BsManagedComponentRTTI.h 2.9 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsGameObjectRTTI.h"
  5. #include "BsManagedComponent.h"
  6. #include "BsMonoManager.h"
  7. #include "BsManagedSerializableObject.h"
  8. #include "BsGameObjectManager.h"
  9. #include "BsScriptGameObjectManager.h"
  10. #include "BsScriptComponent.h"
  11. namespace BansheeEngine
  12. {
  13. class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
  14. {
  15. private:
  16. String& getNamespace(ManagedComponent* obj)
  17. {
  18. return obj->mNamespace;
  19. }
  20. void setNamespace(ManagedComponent* obj, String& val)
  21. {
  22. obj->mNamespace = val;
  23. }
  24. String& getTypename(ManagedComponent* obj)
  25. {
  26. return obj->mTypeName;
  27. }
  28. void setTypename(ManagedComponent* obj, String& val)
  29. {
  30. obj->mTypeName = val;
  31. }
  32. ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
  33. {
  34. return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
  35. }
  36. void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  37. {
  38. obj->mRTTIData = val;
  39. }
  40. public:
  41. ManagedComponentRTTI()
  42. {
  43. addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
  44. addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
  45. addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
  46. }
  47. void onSerializationStarted(IReflectable* obj)
  48. {
  49. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  50. mc->mRTTIData = ManagedSerializableObject::createFromExisting(mc->getManagedInstance());
  51. }
  52. virtual void onDeserializationStarted(IReflectable* obj)
  53. {
  54. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  55. GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc));
  56. }
  57. static void finalizeDeserialization(ManagedComponent* mc)
  58. {
  59. ManagedSerializableObjectPtr serializableObject = any_cast<ManagedSerializableObjectPtr>(mc->mRTTIData);
  60. ::MonoClass* monoClass = mono_object_get_class(serializableObject->getManagedInstance());
  61. MonoType* monoType = mono_class_get_type(monoClass);
  62. MonoReflectionType* runtimeType = mono_type_get_object(MonoManager::instance().getDomain(), monoType);
  63. MonoClass* managedClass = MonoManager::instance().findClass(monoClass);
  64. MonoObject* managedInstance = serializableObject->getManagedInstance();
  65. mc->initialize(managedInstance, runtimeType, managedClass);
  66. mc->mRTTIData = nullptr;
  67. }
  68. virtual const String& getRTTIName()
  69. {
  70. static String name = "ManagedComponent";
  71. return name;
  72. }
  73. virtual UINT32 getRTTIId()
  74. {
  75. return TID_ManagedComponent;
  76. }
  77. virtual std::shared_ptr<IReflectable> newRTTIObject()
  78. {
  79. return GameObjectRTTI::createGameObject<ManagedComponent>();
  80. }
  81. };
  82. }