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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsPixelUtil.h"
- namespace BansheeEngine
- {
- /** @addtogroup GL
- * @{
- */
- /** Converts pixel formats to OpenGL formats */
- class BS_RSGL_EXPORT GLPixelUtil
- {
- public:
- /** Returns matching OpenGL base pixel format type if one is found, zero otherwise. */
- static GLenum getGLOriginFormat(PixelFormat mFormat);
-
- /** Returns OpenGL data type used in the provided format. */
- static GLenum getGLOriginDataType(PixelFormat mFormat);
-
- /**
- * Returns matching OpenGL internal pixel format type if one is found, zero otherwise. Optionally returns an SRGB
- * format if @p hwGamma is specified and such format exists.
- */
- static GLenum getGLInternalFormat(PixelFormat mFormat, bool hwGamma = false);
-
- /**
- * Returns matching OpenGL internal pixel format type if one is found, otherwise it returns the closest matching
- * format. Optionally returns an SRGB format if @p hwGamma is specified and such format exists.
- */
- static GLenum getClosestGLInternalFormat(PixelFormat mFormat, bool hwGamma = false);
-
- /** Returns an OpenGL type that should be used for creating a buffer for the specified depth/stencil format. */
- static GLenum getDepthStencilTypeFromFormat(PixelFormat mFormat);
- /** Returns pixel format closest to the provided internal OpenGL format. */
- static PixelFormat getClosestEngineFormat(GLenum fmt);
- /** Returns closest supported format to the provided format. */
- static PixelFormat getClosestValidFormat(PixelFormat fmt);
- /** Converts an OpenGL internal format into base format. */
- static GLenum getBaseFormatFromCompressedInternalFormat(GLenum internalFormat);
- };
- /** @} */
- };
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