BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
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BsLightRendering.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design пре 9 година
BsObjectRendering.cpp 014bac08b8 Renderer can now handle morph animation пре 9 година
BsPostProcessing.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
BsRenderBeast.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
BsRenderBeastFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang пре 9 година
BsRenderBeastPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings пре 9 година
BsRenderTargets.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
BsRenderTexturePool.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
BsRendererCamera.cpp 9d73cc1da2 Various tweaks to the previous merge пре 9 година
BsSamplerOverrides.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година