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BsLightRendering.cpp
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7813bf7431
Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design
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пре 9 година |
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BsObjectRendering.cpp
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014bac08b8
Renderer can now handle morph animation
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пре 9 година |
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BsPostProcessing.cpp
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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пре 9 година |
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BsRenderBeast.cpp
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8f4c8e65f3
Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now)
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пре 9 година |
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BsRenderBeastFactory.cpp
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855b052658
More fixes in order to get everything to compile with Clang
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пре 9 година |
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BsRenderBeastPlugin.cpp
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cca31b40af
Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings
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пре 9 година |
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BsRenderTargets.cpp
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9bfe9675a3
Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two
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пре 9 година |
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BsRenderTexturePool.cpp
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7206fcc52f
Added descriptor structs for texture resource creation, so it is neater
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пре 9 година |
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BsRendererCamera.cpp
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9d73cc1da2
Various tweaks to the previous merge
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пре 9 година |
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BsSamplerOverrides.cpp
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8f4c8e65f3
Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now)
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пре 9 година |