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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsGpuParamBlockBuffer.h"
- namespace BansheeEngine
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Vulkan implementation of a parameter block buffer (uniform buffer in Vulkan lingo). */
- class VulkanGpuParamBlockBufferCore : public GpuParamBlockBufferCore
- {
- public:
- VulkanGpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage, GpuDeviceFlags deviceMask);
- ~VulkanGpuParamBlockBufferCore();
- /** @copydoc GpuParamBlockBufferCore::writeToGPU */
- void writeToGPU(const UINT8* data) override;
- /** @copydoc GpuParamBlockBufferCore::readFromGPU */
- void readFromGPU(UINT8* data) const override;
- protected:
- /** @copydoc GpuParamBlockBufferCore::initialize */
- void initialize() override;
- private:
- };
- /** @} */
- }
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