();
  270. tmp__output = Physics::instance().convexCastAny(tmpmesh, *position, *rotation, *unitDir, layer, max);
  271. bool __output;
  272. __output = tmp__output;
  273. return __output;
  274. }
  275. MonoArray* ScriptPhysics::Internal_boxOverlap(AABox* box, Quaternion* rotation, uint64_t layer)
  276. {
  277. Vector<GameObjectHandle<CCollider>> vec__output;
  278. vec__output = Physics::instance().boxOverlap(*box, *rotation, layer);
  279. MonoArray* __output;
  280. int arraySize__output = (int)vec__output.size();
  281. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  282. for(int i = 0; i < arraySize__output; i++)
  283. {
  284. ScriptComponentBase* script__output;
  285. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  286. if(script__output != nullptr)
  287. array__output.set(i, script__output->getManagedInstance());
  288. else
  289. array__output.set(i, nullptr);
  290. }
  291. __output = array__output.getInternal();
  292. return __output;
  293. }
  294. MonoArray* ScriptPhysics::Internal_sphereOverlap(Sphere* sphere, uint64_t layer)
  295. {
  296. Vector<GameObjectHandle<CCollider>> vec__output;
  297. vec__output = Physics::instance().sphereOverlap(*sphere, layer);
  298. MonoArray* __output;
  299. int arraySize__output = (int)vec__output.size();
  300. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  301. for(int i = 0; i < arraySize__output; i++)
  302. {
  303. ScriptComponentBase* script__output;
  304. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  305. if(script__output != nullptr)
  306. array__output.set(i, script__output->getManagedInstance());
  307. else
  308. array__output.set(i, nullptr);
  309. }
  310. __output = array__output.getInternal();
  311. return __output;
  312. }
  313. MonoArray* ScriptPhysics::Internal_capsuleOverlap(Capsule* capsule, Quaternion* rotation, uint64_t layer)
  314. {
  315. Vector<GameObjectHandle<CCollider>> vec__output;
  316. vec__output = Physics::instance().capsuleOverlap(*capsule, *rotation, layer);
  317. MonoArray* __output;
  318. int arraySize__output = (int)vec__output.size();
  319. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  320. for(int i = 0; i < arraySize__output; i++)
  321. {
  322. ScriptComponentBase* script__output;
  323. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  324. if(script__output != nullptr)
  325. array__output.set(i, script__output->getManagedInstance());
  326. else
  327. array__output.set(i, nullptr);
  328. }
  329. __output = array__output.getInternal();
  330. return __output;
  331. }
  332. MonoArray* ScriptPhysics::Internal_convexOverlap(MonoObject* mesh, Vector3* position, Quaternion* rotation, uint64_t layer)
  333. {
  334. Vector<GameObjectHandle<CCollider>> vec__output;
  335. ResourceHandle<PhysicsMesh> tmpmesh;
  336. ScriptPhysicsMesh* scriptmesh;
  337. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  338. if(scriptmesh != nullptr)
  339. tmpmesh = scriptmesh->getHandle();
  340. vec__output = Physics::instance().convexOverlap(tmpmesh, *position, *rotation, layer);
  341. MonoArray* __output;
  342. int arraySize__output = (int)vec__output.size();
  343. ScriptArray array__output = ScriptArray::create<ScriptCCollider>(arraySize__output);
  344. for(int i = 0; i < arraySize__output; i++)
  345. {
  346. ScriptComponentBase* script__output;
  347. script__output = ScriptGameObjectManager::instance().getBuiltinScriptComponent(vec__output[i]);
  348. if(script__output != nullptr)
  349. array__output.set(i, script__output->getManagedInstance());
  350. else
  351. array__output.set(i, nullptr);
  352. }
  353. __output = array__output.getInternal();
  354. return __output;
  355. }
  356. bool ScriptPhysics::Internal_boxOverlapAny(AABox* box, Quaternion* rotation, uint64_t layer)
  357. {
  358. bool tmp__output;
  359. tmp__output = Physics::instance().boxOverlapAny(*box, *rotation, layer);
  360. bool __output;
  361. __output = tmp__output;
  362. return __output;
  363. }
  364. bool ScriptPhysics::Internal_sphereOverlapAny(Sphere* sphere, uint64_t layer)
  365. {
  366. bool tmp__output;
  367. tmp__output = Physics::instance().sphereOverlapAny(*sphere, layer);
  368. bool __output;
  369. __output = tmp__output;
  370. return __output;
  371. }
  372. bool ScriptPhysics::Internal_capsuleOverlapAny(Capsule* capsule, Quaternion* rotation, uint64_t layer)
  373. {
  374. bool tmp__output;
  375. tmp__output = Physics::instance().capsuleOverlapAny(*capsule, *rotation, layer);
  376. bool __output;
  377. __output = tmp__output;
  378. return __output;
  379. }
  380. bool ScriptPhysics::Internal_convexOverlapAny(MonoObject* mesh, Vector3* position, Quaternion* rotation, uint64_t layer)
  381. {
  382. bool tmp__output;
  383. ResourceHandle<PhysicsMesh> tmpmesh;
  384. ScriptPhysicsMesh* scriptmesh;
  385. scriptmesh = ScriptPhysicsMesh::toNative(mesh);
  386. if(scriptmesh != nullptr)
  387. tmpmesh = scriptmesh->getHandle();
  388. tmp__output = Physics::instance().convexOverlapAny(tmpmesh, *position, *rotation, layer);
  389. bool __output;
  390. __output = tmp__output;
  391. return __output;
  392. }
  393. void ScriptPhysics::Internal_getGravity(Vector3* __output)
  394. {
  395. Vector3 tmp__output;
  396. tmp__output = Physics::instance().getGravity();
  397. *__output = tmp__output;
  398. }
  399. void ScriptPhysics::Internal_setGravity(Vector3* gravity)
  400. {
  401. Physics::instance().setGravity(*gravity);
  402. }
  403. uint32_t ScriptPhysics::Internal_addBroadPhaseRegion(AABox* region)
  404. {
  405. uint32_t tmp__output;
  406. tmp__output = Physics::instance().addBroadPhaseRegion(*region);
  407. uint32_t __output;
  408. __output = tmp__output;
  409. return __output;
  410. }
  411. void ScriptPhysics::Internal_removeBroadPhaseRegion(uint32_t handle)
  412. {
  413. Physics::instance().removeBroadPhaseRegion(handle);
  414. }
  415. void ScriptPhysics::Internal_clearBroadPhaseRegions()
  416. {
  417. Physics::instance().clearBroadPhaseRegions();
  418. }
  419. void ScriptPhysics::Internal_toggleCollision(uint64_t groupA, uint64_t groupB, bool enabled)
  420. {
  421. Physics::instance().toggleCollision(groupA, groupB, enabled);
  422. }
  423. bool ScriptPhysics::Internal_isCollisionEnabled(uint64_t groupA, uint64_t groupB)
  424. {
  425. bool tmp__output;
  426. tmp__output = Physics::instance().isCollisionEnabled(groupA, groupB);
  427. bool __output;
  428. __output = tmp__output;
  429. return __output;
  430. }
  431. bool ScriptPhysics::Internal__isUpdateInProgress()
  432. {
  433. bool tmp__output;
  434. tmp__output = Physics::instance()._isUpdateInProgress();
  435. bool __output;
  436. __output = tmp__output;
  437. return __output;
  438. }
  439. }