BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering 9 anni fa
..
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBlendState.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCamera.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCamera.h 55f8dfb02e More work on user-facing manuals 9 anni fa
BsCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsCommandBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommonTypes.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreApplication.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreObject.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreObjectCore.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreObjectManager.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCorePrerequisites.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreRenderer.h 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 anni fa
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDepthStencilState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsFont.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuParams.h efd471af58 Fixing and refactoring GpuParams 9 anni fa
BsGpuParamsSet.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 anni fa
BsGpuPipelineParamInfo.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions 9 anni fa
BsGpuPipelineState.h 31962e5dfc Fixing issues with GLSL parsing for Vulkan 9 anni fa
BsGpuProgram.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsGpuProgramManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 anni fa
BsHardwareBufferManager.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsInput.h 05e0207f0f More work on user manuals 9 anni fa
BsInputFwd.h ef59933827 More work on user manuals 9 anni fa
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterial.h 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers 9 anni fa
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParams.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 anni fa
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 anni fa
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMesh.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsMeshBase.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshHeap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsParamBlocks.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 anni fa
BsPass.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelData.h ff0accfe92 Vulkan texture direct mapping 9 anni fa
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelUtil.h ff0accfe92 Vulkan texture direct mapping 9 anni fa
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlatform.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 anni fa
BsProfilerGPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 anni fa
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRasterizerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPI.h 3d48e47f9a Vulkan: Fixing GUI rendering 9 anni fa
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderTarget.h c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it 9 anni fa
BsRenderTexture.h 81c38aea72 Vulkan render texture implementation 9 anni fa
BsRenderWindow.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererExtension.h 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 anni fa
BsRendererFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRendererMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSamplerState.h bc46d7159e More work on user-facing manuals 9 anni fa
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShader.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTechnique.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 anni fa
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTexture.h 01cf5c56f4 Updating documentation to reflect the core accessor changes 9 anni fa
BsTextureImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsTextureImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsTextureManager.h 81c38aea72 Vulkan render texture implementation 9 anni fa
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsTextureView.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTransientMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDataDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVertexDeclaration.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations 9 anni fa
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsViewport.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa