BsScriptTexture2D.cpp 4.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptTexture2D.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoManager.h"
  9. #include "BsTexture.h"
  10. #include "BsPixelUtil.h"
  11. #include "BsException.h"
  12. #include "BsScriptPixelData.h"
  13. #include "BsScriptAsyncOp.h"
  14. #include "BsCoreThread.h"
  15. using namespace std::placeholders;
  16. namespace BansheeEngine
  17. {
  18. ScriptTexture2D::ScriptTexture2D(MonoObject* instance, const HTexture& texture)
  19. :TScriptResource(instance, texture)
  20. {
  21. }
  22. void ScriptTexture2D::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptTexture2D::internal_createInstance);
  25. metaData.scriptClass->addInternalCall("Internal_GetPixels", &ScriptTexture2D::internal_getPixels);
  26. metaData.scriptClass->addInternalCall("Internal_GetGPUPixels", &ScriptTexture2D::internal_getGPUPixels);
  27. metaData.scriptClass->addInternalCall("Internal_SetPixels", &ScriptTexture2D::internal_setPixels);
  28. metaData.scriptClass->addInternalCall("Internal_SetPixelsArray", &ScriptTexture2D::internal_setPixelsArray);
  29. }
  30. void ScriptTexture2D::internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  31. UINT32 height, TextureUsage usage, UINT32 numSamples, bool hasMipmaps, bool gammaCorrection)
  32. {
  33. int numMips = 0;
  34. if(hasMipmaps)
  35. numMips = PixelUtil::getMaxMipmaps(width, height, 1, format);
  36. TEXTURE_DESC texDesc;
  37. texDesc.type = TEX_TYPE_2D;
  38. texDesc.width = width;
  39. texDesc.height = height;
  40. texDesc.numMips = numMips;
  41. texDesc.format = format;
  42. texDesc.usage = usage;
  43. texDesc.hwGamma = gammaCorrection;
  44. texDesc.numSamples = numSamples;
  45. HTexture texture = Texture::create(texDesc);
  46. ScriptTexture2D* scriptInstance;
  47. ScriptResourceManager::instance().createScriptResource(instance, texture, &scriptInstance);
  48. }
  49. MonoObject* ScriptTexture2D::internal_getPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel)
  50. {
  51. HTexture texture = thisPtr->getHandle();
  52. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  53. SPtr<PixelData> pixelData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  54. texture->readData(*pixelData, mipLevel);
  55. return ScriptPixelData::create(pixelData);
  56. }
  57. MonoObject* ScriptTexture2D::internal_getGPUPixels(ScriptTexture2D* thisPtr, UINT32 mipLevel)
  58. {
  59. HTexture texture = thisPtr->getHandle();
  60. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  61. SPtr<PixelData> readData = texture->getProperties().allocateSubresourceBuffer(subresourceIdx);
  62. AsyncOp asyncOp = texture->readSubresource(gCoreAccessor(), subresourceIdx, readData);
  63. std::function<MonoObject*(const AsyncOp&, const SPtr<PixelData>&)> asyncOpToMono =
  64. [&](const AsyncOp& op, const SPtr<PixelData>& returnValue)
  65. {
  66. return ScriptPixelData::create(returnValue);
  67. };
  68. return ScriptAsyncOp::create(asyncOp, std::bind(asyncOpToMono, _1, readData));
  69. }
  70. void ScriptTexture2D::internal_setPixels(ScriptTexture2D* thisPtr, MonoObject* data, UINT32 mipLevel)
  71. {
  72. ScriptPixelData* scriptPixelData = ScriptPixelData::toNative(data);
  73. if (scriptPixelData != nullptr)
  74. {
  75. HTexture texture = thisPtr->getHandle();
  76. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  77. texture->writeSubresource(gCoreAccessor(), subresourceIdx, scriptPixelData->getInternalValue(), false);
  78. }
  79. }
  80. void ScriptTexture2D::internal_setPixelsArray(ScriptTexture2D* thisPtr, MonoArray* colors, UINT32 mipLevel)
  81. {
  82. ScriptArray scriptArray(colors);
  83. Color* colorsRaw = (Color*)scriptArray.getRawPtr(sizeof(Color), 0);
  84. UINT32 numElements = (UINT32)scriptArray.size();
  85. HTexture texture = thisPtr->getHandle();
  86. const TextureProperties& props = texture->getProperties();
  87. SPtr<PixelData> pixelData = bs_shared_ptr_new<PixelData>(props.getWidth(), props.getHeight(), props.getDepth(), props.getFormat());
  88. pixelData->allocateInternalBuffer();
  89. pixelData->setColors(colorsRaw, numElements);
  90. UINT32 subresourceIdx = texture->getProperties().mapToSubresourceIdx(0, mipLevel);
  91. texture->writeSubresource(gCoreAccessor(), subresourceIdx, pixelData, false);
  92. }
  93. MonoObject* ScriptTexture2D::createInstance()
  94. {
  95. return metaData.scriptClass->createInstance();
  96. }
  97. }