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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsGpuParam.h"
- #include "BsCoreObject.h"
- #include "BsIResourceListener.h"
- #include "BsVectorNI.h"
- #include "BsMatrixNxM.h"
- namespace BansheeEngine
- {
- /** @addtogroup Implementation
- * @{
- */
- /** Helper structure whose specializations convert an engine data type into a GPU program data parameter type. */
- template<class T> struct TGpuDataParamInfo { };
- template<> struct TGpuDataParamInfo < float > { enum { TypeId = GPDT_FLOAT1 }; };
- template<> struct TGpuDataParamInfo < Vector2 > { enum { TypeId = GPDT_FLOAT2 }; };
- template<> struct TGpuDataParamInfo < Vector3 > { enum { TypeId = GPDT_FLOAT3 }; };
- template<> struct TGpuDataParamInfo < Vector4 > { enum { TypeId = GPDT_FLOAT4 }; };
- template<> struct TGpuDataParamInfo < int > { enum { TypeId = GPDT_INT1 }; };
- template<> struct TGpuDataParamInfo < Vector2I > { enum { TypeId = GPDT_INT2 }; };
- template<> struct TGpuDataParamInfo < Vector3I > { enum { TypeId = GPDT_INT3 }; };
- template<> struct TGpuDataParamInfo < Vector4I > { enum { TypeId = GPDT_INT4 }; };
- template<> struct TGpuDataParamInfo < Matrix2 > { enum { TypeId = GPDT_MATRIX_2X2 }; };
- template<> struct TGpuDataParamInfo < Matrix2x3 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
- template<> struct TGpuDataParamInfo < Matrix2x4 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
- template<> struct TGpuDataParamInfo < Matrix3 > { enum { TypeId = GPDT_MATRIX_3X3 }; };
- template<> struct TGpuDataParamInfo < Matrix3x2 > { enum { TypeId = GPDT_MATRIX_3X2 }; };
- template<> struct TGpuDataParamInfo < Matrix3x4 > { enum { TypeId = GPDT_MATRIX_3X4 }; };
- template<> struct TGpuDataParamInfo < Matrix4 > { enum { TypeId = GPDT_MATRIX_4X4 }; };
- template<> struct TGpuDataParamInfo < Matrix4x2 > { enum { TypeId = GPDT_MATRIX_4X2 }; };
- template<> struct TGpuDataParamInfo < Matrix4x3 > { enum { TypeId = GPDT_MATRIX_4X3 }; };
- template<> struct TGpuDataParamInfo < Color > { enum { TypeId = GPDT_COLOR }; };
- /** Helper structure used for initializing GpuParams. */
- struct GPU_PARAMS_DESC
- {
- SPtr<GpuParamDesc> fragmentParams;
- SPtr<GpuParamDesc> vertexParams;
- SPtr<GpuParamDesc> geometryParams;
- SPtr<GpuParamDesc> hullParams;
- SPtr<GpuParamDesc> domainParams;
- SPtr<GpuParamDesc> computeParams;
- };
- /** Contains functionality common for both sim and core thread version of GpuParams. */
- class BS_CORE_EXPORT GpuParamsBase
- {
- public:
- virtual ~GpuParamsBase();
- // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
- // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
- GpuParamsBase(const GpuParamsBase& other) = delete;
- GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
- /** Returns a description of all stored parameters. */
- SPtr<GpuParamDesc> getParamDesc(GpuProgramType type) const { return mParamDescs[(int)type]; }
- /**
- * Returns the size of a data parameter with the specified name, in bytes. Returns 0 if such parameter doesn't exist.
