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- #pragma once
- #include "BsPrerequisitesUtil.h"
- #include "BsDegree.h"
- #include "BsRadian.h"
- namespace BansheeEngine
- {
- /**
- * @brief Utility class providing common scalar math operations.
- */
- class BS_UTILITY_EXPORT Math
- {
- public:
- static Radian acos(float val);
- static Radian asin(float val);
- static Radian atan(float val) { return Radian(std::atan(val)); }
- static Radian atan2(float y, float x) { return Radian(std::atan2(y,x)); }
- static float cos(const Radian& val) { return (float)std::cos(val.valueRadians()); }
- static float cos(float val) { return (float)std::cos(val); }
- static float sin(const Radian& val) { return (float)std::sin(val.valueRadians()); }
- static float sin(float val) { return (float)std::sin(val); }
- static float tan(const Radian& val) { return (float)std::tan(val.valueRadians()); }
- static float tan(float val) { return (float)std::tan(val); }
- static float sqrt(float val) { return (float)std::sqrt(val); }
- static Radian sqrt(const Radian& val) { return Radian(std::sqrt(val.valueRadians())); }
- static Degree sqrt(const Degree& val) { return Degree(std::sqrt(val.valueDegrees())); }
- static float invSqrt(float val);
- static float sqr(float val) { return val*val; }
- static float pow(float base, float exponent) { return (float)std::pow(base, exponent); }
- static float exp(float val) { return (float)std::exp(val); }
- static float log(float val) { return (float)std::log(val); }
- static float log2(float val) { return (float)(std::log(val)/LOG2); }
- static float logN(float base, float val) { return (float)(std::log(val)/std::log(base)); }
- static float sign(float val);
- static Radian sign(const Radian& val) { return Radian(sign(val.valueRadians())); }
- static Degree sign(const Degree& val) { return Degree(sign(val.valueDegrees())); }
- static float abs(float val) { return float(std::fabs(val)); }
- static Degree abs(const Degree& val) { return Degree(std::fabs(val.valueDegrees())); }
- static Radian abs(const Radian& val) { return Radian(std::fabs(val.valueRadians())); }
- static float ceil(float val) { return (float)std::ceil(val); }
- static int ceilToInt(float val) { return (int)std::ceil(val); }
- static float round(float val) { return (float)std::floor(val + 0.5f); }
- static int roundToInt(float val) { return (int)std::floor(val + 0.5f); }
- static float floor(float val) { return (float)std::floor(val); }
- static int floorToInt(float val) { return (int)std::floor(val); }
- /**
- * @brief Clamp a value within an inclusive range.
- */
- template <typename T>
- static T clamp(T val, T minval, T maxval)
- {
- assert (minval <= maxval && "Invalid clamp range");
- return std::max(std::min(val, maxval), minval);
- }
- /**
- * @brief Clamp a value within an inclusive range [0..1].
- */
- template <typename T>
- static T clamp01(T val)
- {
- return std::max(std::min(val, (T)1), (T)0);
- }
- /**
- * @brief Checks is the specified value a power of two. Only works on integer values.
- */
- template <typename T>
- static bool isPow2(T val)
- {
- return (val & (val - 1)) == 0;
- }
- static bool isNaN(float f)
- {
- return f != f;
- }
- /**
- * @brief Compare 2 floats, using tolerance for inaccuracies.
- */
- static bool approxEquals(float a, float b, float tolerance = std::numeric_limits<float>::epsilon());
- /**
- * @brief Compare 2 doubles, using tolerance for inaccuracies.
- */
- static bool approxEquals(double a, double b, double tolerance = std::numeric_limits<double>::epsilon());
- /**
- * @brief Calculates the tangent space vector for a given set of positions / texture coords.
- */
- static Vector3 calculateTriTangent(const Vector3& position1, const Vector3& position2,
- const Vector3& position3, float u1, float v1, float u2, float v2, float u3, float v3);
- /************************************************************************/
- /* TRIG APPROXIMATIONS */
- /************************************************************************/
- /**
- * @brief Sine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastSin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
- /**
- * @brief Sine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastSin0(float val);
- /**
- * @brief Sine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastSin0".
- */
- static float fastSin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
- /**
- * @brief Sine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastSin0".
- */
- static float fastSin1(float val);
- /**
- * @brief Cosine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastCos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
- /**
- * @brief Cosine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastCos0(float val);
- /**
- * @brief Cosine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastCos0".
- */
- static float fastCos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
- /**
- * @brief Cosine function approximation.
- *
- * @param val Angle in range [0, pi/2].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastCos0".
- */
- static float fastCos1(float val);
- /**
- * @brief Tangent function approximation.
