BsGLGpuBuffer.h 1.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsGLPrerequisites.h"
  5. #include "BsGpuBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup GL
  9. * @{
  10. */
  11. /** OpenGL implementation of a generic GPU buffer. */
  12. // TODO - Not implemented, just a dummy class for now
  13. class BS_RSGL_EXPORT GLGpuBufferCore : public GpuBufferCore
  14. {
  15. public:
  16. ~GLGpuBufferCore();
  17. /** @copydoc GpuBufferCore::lock */
  18. void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override;
  19. /** @copydoc GpuBufferCore::unlock */
  20. void unlock() override;
  21. /** @copydoc GpuBufferCore::readData */
  22. void readData(UINT32 offset, UINT32 length, void* pDest) override;
  23. /** @copydoc GpuBufferCore::writeData */
  24. void writeData(UINT32 offset, UINT32 length, const void* pSource,
  25. BufferWriteType writeFlags = BufferWriteType::Normal) override;
  26. /** @copydoc GpuBufferCore::copyData */
  27. void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
  28. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
  29. protected:
  30. friend class GLHardwareBufferCoreManager;
  31. GLGpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type,
  32. GpuBufferUsage usage, bool randomGpuWrite = false, bool useCounter = false);
  33. /** @copydoc GpuBufferCore::initialize */
  34. void initialize() override;
  35. /** @copydoc GpuBufferCore::createView */
  36. virtual GpuBufferView* createView() override;
  37. /** @copydoc GpuBufferCore::destroyView */
  38. virtual void destroyView(GpuBufferView* view) override;
  39. };
  40. /** @} */
  41. }