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DeferredBasePass.bslinc
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014bac08b8
Renderer can now handle morph animation
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9 anni fa |
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DeferredLightPass.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 anni fa |
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DeferredPointLightPass.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 anni fa |
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GBuffer.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 anni fa |
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NormalVertexInput.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 anni fa |
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PPBase.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 anni fa |
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PPTonemapCommon.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 anni fa |
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PPWhiteBalance.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 anni fa |
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PerCameraData.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 anni fa |
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PerObjectData.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 anni fa |
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ResolveCommon.bslinc
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 anni fa |
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SkinnedVertexInput.bslinc
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ec9001814b
Add GLSL variants of all built-in shaders
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9 anni fa |
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SpriteImage.bslinc
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6f316d48bf
Added support for shader technique inheritance
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9 anni fa |
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Surface.bslinc
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76dee9fbf8
Morph shape animation (WIP)
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9 anni fa |
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VolumeRenderBase.bslinc
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91ee2c732e
Fixing 3D texture rendering in OpenGL
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9 anni fa |