- *
- * @param val Angle in range [0, pi/4].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastTan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
- /**
- * @brief Tangent function approximation.
- *
- * @param val Angle in range [0, pi/4].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastTan0(float val);
- /**
- * @brief Tangent function approximation.
- *
- * @param val Angle in range [0, pi/4].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastTan0".
- */
- static float fastTan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
- /**
- * @brief Tangent function approximation.
- *
- * @param val Angle in range [0, pi/4].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastTan0".
- */
- static float fastTan1(float val);
- /**
- * @brief Inverse sine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastASin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
- /**
- * @brief Inverse sine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastASin0(float val);
- /**
- * @brief Inverse sine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastASin0".
- */
- static float fastASin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
- /**
- * @brief Inverse sine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastASin0".
- */
- static float fastASin1(float val);
- /**
- * @brief Inverse cosine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastACos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
- /**
- * @brief Inverse cosine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastACos0(float val);
- /**
- * @brief Inverse cosine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastACos0".
- */
- static float fastACos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
- /**
- * @brief Inverse cosine function approximation.
- *
- * @param val Angle in range [0, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastACos0".
- */
- static float fastACos1(float val);
- /**
- * @brief Inverse tangent function approximation.
- *
- * @param val Angle in range [-1, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastATan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
- /**
- * @brief Inverse tangent function approximation.
- *
- * @param val Angle in range [-1, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- */
- static float fastATan0(float val);
- /**
- * @brief Inverse tangent function approximation.
- *
- * @param val Angle in range [-1, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastATan0".
- */
- static float fastATan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
- /**
- * @brief Inverse tangent function approximation.
- *
- * @param val Angle in range [-1, 1].
- *
- * @note Evaluates trigonometric functions using polynomial approximations.
- * Slightly better (and slower) than "fastATan0".
- */
- static float fastATan1(float val);
- /**
- * @brief Interpolates between min and max. Returned value is in
- * [0, 1] range where min = 0, max = 1 and 0.5 is the average
- * of min and max.
- */
- template <typename T>
- static float lerp01(T val, T min, T max)
- {
- return clamp01((val - min) / std::max(max - min, 0.0001F));
- }
- /**
- * @brief Solves the linear equation with the parameters A, B.
- * Returns number of roots found and the roots themselves will
- * be output in the "roots" array.
- *
- * @param roots Must be at least size of 1.
- *
- * @note Only returns real roots.
- */
- template <typename T>
- static UINT32 solveLinear(T A, T B, T* roots)
- {
- if (!approxEquals(B, (T)0))
- {
- roots[0] = -A / B;
- return 1;
- }
- else if (approxEquals(A, (T)0))
- {
- roots[0] = 0.0f;
- return 1;
- }
- return 0;
- }
- /**
- * @brief Solves the quadratic equation with the parameters A, B, C.
- * Returns number of roots found and the roots themselves will
- * be output in the "roots" array.
- *
- * @param roots Must be at least size of 2.
- *
- * @note Only returns real roots.
- */
- template <typename T>
- static UINT32 solveQuadratic(T A, T B, T C, T* roots)
- {
- if (!approxEquals(C, (T)0))
- {
- T discr = B * B - 4 * A * C;
- if (discr > std::numeric_limits<T>::epsilon())
- {
- float temp = ((T)0.5) / C;
- discr = std::sqrt(discr);
- roots[0] = temp * (-B - discr);
- roots[1] = temp * (-B + discr);
- return 2;
- }
- else if (discr < -std::numeric_limits<T>::epsilon())
- {
- return 0;
- }
- else
- {
- roots[0] = ((T)-0.5) * (B / C);
- return 1;
- }
- }
- else
- {
- return solveLinear(A, B, roots);
- }
- }
- /**
- * @brief Solves the cubic equation with the parameters A, B, C, D.
- * Returns number of roots found and the roots themselves will
- * be output in the "roots" array.
- *
- * @param roots Must be at least size of 3.
- *
- * @note Only returns real roots.
