BsGLRenderWindowManager.cpp 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsGLRenderWindowManager.h"
  4. #include "BsGLRenderAPI.h"
  5. #include "BsGLSupport.h"
  6. #include "Threading/BsAsyncOp.h"
  7. namespace bs
  8. {
  9. GLRenderWindowManager::GLRenderWindowManager(ct::GLRenderAPI* renderSystem)
  10. :mRenderSystem(renderSystem)
  11. {
  12. assert(mRenderSystem != nullptr);
  13. }
  14. SPtr<RenderWindow> GLRenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId,
  15. const SPtr<RenderWindow>& parentWindow)
  16. {
  17. ct::GLSupport* glSupport = mRenderSystem->getGLSupport();
  18. // Create the window
  19. return glSupport->newWindow(desc, windowId, parentWindow);
  20. }
  21. namespace ct
  22. {
  23. GLRenderWindowManager::GLRenderWindowManager(GLRenderAPI* renderSystem)
  24. :mRenderSystem(renderSystem)
  25. {
  26. assert(mRenderSystem != nullptr);
  27. }
  28. SPtr<RenderWindow> GLRenderWindowManager::createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId)
  29. {
  30. GLSupport* glSupport = mRenderSystem->getGLSupport();
  31. // Create the window
  32. SPtr<RenderWindow> window = glSupport->newWindowCore(desc, windowId);
  33. window->_setThisPtr(window);
  34. windowCreated(window.get());
  35. return window;
  36. }
  37. }
  38. }