BsVulkanRenderAPI.h 7.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "RenderAPI/BsRenderAPI.h"
  6. namespace bs { namespace ct
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Implementation of a render system using Vulkan. Provides abstracted access to various low level Vulkan methods. */
  12. class VulkanRenderAPI : public RenderAPI
  13. {
  14. public:
  15. VulkanRenderAPI();
  16. ~VulkanRenderAPI();
  17. /** @copydoc RenderAPI::getName */
  18. const StringID& getName() const override;
  19. /** @copydoc RenderAPI::setGraphicsPipeline */
  20. void setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState,
  21. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  22. /** @copydoc RenderAPI::setComputePipeline */
  23. void setComputePipeline(const SPtr<ComputePipelineState>& pipelineState,
  24. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  25. /** @copydoc RenderAPI::setGpuParams */
  26. void setGpuParams(const SPtr<GpuParams>& gpuParams,
  27. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  28. /** @copydoc RenderAPI::clearRenderTarget */
  29. void clearRenderTarget(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0,
  30. UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  31. /** @copydoc RenderAPI::clearViewport */
  32. void clearViewport(UINT32 buffers, const Color& color = Color::Black, float depth = 1.0f, UINT16 stencil = 0,
  33. UINT8 targetMask = 0xFF, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  34. /** @copydoc RenderAPI::setRenderTarget */
  35. void setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags = 0,
  36. RenderSurfaceMask loadMask = RT_NONE, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  37. /** @copydoc RenderAPI::setViewport */
  38. void setViewport(const Rect2& area, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  39. /** @copydoc RenderAPI::setScissorRect */
  40. void setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom,
  41. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  42. /** @copydoc RenderAPI::setStencilRef */
  43. void setStencilRef(UINT32 value, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  44. /** @copydoc RenderAPI::setVertexBuffers */
  45. void setVertexBuffers(UINT32 index, SPtr<VertexBuffer>* buffers, UINT32 numBuffers,
  46. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  47. /** @copydoc RenderAPI::setIndexBuffer */
  48. void setIndexBuffer(const SPtr<IndexBuffer>& buffer,
  49. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  50. /** @copydoc RenderAPI::setVertexDeclaration */
  51. void setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration,
  52. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  53. /** @copydoc RenderAPI::setDrawOperation */
  54. void setDrawOperation(DrawOperationType op,
  55. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  56. /** @copydoc RenderAPI::draw */
  57. void draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount = 0,
  58. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  59. /** @copydoc RenderAPI::drawIndexed */
  60. void drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, UINT32 vertexCount,
  61. UINT32 instanceCount = 0, const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  62. /** @copydoc RenderAPI::dispatchCompute */
  63. void dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY = 1, UINT32 numGroupsZ = 1,
  64. const SPtr<CommandBuffer>& commandBuffer = nullptr) override;
  65. /** @copydoc RenderAPI::swapBuffers() */
  66. void swapBuffers(const SPtr<RenderTarget>& target, UINT32 syncMask = 0xFFFFFFFF) override;
  67. /** @copydoc RenderAPI::addCommands() */
  68. void addCommands(const SPtr<CommandBuffer>& commandBuffer, const SPtr<CommandBuffer>& secondary) override;
  69. /** @copydoc RenderAPI::submitCommandBuffer() */
  70. void submitCommandBuffer(const SPtr<CommandBuffer>& commandBuffer, UINT32 syncMask = 0xFFFFFFFF) override;
  71. /** @copydoc RenderAPI::convertProjectionMatrix */
  72. void convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) override;
  73. /** @copydoc RenderAPI::getAPIInfo */
  74. const RenderAPIInfo& getAPIInfo() const override;
  75. /** @copydoc RenderAPI::generateParamBlockDesc() */
  76. GpuParamBlockDesc generateParamBlockDesc(const String& name, Vector<GpuParamDataDesc>& params) override;
  77. /**
  78. * @name Internal
  79. * @{
  80. */
  81. /** Returns the internal Vulkan instance object. */
  82. VkInstance _getInstance() const { return mInstance; }
  83. /** Returns a Vulkan device at the specified index. Must be in range [0, _getNumDevices()) */
  84. SPtr<VulkanDevice> _getDevice(UINT32 idx) const { return mDevices[idx]; }
  85. /** Returns the primary device that supports swap chain present operations. */
  86. SPtr<VulkanDevice> _getPresentDevice() const { return mPrimaryDevices[0]; }
  87. /** Gets the total number of Vulkan compatible devices available on this system. */
  88. UINT32 _getNumDevices() const { return (UINT32)mDevices.size(); }
  89. /**
  90. * Returns one or multiple devices recognized as primary. This will be a single device in most cases, or multiple
  91. * devices if using some kind of a supported multi-GPU setup.
  92. */
  93. const Vector<SPtr<VulkanDevice>> _getPrimaryDevices() const { return mPrimaryDevices; }
  94. /** Returns the main command buffer, executing on the graphics queue. */
  95. VulkanCommandBuffer* _getMainCommandBuffer() const { return mMainCommandBuffer.get(); }
  96. /** @} */
  97. protected:
  98. friend class VulkanRenderAPIFactory;
  99. /** @copydoc RenderAPI::initialize */
  100. void initialize() override;
  101. /** @copydoc RenderAPI::destroyCore */
  102. void destroyCore() override;
  103. /** Creates and populates a set of render system capabilities describing which functionality is available. */
  104. void initCapabilites();
  105. /**
  106. * Returns a valid command buffer. Uses the provided buffer if not null. Otherwise returns the default command
  107. * buffer.
  108. */
  109. VulkanCommandBuffer* getCB(const SPtr<CommandBuffer>& buffer);
  110. private:
  111. VkInstance mInstance;
  112. Vector<SPtr<VulkanDevice>> mDevices;
  113. Vector<SPtr<VulkanDevice>> mPrimaryDevices;
  114. SPtr<VulkanCommandBuffer> mMainCommandBuffer;
  115. VulkanGLSLProgramFactory* mGLSLFactory;
  116. #if BS_DEBUG_MODE
  117. VkDebugReportCallbackEXT mDebugCallback;
  118. #endif
  119. };
  120. /** Provides easy access to the VulkanRenderAPI. */
  121. VulkanRenderAPI& gVulkanRenderAPI();
  122. extern PFN_vkGetPhysicalDeviceSurfaceSupportKHR vkGetPhysicalDeviceSurfaceSupportKHR;
  123. extern PFN_vkGetPhysicalDeviceSurfaceFormatsKHR vkGetPhysicalDeviceSurfaceFormatsKHR;
  124. extern PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR vkGetPhysicalDeviceSurfaceCapabilitiesKHR;
  125. extern PFN_vkGetPhysicalDeviceSurfacePresentModesKHR vkGetPhysicalDeviceSurfacePresentModesKHR;
  126. extern PFN_vkCreateSwapchainKHR vkCreateSwapchainKHR;
  127. extern PFN_vkDestroySwapchainKHR vkDestroySwapchainKHR;
  128. extern PFN_vkGetSwapchainImagesKHR vkGetSwapchainImagesKHR;
  129. extern PFN_vkAcquireNextImageKHR vkAcquireNextImageKHR;
  130. extern PFN_vkQueuePresentKHR vkQueuePresentKHR;
  131. /** @} */
  132. }}