BearishSun 83b40c0c88 Minor cleanup (mostly style) пре 9 година
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation пре 9 година
DeferredLightPass.bslinc 83b40c0c88 Minor cleanup (mostly style) пре 9 година
DeferredPointLightPass.bslinc 10ec5d4767 Fixing a shader so it works on both OpenGL and Vulkan пре 9 година
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance пре 9 година
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering пре 9 година
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering пре 9 година
PerCameraData.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame пре 9 година
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project пре 9 година
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders пре 9 година
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering пре 9 година
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) пре 9 година
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година