BsScriptD6Joint.h 2.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptCollider.h"
  6. #include "BsScriptJoint.h"
  7. #include "BsD6Joint.h"
  8. namespace BansheeEngine
  9. {
  10. /** @addtogroup ScriptInteropEngine
  11. * @{
  12. */
  13. struct ScriptD6JointData;
  14. /** Interop class between C++ & CLR for D6Joint. */
  15. class BS_SCR_BE_EXPORT ScriptD6Joint : public TScriptJoint<ScriptD6Joint>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "NativeD6Joint")
  19. private:
  20. ScriptD6Joint(MonoObject* instance, const SPtr<Joint>& joint);
  21. /** Returns the native D6 joint wrapped by this object. */
  22. D6Joint* getD6Joint() const;
  23. /************************************************************************/
  24. /* CLR HOOKS */
  25. /************************************************************************/
  26. static void internal_CreateInstance(MonoObject* instance, ScriptCommonJointData* commonData, ScriptD6JointData* data);
  27. static void internal_SetMotion(ScriptD6Joint* thisPtr, D6Joint::Axis axis, D6Joint::Motion motion);
  28. static float internal_GetTwist(ScriptD6Joint* thisPtr);
  29. static float internal_GetSwingY(ScriptD6Joint* thisPtr);
  30. static float internal_GetSwingZ(ScriptD6Joint* thisPtr);
  31. static void internal_SetLimitLinear(ScriptD6Joint* thisPtr, MonoObject* limit);
  32. static void internal_SetLimitTwist(ScriptD6Joint* thisPtr, MonoObject* limit);
  33. static void internal_SetLimitSwing(ScriptD6Joint* thisPtr, MonoObject* limit);
  34. static void internal_SetDrive(ScriptD6Joint* thisPtr, D6Joint::DriveType type, MonoObject* drive);
  35. static void internal_SetDrivePosition(ScriptD6Joint* thisPtr, Vector3* position);
  36. static void internal_SetDriveRotation(ScriptD6Joint* thisPtr, Quaternion* rotation);
  37. static void internal_SetDriveLinearVelocity(ScriptD6Joint* thisPtr, Vector3* velocity);
  38. static void internal_SetDriveAngularVelocity(ScriptD6Joint* thisPtr, Vector3* velocity);
  39. };
  40. /** Used for passing common Joint initialization data between native and managed code. */
  41. struct ScriptD6JointData // Note: Must match C# struct ScriptD6JointData
  42. {
  43. MonoObject* linearLimit;
  44. MonoObject* twistLimit;
  45. MonoObject* swingLimit;
  46. MonoArray* motion;
  47. MonoArray* drives;
  48. Vector3 drivePosition;
  49. Quaternion driveRotation;
  50. Vector3 driveLinearVelocity;
  51. Vector3 driveAngularVelocity;
  52. /** Converts this structure into a descriptor used for initializing a joint. */
  53. void toDesc(D6_JOINT_DESC& desc) const;
  54. };
  55. /** @} */
  56. }