- */
- UINT32 getDataParamSize(GpuProgramType type, const String& name) const;
- /** Checks if parameter with the specified name exists. */
- bool hasParam(GpuProgramType type, const String& name) const;
- /** Checks if texture parameter with the specified name exists. */
- bool hasTexture(GpuProgramType type, const String& name) const;
- /** Checks if load/store texture parameter with the specified name exists. */
- bool hasLoadStoreTexture(GpuProgramType type, const String& name) const;
- /** Checks if buffer parameter with the specified name exists. */
- bool hasBuffer(GpuProgramType type, const String& name) const;
- /** Checks if sampler state parameter with the specified name exists. */
- bool hasSamplerState(GpuProgramType type, const String& name) const;
- /** Checks if a parameter block with the specified name exists. */
- bool hasParamBlock(GpuProgramType type, const String& name) const;
- /** Gets a descriptor for a parameter block buffer with the specified name. */
- GpuParamBlockDesc* getParamBlockDesc(GpuProgramType type, const String& name) const;
- /** Marks the sim thread object as dirty, causing it to sync its contents with its core thread counterpart. */
- virtual void _markCoreDirty() { }
- /** @copydoc IResourceListener::markListenerResourcesDirty */
- virtual void _markResourcesDirty() { }
- protected:
- GpuParamsBase(const GPU_PARAMS_DESC& desc);
- /** Gets a descriptor for a data parameter with the specified name. */
- GpuParamDataDesc* getParamDesc(GpuProgramType type, const String& name) const;
- SPtr<GpuParamDesc> mParamDescs[6];
- };
- template<bool Core> struct TGpuParamsTypes { };
- template<> struct TGpuParamsTypes < false >
- {
- typedef GpuParams GpuParamsType;
- typedef HTexture TextureType;
- typedef SPtr<GpuBuffer> BufferType;
- typedef SPtr<SamplerState> SamplerType;
- typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
- };
- template<> struct TGpuParamsTypes < true >
- {
- typedef GpuParamsCore GpuParamsType;
- typedef SPtr<TextureCore> TextureType;
- typedef SPtr<GpuBufferCore> BufferType;
- typedef SPtr<SamplerStateCore> SamplerType;
- typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
- };
- /** Templated version of GpuParams that contains functionality for both sim and core thread versions of stored data. */
- template <bool Core>
- class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
- {
- public:
- typedef typename TGpuParamsTypes<Core>::GpuParamsType GpuParamsType;
- typedef typename TGpuParamsTypes<Core>::TextureType TextureType;
- typedef typename TGpuParamsTypes<Core>::BufferType BufferType;
- typedef typename TGpuParamsTypes<Core>::SamplerType SamplerType;
- typedef typename TGpuParamsTypes<Core>::ParamsBufferType ParamsBufferType;
- virtual ~TGpuParams();
- /**
- * Returns a handle for the parameter with the specified name. Handle may then be stored and used for quickly
- * setting or retrieving values to/from that parameter.
- *
- * Throws exception if parameter with that name and type doesn't exist.
- *
- * Parameter handles will be invalidated when their parent GpuParams object changes.
- */
- template<class T> void getParam(GpuProgramType type, const String& name, TGpuDataParam<T, Core>& output) const;
- /** @copydoc getParam */
- void getStructParam(GpuProgramType type, const String& name, TGpuParamStruct<Core>& output) const;
- /** @copydoc getParam */
- void getTextureParam(GpuProgramType type, const String& name, TGpuParamTexture<Core>& output) const;
- /** @copydoc getParam */
- void getLoadStoreTextureParam(GpuProgramType type, const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
- /** @copydoc getParam */
- void getBufferParam(GpuProgramType type, const String& name, TGpuParamBuffer<Core>& output) const;
- /** @copydoc getParam */
- void getSamplerStateParam(GpuProgramType type, const String& name, TGpuParamSampState<Core>& output) const;
- /** Gets a parameter block buffer from the specified set/slot combination. */
- ParamsBufferType getParamBlockBuffer(UINT32 set, UINT32 slot) const;
- /** Gets a texture bound to the specified set/slot combination. */
- TextureType getTexture(UINT32 set, UINT32 slot) const;
- /** Gets a load/store texture bound to the specified set/slot combination. */
- TextureType getLoadStoreTexture(UINT32 set, UINT32 slot) const;
- /** Gets a buffer bound to the specified set/slot combination. */
- BufferType getBuffer(UINT32 set, UINT32 slot) const;
- /** Gets a sampler state bound to the specified set/slot combination. */
- SamplerType getSamplerState(UINT32 set, UINT32 slot) const;
- /** Gets information that determines which texture surfaces to bind as load/store parameters. */
- const TextureSurface& getLoadStoreSurface(UINT32 set, UINT32 slot) const;
- /**
- * Sets the parameter buffer with the specified name. Any following parameter reads or writes that are
- * referencing that buffer will use the new buffer.
- *
- * @note
- * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
- * values once and then share the buffer among all other GpuParams.
- * @note
- * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
- */
- void setParamBlockBuffer(GpuProgramType type, const String& name, const ParamsBufferType& paramBlockBuffer);
- /**
- * Binds a new parameter buffer to the specified slot. Any following parameter reads or writes that are referencing
- * that buffer slot will use the new buffer.
- *
- * @note
- * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
- * values once and then share the buffer among all other GpuParams.
