BsVulkanDevice.h 4.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsRenderAPI.h"
  6. #include "BsVulkanDescriptorManager.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup Vulkan
  10. * @{
  11. */
  12. /** Represents a single GPU device usable by Vulkan. */
  13. class VulkanDevice
  14. {
  15. public:
  16. VulkanDevice(VkPhysicalDevice device);
  17. ~VulkanDevice();
  18. /** Returns an object describing the physical properties of the device. */
  19. VkPhysicalDevice getPhysical() const { return mPhysicalDevice; }
  20. /** Returns an object describing the logical properties of the device. */
  21. VkDevice getLogical() const { return mLogicalDevice; }
  22. /** Returns a set of properties describing the physical device. */
  23. const VkPhysicalDeviceProperties& getDeviceProperties() const { return mDeviceProperties; }
  24. /** Returns a set of features that the application can use to check if a specific feature is supported. */
  25. const VkPhysicalDeviceFeatures& getDeviceFeatures() const { return mDeviceFeatures; }
  26. /** Returns a set of properties describing the memory of the physical device. */
  27. const VkPhysicalDeviceMemoryProperties& getMemoryProperties() const { return mMemoryProperties; }
  28. /** Returns the number of queue supported on the device, per type. */
  29. UINT32 getNumQueues(VulkanQueueType type) const { return (UINT32)mQueueInfos[(int)type].queues.size(); }
  30. /** Returns queue of the specified type at the specified index. Index must be in range [0, getNumQueues()). */
  31. VulkanQueue* getQueue(VulkanQueueType type, UINT32 idx) const { return mQueueInfos[(int)type].queues[idx]; }
  32. /**
  33. * Returns index of the queue family for the specified queue type. Returns -1 if no queues for the specified type
  34. * exist. There will always be a queue family for the graphics type.
  35. */
  36. UINT32 getQueueFamily(VulkanQueueType type) const { return mQueueInfos[(int)type].familyIdx; }
  37. /** Returns a pool that can be used for allocating command buffers for all queues on this device. */
  38. VulkanCmdBufferPool& getCmdBufferPool() const { return *mCommandBufferPool; }
  39. /** Returns a manager that can be used for allocating descriptor layouts and sets. */
  40. VulkanDescriptorManager& getDescriptorManager() const { return *mDescriptorManager; }
  41. /** Returns a manager that can be used for allocating Vulkan objects wrapped as managed resources. */
  42. VulkanResourceManager& getResourceManager() const { return *mResourceManager; }
  43. /**
  44. * Allocates memory for the provided image, and binds it to the image. Returns null if it cannot find memory
  45. * with the specified flags.
  46. */
  47. VkDeviceMemory allocateMemory(VkImage image, VkMemoryPropertyFlags flags);
  48. /**
  49. * Allocates memory for the provided buffer, and binds it to the buffer. Returns null if it cannot find memory
  50. * with the specified flags.
  51. */
  52. VkDeviceMemory allocateMemory(VkBuffer buffer, VkMemoryPropertyFlags flags);
  53. /**
  54. * Allocates a block of memory according to the provided memory requirements. Returns null if it cannot find memory
  55. * with the specified flags.
  56. */
  57. VkDeviceMemory allocateMemory(const VkMemoryRequirements& reqs, VkMemoryPropertyFlags flags);
  58. /** Frees a previously allocated block of memory. */
  59. void freeMemory(VkDeviceMemory memory);
  60. private:
  61. /** Attempts to find a memory type that matches the requirements bits and the requested flags. */
  62. uint32_t findMemoryType(uint32_t requirementBits, VkMemoryPropertyFlags wantedFlags);
  63. VkPhysicalDevice mPhysicalDevice;
  64. VkDevice mLogicalDevice;
  65. VulkanCmdBufferPool* mCommandBufferPool;
  66. VulkanDescriptorManager* mDescriptorManager;
  67. VulkanResourceManager* mResourceManager;
  68. VkPhysicalDeviceProperties mDeviceProperties;
  69. VkPhysicalDeviceFeatures mDeviceFeatures;
  70. VkPhysicalDeviceMemoryProperties mMemoryProperties;
  71. /** Contains data about a set of queues of a specific type. */
  72. struct QueueInfo
  73. {
  74. UINT32 familyIdx;
  75. Vector<VulkanQueue*> queues;
  76. };
  77. QueueInfo mQueueInfos[VQT_COUNT];
  78. };
  79. /** @} */
  80. }