BearishSun 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request %!s(int64=9) %!d(string=hai) anos
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DragDrop.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
EdAnimationCurve.cs e52bfaee55 Documentation for some Animation Editor classes %!s(int64=9) %!d(string=hai) anos
EditorBuiltin.cs 7896f9f7f4 Animation editor field display and field selection WIP %!s(int64=9) %!d(string=hai) anos
EditorUtility.cs 63b00eadef Conformity with the engine code conventions %!s(int64=9) %!d(string=hai) anos
FolderMonitor.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
OSDropTarget.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
PrefabUtility.cs e791a68e45 Fixed a bug where applying a prefab on a non-root prefab instance SO would not properly save the prefab %!s(int64=9) %!d(string=hai) anos
SerializedDiff.cs 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# %!s(int64=9) %!d(string=hai) anos
SerializedObject.cs 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# %!s(int64=9) %!d(string=hai) anos
SerializedSceneObject.cs 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request %!s(int64=9) %!d(string=hai) anos
UndoRedo.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos