BsAudioUtility.cpp 5.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Audio/BsAudioUtility.h"
  4. namespace bs
  5. {
  6. void convertToMono8(const INT8* input, UINT8* output, UINT32 numSamples, UINT32 numChannels)
  7. {
  8. for (UINT32 i = 0; i < numSamples; i++)
  9. {
  10. INT16 sum = 0;
  11. for (UINT32 j = 0; j < numChannels; j++)
  12. {
  13. sum += *input;
  14. ++input;
  15. }
  16. *output = sum / numChannels;
  17. ++output;
  18. }
  19. }
  20. void convertToMono16(const INT16* input, INT16* output, UINT32 numSamples, UINT32 numChannels)
  21. {
  22. for (UINT32 i = 0; i < numSamples; i++)
  23. {
  24. INT32 sum = 0;
  25. for (UINT32 j = 0; j < numChannels; j++)
  26. {
  27. sum += *input;
  28. ++input;
  29. }
  30. *output = sum / numChannels;
  31. ++output;
  32. }
  33. }
  34. void convert32To24Bits(const INT32 input, UINT8* output)
  35. {
  36. UINT32 valToEncode = *(UINT32*)&input;
  37. output[0] = (valToEncode >> 8) & 0x000000FF;
  38. output[1] = (valToEncode >> 16) & 0x000000FF;
  39. output[2] = (valToEncode >> 24) & 0x000000FF;
  40. }
  41. void convertToMono24(const UINT8* input, UINT8* output, UINT32 numSamples, UINT32 numChannels)
  42. {
  43. for (UINT32 i = 0; i < numSamples; i++)
  44. {
  45. INT64 sum = 0;
  46. for (UINT32 j = 0; j < numChannels; j++)
  47. {
  48. sum += AudioUtility::convert24To32Bits(input);
  49. input += 3;
  50. }
  51. INT32 avg = (INT32)(sum / numChannels);
  52. convert32To24Bits(avg, output);
  53. output += 3;
  54. }
  55. }
  56. void convertToMono32(const INT32* input, INT32* output, UINT32 numSamples, UINT32 numChannels)
  57. {
  58. for (UINT32 i = 0; i < numSamples; i++)
  59. {
  60. INT64 sum = 0;
  61. for (UINT32 j = 0; j < numChannels; j++)
  62. {
  63. sum += *input;
  64. ++input;
  65. }
  66. *output = (INT32)(sum / numChannels);
  67. ++output;
  68. }
  69. }
  70. void convert8To32Bits(const INT8* input, INT32* output, UINT32 numSamples)
  71. {
  72. for (UINT32 i = 0; i < numSamples; i++)
  73. {
  74. INT8 val = input[i];
  75. output[i] = val << 24;
  76. }
  77. }
  78. void convert16To32Bits(const INT16* input, INT32* output, UINT32 numSamples)
  79. {
  80. for (UINT32 i = 0; i < numSamples; i++)
  81. output[i] = input[i] << 16;
  82. }
  83. void convert24To32Bits(const UINT8* input, INT32* output, UINT32 numSamples)
  84. {
  85. for (UINT32 i = 0; i < numSamples; i++)
  86. {
  87. output[i] = AudioUtility::convert24To32Bits(input);
  88. input += 3;
  89. }
  90. }
  91. void convert32To8Bits(const INT32* input, UINT8* output, UINT32 numSamples)
  92. {
  93. for (UINT32 i = 0; i < numSamples; i++)
  94. output[i] = (INT8)(input[i] >> 24);
  95. }
  96. void convert32To16Bits(const INT32* input, INT16* output, UINT32 numSamples)
  97. {
  98. for (UINT32 i = 0; i < numSamples; i++)
  99. output[i] = (INT16)(input[i] >> 16);
  100. }
  101. void convert32To24Bits(const INT32* input, UINT8* output, UINT32 numSamples)
  102. {
  103. for (UINT32 i = 0; i < numSamples; i++)
  104. {
  105. convert32To24Bits(input[i], output);
  106. output += 3;
  107. }
  108. }
  109. void AudioUtility::convertToMono(const UINT8* input, UINT8* output, UINT32 bitDepth, UINT32 numSamples, UINT32 numChannels)
  110. {
  111. switch (bitDepth)
  112. {
  113. case 8:
  114. convertToMono8((INT8*)input, output, numSamples, numChannels);
  115. break;
  116. case 16:
  117. convertToMono16((INT16*)input, (INT16*)output, numSamples, numChannels);
  118. break;
  119. case 24:
  120. convertToMono24(input, output, numSamples, numChannels);
  121. break;
  122. case 32:
  123. convertToMono32((INT32*)input, (INT32*)output, numSamples, numChannels);
  124. break;
  125. default:
  126. assert(false);
  127. break;
  128. }
  129. }
  130. void AudioUtility::convertBitDepth(const UINT8* input, UINT32 inBitDepth, UINT8* output, UINT32 outBitDepth, UINT32 numSamples)
  131. {
  132. INT32* srcBuffer = nullptr;
  133. bool needTempBuffer = inBitDepth != 32;
  134. if (needTempBuffer)
  135. srcBuffer = (INT32*)bs_stack_alloc(numSamples * sizeof(INT32));
  136. else
  137. srcBuffer = (INT32*)input;
  138. // Note: I convert to a temporary 32-bit buffer and then use that to convert to actual requested bit depth.
  139. // It would be more efficient to convert directly from source to requested depth without a temporary buffer,
  140. // at the cost of additional complexity. If this method ever becomes a performance issue consider that.
  141. switch (inBitDepth)
  142. {
  143. case 8:
  144. convert8To32Bits((INT8*)input, srcBuffer, numSamples);
  145. break;
  146. case 16:
  147. convert16To32Bits((INT16*)input, srcBuffer, numSamples);
  148. break;
  149. case 24:
  150. bs::convert24To32Bits(input, srcBuffer, numSamples);
  151. break;
  152. case 32:
  153. // Do nothing
  154. break;
  155. default:
  156. assert(false);
  157. break;
  158. }
  159. switch (outBitDepth)
  160. {
  161. case 8:
  162. convert32To8Bits(srcBuffer, output, numSamples);
  163. break;
  164. case 16:
  165. convert32To16Bits(srcBuffer, (INT16*)output, numSamples);
  166. break;
  167. case 24:
  168. convert32To24Bits(srcBuffer, output, numSamples);
  169. break;
  170. case 32:
  171. memcpy(output, srcBuffer, numSamples * sizeof(INT32));
  172. break;
  173. default:
  174. assert(false);
  175. break;
  176. }
  177. if (needTempBuffer)
  178. {
  179. bs_stack_free(srcBuffer);
  180. srcBuffer = nullptr;
  181. }
  182. }
  183. void AudioUtility::convertToFloat(const UINT8* input, UINT32 inBitDepth, float* output, UINT32 numSamples)
  184. {
  185. if (inBitDepth == 8)
  186. {
  187. for (UINT32 i = 0; i < numSamples; i++)
  188. {
  189. INT8 sample = *(INT8*)input;
  190. output[i] = sample / 127.0f;
  191. input++;
  192. }
  193. }
  194. else if (inBitDepth == 16)
  195. {
  196. for (UINT32 i = 0; i < numSamples; i++)
  197. {
  198. INT16 sample = *(INT16*)input;
  199. output[i] = sample / 32767.0f;
  200. input += 2;
  201. }
  202. }
  203. else if (inBitDepth == 24)
  204. {
  205. for (UINT32 i = 0; i < numSamples; i++)
  206. {
  207. INT32 sample = convert24To32Bits(input);
  208. output[i] = sample / 2147483647.0f;
  209. input += 3;
  210. }
  211. }
  212. else if (inBitDepth == 32)
  213. {
  214. for (UINT32 i = 0; i < numSamples; i++)
  215. {
  216. INT32 sample = *(INT32*)input;
  217. output[i] = sample / 2147483647.0f;
  218. input += 4;
  219. }
  220. }
  221. else
  222. assert(false);
  223. }
  224. INT32 AudioUtility::convert24To32Bits(const UINT8* input)
  225. {
  226. return (input[2] << 24) | (input[1] << 16) | (input[0] << 8);
  227. }
  228. }