BsRenderWindow.h 8.7 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRenderTarget.h"
  4. #include "BsVideoModeInfo.h"
  5. #include "BsVector2I.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Enum that defines possible window border styles.
  10. */
  11. enum class WindowBorder
  12. {
  13. Normal,
  14. None,
  15. Fixed
  16. };
  17. /**
  18. * @brief Structure that is used for initializing a render window.
  19. */
  20. struct BS_CORE_EXPORT RENDER_WINDOW_DESC
  21. {
  22. RENDER_WINDOW_DESC()
  23. : vsync(false), vsyncInterval(1), fullscreen(false), hidden(false), depthBuffer(true)
  24. , multisampleCount(0), multisampleHint(""), gamma(false), left(-1), top(-1)
  25. , title(""), border(WindowBorder::Normal), outerDimensions(false), enableDoubleClick(true)
  26. , toolWindow(false), modal(false)
  27. { }
  28. VideoMode videoMode; /**< A set of frame buffer options. */
  29. bool fullscreen; /**< Should the window be opened in fullscreen mode. */
  30. bool vsync; /**< Should the window wait for vertical sync before swapping buffers. */
  31. UINT32 vsyncInterval; /**< Determines how many vsync intervals occur per frame. FPS = refreshRate/interval. Usually 1 when vsync active. */
  32. bool hidden; /**< Should the window be hidden. */
  33. bool depthBuffer; /**< Should the window be created with a depth/stencil buffer. */
  34. UINT32 multisampleCount; /**< If higher than 1, texture containing multiple samples per pixel is created. */
  35. String multisampleHint; /**< Hint about what kind of multisampling to use. Render system specific. */
  36. bool gamma; /**< Should the written color pixels be gamma corrected before write. */
  37. INT32 left; /**< Window origin on X axis in pixels. -1 == screen center. Relative to monitor provided in videoMode. */
  38. INT32 top; /**< Window origin on Y axis in pixels. -1 == screen center. Relative to monitor provided in videoMode. */
  39. String title; /**< Title of the window. */
  40. WindowBorder border; /**< Type of border to create the window with. */
  41. bool outerDimensions; /**< Do our dimensions include space for things like title-bar and border. */
  42. bool enableDoubleClick; /**< Does window accept double-clicks. */
  43. bool toolWindow; /**< Tool windows have a different style than normal windows and can be created with no border or title bar. */
  44. bool modal; /**< When a modal window is open all other windows will be locked until modal window is closed. */
  45. NameValuePairList platformSpecific; /**< Platform-specific creation options. */
  46. };
  47. /**
  48. * @brief Contains various properties that describe a render window.
  49. */
  50. class BS_CORE_EXPORT RenderWindowProperties : public RenderTargetProperties
  51. {
  52. public:
  53. RenderWindowProperties(const RENDER_WINDOW_DESC& desc);
  54. virtual ~RenderWindowProperties() { }
  55. /**
  56. * @brief Gets the horizontal origin of the window in pixels.
  57. */
  58. INT32 getLeft() const { return mLeft; }
  59. /**
  60. * @brief Gets the vertical origin of the window in pixels.
  61. */
  62. INT32 getTop() const { return mTop; }
  63. /**
  64. * @brief Indicates whether the window currently has keyboard focus.
  65. */
  66. bool hasFocus() const { return mHasFocus; }
  67. /**
  68. * @brief Returns true if window is running in fullscreen mode.
  69. */
  70. bool isFullScreen() const { return mIsFullScreen; }
  71. /**
  72. * @brief Returns true if the window is modal (blocks interaction with
  73. * any non-modal window until closed).
  74. */
  75. bool isModal() const { return mIsModal; }
  76. /**
  77. * @brief Returns true if the window is hidden.
  78. */
  79. bool isHidden() const { return mHidden; }
  80. protected:
  81. friend class RenderWindowCore;
  82. friend class RenderWindow;
  83. bool mIsFullScreen = false;
  84. INT32 mLeft = 0;
  85. INT32 mTop = 0;
  86. bool mHasFocus = false;
  87. bool mHidden = false;
  88. bool mIsModal = false;
  89. };
  90. /**
  91. * @brief Provides access to internal render window implementation usable only from the core thread.
  92. *
  93. * @note Core thread only.
  94. */
  95. class BS_CORE_EXPORT RenderWindowCore : public RenderTargetCore
  96. {
  97. public:
  98. RenderWindowCore(const RENDER_WINDOW_DESC& desc);
  99. virtual ~RenderWindowCore();
  100. /**
  101. * @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
  102. *
  103. * @param width Width of the window frame buffer in pixels.
  104. * @param height Height of the window frame buffer in pixels.
  105. * @param refreshRate Refresh rate of the window in Hertz.
  106. * @param monitorIdx Index of the monitor to go fullscreen on.
  107. *
  108. * @note If the exact provided mode isn't available, closest one is used instead.
  109. */
  110. virtual void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0) { }
  111. /**
  112. * @brief Switches the window to fullscreen mode. Child windows cannot go into fullscreen mode.