- * @note
- * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
- */
- virtual void setParamBlockBuffer(UINT32 set, UINT32 slot, const ParamsBufferType& paramBlockBuffer);
- /** Sets a texture at the specified set/slot combination. */
- virtual void setTexture(UINT32 set, UINT32 slot, const TextureType& texture);
- /** Sets a load/store texture at the specified set/slot combination. */
- virtual void setLoadStoreTexture(UINT32 set, UINT32 slot, const TextureType& texture, const TextureSurface& surface);
- /** Sets a buffer at the specified set/slot combination. */
- virtual void setBuffer(UINT32 set, UINT32 slot, const BufferType& buffer);
- /** Sets a sampler state at the specified set/slot combination. */
- virtual void setSamplerState(UINT32 set, UINT32 slot, const SamplerType& sampler);
- /** Sets information that determines which texture surfaces to bind as load/store parameters. */
- virtual void setLoadStoreSurface(UINT32 set, UINT32 slot, const TextureSurface& surface);
- protected:
- /** Type of elements stored in this object. */
- enum class ElementType
- {
- ParamBlock, Texture, LoadStoreTexture, Buffer, SamplerState, Count
- };
- TGpuParams(const GPU_PARAMS_DESC& desc);
- /** @copydoc CoreObject::getThisPtr */
- virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
- /**
- * Converts a set/slot combination into a global slot. If the set or slot is out of valid range, the method logs
- * an error and returns -1. Only performs range checking in debug mode.
- */
- UINT32 getGlobalSlot(ElementType type, UINT32 set, UINT32 slot) const;
- UINT32 mNumSets[(int)ElementType::Count];
- UINT32 mNumElements[(int)ElementType::Count];
- UINT32* mOffsets[(int)ElementType::Count];
- ParamsBufferType* mParamBlockBuffers = nullptr;
- TextureType* mTextures = nullptr;
- TextureType* mLoadStoreTextures = nullptr;
- TextureSurface* mLoadStoreSurfaces = nullptr;
- BufferType* mBuffers = nullptr;
- SamplerType* mSamplerStates = nullptr;
- };
- /** @} */
- /** @addtogroup RenderAPI-Internal
- * @{
- */
- /**
- * Core thread version of GpuParams.
- *
- * @note Core thread only.
- */
- class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
- {
- public:
- virtual ~GpuParamsCore() { }
- /**
- * @copydoc GpuParams::create
- * @param[in] deviceMask Mask that determines on which GPU devices should the buffer be created on.
- */
- static SPtr<GpuParamsCore> create(const GPU_PARAMS_DESC& desc, GpuDeviceFlags deviceMask = GDF_DEFAULT);
- protected:
- friend class GpuParams;
- friend class HardwareBufferCoreManager;
- GpuParamsCore(const GPU_PARAMS_DESC& desc, GpuDeviceFlags deviceMask);
- /** @copydoc CoreObject::getThisPtr */
- SPtr<GpuParamsCore> _getThisPtr() const override;
- /** @copydoc CoreObjectCore::syncToCore */
- void syncToCore(const CoreSyncData& data) override;
- };
- /** @} */
- /** @addtogroup RenderAPI
- * @{
- */
- /**
- * Contains descriptions for all parameters in a set of programs (ones for each stage) and allows you to write and read
- * those parameters. All parameter values are stored internally on the CPU, and are only submitted to the GPU once the
- * parameters are bound to the pipeline.
- *
- * @note Sim thread only.
- */
- class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
- {
- public:
- ~GpuParams() { }
- /** Retrieves a core implementation of a mesh usable only from the core thread. */
- SPtr<GpuParamsCore> getCore() const;
- /**
- * Creates new GpuParams object using the specified parameter descriptions.
- *
- * @param[in] desc Object containing parameter descriptions for all relevant GPU program stages.
- */
- static SPtr<GpuParams> create(const GPU_PARAMS_DESC& desc);
- /** Contains a lookup table for sizes of all data parameters. Sizes are in bytes. */
- const static GpuDataParamInfos PARAM_SIZES;
- /** @name Internal
- * @{
- */
- /** @copydoc GpuParamsBase::_markCoreDirty */
- void _markCoreDirty() override;
- /** @copydoc IResourceListener::markListenerResourcesDirty */
- void _markResourcesDirty() override;
- /** @} */
- protected:
- friend class HardwareBufferManager;
- GpuParams(const GPU_PARAMS_DESC& desc);
- /** @copydoc CoreObject::getThisPtr */
- SPtr<GpuParams> _getThisPtr() const override;
- /** @copydoc CoreObject::createCore */
- SPtr<CoreObjectCore> createCore() const override;
- /** @copydoc CoreObject::syncToCore */
- CoreSyncData syncToCore(FrameAlloc* allocator) override;
- /** @copydoc IResourceListener::getListenerResources */
- void getListenerResources(Vector<HResource>& resources) override;
- /** @copydoc IResourceListener::notifyResourceLoaded */
- void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
- /** @copydoc IResourceListener::notifyResourceChanged */
- void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
- };
- /** @} */
- }
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