Marko Pintera eb562f23fc Documentation 10 年之前
..
BsManagedComponent.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedDiff.cpp 9a0e9b0b78 Linked native and managed diff 10 年之前
BsManagedResource.cpp eb562f23fc Documentation 10 年之前
BsManagedResourceManager.cpp 35b5f1e6f3 Managed resource unloading works properly 11 年之前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsManagedSerializableArray.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableDictionary.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableDiff.cpp 05bef870f2 Unit test for managed diff passes 10 年之前
BsManagedSerializableField.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsManagedSerializableList.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableObject.cpp 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableObjectInfo.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptAssemblyManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年之前
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptBuiltin.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptCameraHandler.cpp afca99b5e8 More work on Lights 10 年之前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年之前
BsScriptComponent.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 年之前
BsScriptContextMenu.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 年之前
BsScriptDebug.cpp 734411f94d Status bar (untested) 10 年之前
BsScriptEnginePlugin.cpp d8f42b37eb Properly cleaning up scene on shutdown 10 年之前
BsScriptFont.cpp d75a4d76ab Getting everything to compile after C# ProjectLibrary additions 10 年之前
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptGUIContent.cpp ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年之前
BsScriptGUIElement.cpp b2dcd9bf9f Optimized ScrollArea layout updates 10 年之前
BsScriptGUIElementStateStyle.cpp e3d3e734a2 Documentation 10 年之前
BsScriptGUIElementStyle.cpp e3d3e734a2 Documentation 10 年之前
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIInputBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUILayout.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 年之前
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年之前
BsScriptGUIListBox.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUIScrollArea.cpp 7458bc642f Fixed project window so it doesn't cause horizontal scroll to show up 10 年之前
BsScriptGUISlider.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptGUITexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUIToggle.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsScriptGameObject.cpp 06a238cab0 Update inspector as selection changes 10 年之前
BsScriptGameObjectManager.cpp ae583e1ac5 WIP C# DragDropManager 10 年之前
BsScriptHString.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 年之前
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年之前
BsScriptLightInternal.cpp afca99b5e8 More work on Lights 10 年之前
BsScriptManagedResource.cpp 3638a07125 More fixes to assembly refresh 11 年之前
BsScriptMaterial.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptMesh.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 年之前
BsScriptObjectManager.cpp 774f974053 Fixed an issue where complex objects display in an array or a list would try to insert their GUI elements at wrong layout indices 10 年之前
BsScriptPixelData.cpp 25aca52bc3 Added C# Texture and implemented Texture2D 11 年之前
BsScriptPixelUtility.cpp 2ee57f4357 Added C# PixelUtility 11 年之前
BsScriptPlainText.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptPrefab.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptProfilerOverlayInternal.cpp ddef406ac9 C# profiler overlay 10 年之前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture2D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptRenderableHandler.cpp 00753da319 Fixed managed Renderable and Camera handlers so they are properly destroyed 10 年之前
BsScriptResource.cpp 77bf1bdbbe Properly create managed resource for StringTable 10 年之前
BsScriptResourceManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptScene.cpp 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 年之前
BsScriptSceneObject.cpp ed523bc01d Scene view movement is now only active while in focus 10 年之前
BsScriptScriptCode.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptSerializableArray.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptSerializableDictionary.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 年之前
BsScriptSerializableList.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptSerializableObject.cpp 6bbe6114ce Many fixes to get assembly refresh working 11 年之前
BsScriptSerializableProperty.cpp 698ae1d284 Added remaining missing Inspectable and Serializable types 11 年之前
BsScriptShader.cpp b74cf06aa0 C# versions of Shader and Material resources 10 年之前
BsScriptSpriteTexture.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptStringTable.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptStringTableManager.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 年之前
BsScriptTexture2D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptTexture3D.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptTextureCube.cpp 2b6bfc1cd7 Neater ResourceManagerCode 10 年之前
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 年之前
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前