  113. *
  114. * @param videoMode Mode retrieved from VideoModeInfo in RenderSystem.
  115. */
  116. virtual void setFullscreen(const VideoMode& mode) { }
  117. /**
  118. * @brief Switches the window to windowed mode.
  119. *
  120. * @param Window width in pixels.
  121. * @param Window height in pixels.
  122. */
  123. virtual void setWindowed(UINT32 width, UINT32 height) { }
  124. /**
  125. * @brief Hide or show the window.
  126. */
  127. virtual void setHidden(bool hidden);
  128. /**
  129. * @brief Change the size of the window.
  130. */
  131. virtual void resize(UINT32 width, UINT32 height) = 0;
  132. /**
  133. * @brief Reposition the window.
  134. */
  135. virtual void move(INT32 left, INT32 top) = 0;
  136. /**
  137. * @brief Returns properties that describe the render window.
  138. */
  139. const RenderWindowProperties& getProperties() const;
  140. /**
  141. * @brief Called when window is moved or resized.
  142. *
  143. * @note Core thread. Internal method.
  144. */
  145. virtual void _windowMovedOrResized();
  146. protected:
  147. friend class RenderWindow;
  148. friend class RenderWindowManager;
  149. /**
  150. * @brief Called when window has received focus.
  151. *
  152. * @note Core thread.
  153. */
  154. virtual void _windowFocusReceived();
  155. /**
  156. * @brief Called when window has lost focus.
  157. *
  158. * @note Core thread.
  159. */
  160. virtual void _windowFocusLost();
  161. /**
  162. * @copydoc CoreObjectCore::syncFromCore
  163. */
  164. virtual CoreSyncData syncFromCore(FrameAlloc* allocator);
  165. /**
  166. * @copydoc CoreObjectCore::syncToCore
  167. */
  168. virtual void syncToCore(const CoreSyncData& data);
  169. RENDER_WINDOW_DESC mDesc;
  170. };
  171. /**
  172. * @brief Render target specialization that allows you to render into window
  173. * frame buffer(s).
  174. *
  175. * @note Sim thread only. Retrieve core implementation from getCore()
  176. * for core thread only functionality.
  177. */
  178. class BS_CORE_EXPORT RenderWindow : public RenderTarget
  179. {
  180. public:
  181. virtual ~RenderWindow() { }
  182. /**
  183. * @copydoc RenderTarget::destroy
  184. */
  185. virtual void destroy();
  186. /**
  187. * @brief Converts screen position into window local position.
  188. */
  189. virtual Vector2I screenToWindowPos(const Vector2I& screenPos) const = 0;
  190. /**
  191. * @brief Converts window local position to screen position.
  192. */
  193. virtual Vector2I windowToScreenPos(const Vector2I& windowPos) const = 0;
  194. /**
  195. * @brief Resize the window to specified width and height in pixels.
  196. */
  197. void resize(CoreAccessor& accessor, UINT32 width, UINT32 height);
  198. /**
  199. * @brief Move the window to specified screen coordinates.
  200. */
  201. void move(CoreAccessor& accessor, INT32 left, INT32 top);
  202. /**
  203. * @brief Hide the window. (Does not destroy it, just hides it).
  204. */
  205. void hide(CoreAccessor& accessor);
  206. /**
  207. * @brief Shows a previously hidden window.
  208. */
  209. void show(CoreAccessor& accessor);
  210. /**
  211. * @copydoc RenderWindowCore::setFullscreen(UINT32, UINT32, float, UINT32)
  212. */
  213. void setFullscreen(CoreAccessor& accessor, UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0);
  214. /**
  215. * @copydoc RenderWindowCore::setFullscreen(const VideoMode&)
  216. */
  217. void setFullscreen(CoreAccessor& accessor, const VideoMode& mode);
  218. /**
  219. * @copydoc RenderWindowCore::setWindowed
  220. */
  221. void setWindowed(CoreAccessor& accessor, UINT32 width, UINT32 height);
  222. /**
  223. * @brief Retrieves a core implementation of a render window usable only from the
  224. * core thread.
  225. */
  226. SPtr<RenderWindowCore> getCore() const;
  227. /**
  228. * @brief Returns properties that describe the render window.
  229. */
  230. const RenderWindowProperties& getProperties() const;
  231. /**
  232. * @brief Creates a new render window using the specified options. Optionally
  233. * makes the created window a child of another window.
  234. */
  235. static RenderWindowPtr create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow = nullptr);
  236. protected:
  237. friend class RenderWindowManager;
  238. RenderWindow(const RENDER_WINDOW_DESC& desc);
  239. /**
  240. * @copydoc RenderTarget::createCore
  241. */
  242. SPtr<CoreObjectCore> createCore() const;
  243. /**
  244. * @copydoc CoreObjectCore::syncToCore
  245. */
  246. virtual CoreSyncData syncToCore(FrameAlloc* allocator);
  247. /**
  248. * @copydoc CoreObjectCore::syncFromCore
  249. */
  250. virtual void syncFromCore(const CoreSyncData& data);
  251. protected:
  252. RENDER_WINDOW_DESC mDesc;
  253. };
  254. }