- */
- template <typename T>
- static UINT32 solveCubic(T A, T B, T C, T D, T* roots)
- {
- static const T THIRD = (1 / (T)3);
- if (!approxEquals(D, (T)0))
- {
- T invD = 1 / D;
- T k0 = A * invD;
- T k1 = B * invD;
- T k2 = C * invD;
- T offset = THIRD * k2;
- T a = k1 - k2 * offset;
- T b = k0 + k2 * (2 * k2 * k2 - 9 * k1) * (1 / (T)27);
- T halfB = ((T)0.5) * b;
- T discr = halfB * halfB + a * a * a * (1 / (T)27);
- if (discr > std::numeric_limits<T>::epsilon())
- {
- discr = std::sqrt(discr);
- T temp = -halfB + discr;
- if (temp >= (T)0)
- roots[0] = pow(temp, THIRD);
- else
- roots[0] = -pow(-temp, THIRD);
- temp = -halfB - discr;
- if (temp >= 0)
- roots[0] += pow(temp, THIRD);
- else
- roots[0] -= -pow(-temp, THIRD);
- roots[0] -= offset;
- return 1;
- }
- else if (discr < -std::numeric_limits<T>::epsilon())
- {
- T sqrtThree = std::sqrt((T)3);
- T dist = sqrt(-THIRD * a);
- T angle = THIRD * atan2(std::sqrt(-discr), -halfB).valueRadians();
- T angleCos = cos(angle);
- T angleSin = sin(angle);
- roots[0] = 2 * dist * angleCos - offset;
- roots[1] = -dist * (angleCos + sqrtThree * angleSin) - offset;
- roots[2] = -dist * (angleCos - sqrtThree * angleSin) - offset;
- return 3;
- }
- else
- {
- T temp;
- if (halfB >= (T)0)
- temp = -pow(halfB, THIRD);
- else
- temp = pow(-halfB, THIRD);
- roots[0] = 2 * temp - offset;
- roots[1] = -temp - offset;
- roots[2] = roots[1];
- return 3;
- }
- }
- else
- {
- return solveQuadratic(A, B, C, roots);
- }
- }
- /**
- * @brief Solves the quartic equation with the parameters A, B, C, D, E.
- * Returns number of roots found and the roots themselves will
- * be output in the "roots" array.
- *
- * @param roots Must be at least size of 4.
- *
- * @note Only returns real roots.
- */
- template <typename T>
- static UINT32 solveQuartic(T A, T B, T C, T D, T E, T* roots)
- {
- if (!approxEquals(E, (T)0))
- {
- T invE = 1 / E;
- T k0 = A * invE;
- T k1 = B * invE;
- T k2 = C * invE;
- T k3 = D * invE;
- T r0 = k0 * (4 * k2 - k3 * k3) - k1 * k1;
- T r1 = k3 * k1 - 4 * k0;
- T r2 = -k2;
- solveCubic(r0, r1, r2, (T)1, roots);
- T y = roots[0];
- UINT32 numRoots = 0;
- T discr = ((T)0.25) * k3 * k3 - k2 + y;
- if (discr > std::numeric_limits<T>::epsilon())
- {
- T r = sqrt(discr);
- T t1 = ((T)0.75) * k3 * k3 - r * r - 2*k2;
- T t2 = (k3 * k2 - 2 * k1 - ((T)0.25) * k3 * k3 * k3) / r;
- T tPlus = t1 + t2;
- if (tPlus >= ((T)0))
- {
- T d = std::sqrt(tPlus);
- roots[0] = ((T)-0.25) * k3 + ((T)0.5) * (r + d);
- roots[1] = ((T)-0.25) * k3 + ((T)0.5) * (r - d);
- numRoots += 2;
- }
- T tMinus = t1 - t2;
- if (tMinus >= ((T)0))
- {
- T e = std::sqrt(tMinus);
- roots[numRoots++] = ((T)-0.25) * k3 + ((T)0.5) * (e - r);
- roots[numRoots++] = ((T)-0.25) * k3 - ((T)0.5) * (e + r);
- }
- }
- else if (discr < -std::numeric_limits<T>::epsilon())
- {
- numRoots = 0;
- }
- else
- {
- T t2 = y * y - 4 * k0;
- if (t2 >= ((T)0))
- {
- t2 = 2 * std::sqrt(t2);
- T t1 = ((T)0.75) * k3 * k3 - 2 * k2;
- T tPlus = t1 + t2;
- if (tPlus >= ((T)0))
- {
- T d = std::sqrt(tPlus);
- roots[0] = ((T)-0.25) * k3 + ((T)0.5) * d;
- roots[1] = ((T)-0.25) * k3 + ((T)0.5) * d;
- numRoots += 2;
- }
- T tMinus = t1 - t2;
- if (tMinus >= ((T)0))
- {
- T e = std::sqrt(tMinus);
- roots[numRoots++] = ((T)-0.25) * k3 + ((T)0.5) * e;
- roots[numRoots++] = ((T)-0.25) * k3 - ((T)0.5) * e;
- }
- }
- }
- return numRoots;
- }
- else
- {
- return solveCubic(A, B, C, D, roots);
- }
- }
- static const float POS_INFINITY;
- static const float NEG_INFINITY;
- static const float PI;
- static const float TWO_PI;
- static const float HALF_PI;
- static const float DEG2RAD;
- static const float RAD2DEG;
- static const float LOG2;
- };
- }
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